Nova

joined 1 year ago
[–] [email protected] 4 points 1 year ago* (last edited 1 year ago) (1 children)

Someone just posted another shot of this outpost set in another biome, probably from an ISC:

These are supposed to come with 3.20 right?

[–] [email protected] 2 points 1 year ago

No wub-wub.

 

I still look at the SC subreddit because there's not a lot of action here on Lemmy yet (just being honest). It seems like there's a lot of upset people these days.

We've been going through a pretty big dry spell for development, so I'm sure that contributes. I just wish people weren't so dramatic about it.

[–] [email protected] 8 points 1 year ago (1 children)

Lots of great visuals in this ISC.

[–] [email protected] 9 points 1 year ago

It's cool to see the process and that artists can make fully functional items quickly. Hopefully they build more things that make better use of space.

[–] [email protected] 1 points 1 year ago (1 children)

Whoever had the idea to sell stuff like this should be fired.

[–] [email protected] 8 points 1 year ago

For example, building up strength will allow players to carry heavier objects with fewer penalties

Sounds like we're getting very Tarkovy

[–] [email protected] 19 points 1 year ago

Personally, I want to see better bounty hunting. What we have now are just kill missions and there's not much finesse to it.

I want to have to track my prey down to somewhere inside a bustling city or outpost, or find where they're hiding in an abandoned asteroid mining facility. Missions should go through several stages, where we have to track down and interrogate outlaws that might know where our target is. I'd also like to see apprehension missions be worth a lot more than kill missions.

I think there's a lot they can still do with this profession!

 

Right now we have T1 or T0 for the following:

  • Bounty Hunting
  • Mercenaries
  • Piracy
  • Trading
  • Mining
  • Salvage
  • Racing
  • Medical/Rescue
  • Refueling
  • Repair

We're still missing mechanics for:

  • Exploration
  • Smuggling
  • Data Courier
  • Passenger Transportation

Am I missing anything else? It's kind of crazy to think we have at least T0 of so many game mechanics now. What are you most looking forward too? This can be either unimplemented or gold standard or any mechanic.

[–] [email protected] 1 points 1 year ago

Wow really good production values! Well earned MVP!

[–] [email protected] 1 points 1 year ago

Such a good idea to try and bring everyone together! Lemmy is going to end up with little duplicate communities everywhere, but that doesn't mean we can't all sun everywhere!

[–] [email protected] 1 points 1 year ago

Gotta love the short guides.

I gotta give a sub to anyone that goes against the algorithm and just makes good content.

[–] [email protected] 3 points 1 year ago

There's something about this gameplay loop that is super fun. Just be real careful if you have to go to the salvage yard.

But if you have a couple friends, it makes the game great when they have to come give you protection. This is how the game is supposed to be played!

[–] [email protected] 1 points 1 year ago

CIG has put good effort into making shops be destructible in the best ways that they can, so it makes sense that they would be working on a T2 or T2 version of all that.

I think ships will always have specific segments that break apart, so I'm really curious to know more about what exactly this "maelstrom" is. Maybe now that Sean talked about it, they'll release a more detailed overview.

 

As an FPS enthusiast, it's nice to hear more discussion about Star Marine and things like capital ship boarding. They also addressed directly the issues with AC/SM servers and that they have a few critical issues to address to improve their performance.

The most exciting thing from this for me was the discussion around the possibility of using the experimental modes in AC/SM for a capital-ship boarding mode! It's great to seem them finally realizing the power of these modes and moving towards doing something with them.

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