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Fan Art Gallery: Fun Scary


by Sara Quill


by TealBird5


by Tyler Nicolson


by Poison Ghoul


by Savs Creates

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by Lisa/Leviatherys

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by Kavroo


by JuanInArt


by stv_armstrong

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by Justyna Rerak (Wind-upOwl)


by SixSpeedy


by Teneo (AKA Stazia Dain)

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submitted 2 weeks ago by [email protected] to c/[email protected]

Episode 20: Everyone Dies Eating Mushrooms

Four adventurers find themselves transported to the Fae Wild. Can they uncover its mysteries before the agents of evil do their worst?
No.

I believe it was the poet, Robert Frost, who said,
"In three words, I can sum up everything I've learned about life. It goes on."

DM, Mother Frost - Jon Ciccolini
Nigel - Satyr - Matthew Lillard
Baroth Kruuncith (Dragonborn Fighter), Apprentice("You")/Rabbit - Jonah Ray
Gelbin Rakankrak (Hill Dwarf Cleric) - Lou Wilson
Inis (Human Cleric) - Aabria Iyengar
Westleigh Fezzeroth (Firbold Wizard) - Patton Oswalt

The last you all remember, you were asleep in your beds, suffering from a restless sleep. But now you find yourselves in a dark, snowy wood in a clearing. Within this clearing, you see the light of a campfire. Sitting at the fire, wrapped in furs, is an ancient hobgoblin woman playing a woodwind instrument. Listening to her play are a collection of forest animals sitting in an arc around her; rabbits, deer, owls, mice, all sitting around. As she plays, the fir trees themselves seem to sway to the sound of her music. As you listen, you have a slight sense of paranoia running through you.
As you stand and look around, you see these others standing beside you in the clearing.

Highlights

  • 15:30 Baroth Kruuncith's sick flute solo
  • 18:18 Nat 1 by Jonah turns him into a rabbit
  • 25:13 Encore flute solo
  • 29:34 A satyr is discovered.
  • 31:21 BBEG
  • 35:31 Fan Art Moment Bunny Riding the Flute as it's fired at the dragon.
  • 38:45 Nigel the satyr hopping through the woods
    Runnin' into heroes, doin' what he could
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submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]

Episode 19: Everyone Dies at a Resurrection

Four family members try to raise a lost loved one. Can they get out of their deal with the demon lord and save their own souls? No.

I believe it was the Roman poet Virgil who said, "The can conquer who believe they can."

DM, Marcus (Orcus) - Ify Nwadiwe
Stuart the Fridge - Bill Rehor Aella Dewdrop (Halfling Bard) - Krystina Arielle
Fay-Lor Swift (Wood Elf Bard) - Mal Blum
Junior (Mountain Dwarf Cleric) - Matthew Lillard
Tildred "Tilly" (Mountain Dwarf Bard) - Kelen Coleman

In a cottage, in a forest, you all gather. You are all coming in with a dish. It's become a monthy gathering between adopted siblings. You have lost your father two years ago. Your father was a man of money. Y'all were used to the life of plush rich people things. Because of one unsigned will, y'all are all broke. Out of all of the children, we all know that one of you are taking it the hardest.
There's a knock at the door. When you open the door, you know it's someone you invited. Seeing as Tilly has been having such a tough time, you wanted to introduce someone to her that she might like. She does not like. Tilly instead suggests a resurrection, which Junior immediately rejects as a breach of his holy vows. She goes into her back and pulls out something. When she was back in town, she met this salesman who had this trinket from Vassa (Vassa is a place up north that you might have heard had some demon issues) and said it could make her dreams come true and bring back someone from the dead.
When Tilly taps the stick on the ground it starts to shake and light up. Black smoke and flames start to spurt out of the skull. This is confusing to you becaus the person who sold it to you said that an angel was going to come out and allow you to bring your dad back to life.
No one can see anything through the smoke and then, in an instant, it disappears from the room, and standing before you is something like an angel. It has wings, it's big, burly. You can't see its face; it's covered. The skull stares down at you and says,

"Oh, Zingy, were you able to hold off the dragon's bane?"
He, then, looks at all four of you.
"Why did you summon me?"

Highlights

  • 25:35 BBEG
  • 44:33 Matthew reveals his own father's terminal state and his gratitude for being able to process that emotion with a silly game and friends around a table.
  • 47:12 Krystina:"D&D is actually very healing. We all have different things, but the thing that always brings us back to the table and helps us to relate to each other is that human element:
    • trauma
    • feelings we didn't know we had
    • to see ourselves use the masks to kind of see behind the mask of who we are
    • and to feel free to process a lot of things that we don't get to

and I'm grateful that we could all share this moment. It is a very real moment. It is a very honest moment. I like to do this thing with my kids and we're going to do it right now. Everybody stop and we're gonna take two deep breaths and we're gonna move forward."
breath
"One, two three."
breath
"Remember, life's gonna life, but all we can do is live it."

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submitted 2 weeks ago by [email protected] to c/[email protected]

Episode 18: Everyone Dies in Wildspace

Four intrepid spelljammers come across a derelict ship floating in Wildspace. Can they uncover its mysteries before a sinister evil destroys them all?
No.

I believe it was the ancient Greek philosopher Epicurus who said,
"The greater the difficulty, the more the glory in surmounting it."

DM - Jon Ciccolini
Balloon - Bill Rehor
Daldagga (Giff Fighter) - Ify Nwadiwe
Delaware Jones (Giff Monk) - Matthew Lillard
Joey Jeff Jimmy (Giff Fighter) - Noura Ibrahim
Findelin Sploo (Giff Bard) - Lou Wilson

We find ourselves sailing through the airless void known aa Wildspace. You are all crew on the deck of a Bombard spelljamming ship. Bombards are usually built (and "sailed") by Giff (tall, broad-shouldered humanoid with hippo-like features.
The primary retrieval team for your ship has recently boarded a derelict ship that you have found out in Wildspace. There's something strange going on with this derelict ship. It's another Bombard garishly painted in red and yellow stripes. The sails are a patchwork quilt of different fabrics and colors in strange patterns. Your primary retrieval team has not returned. The captain of your ship, Joe Mariner, tells you that you are up next. You're the secondary retrieval team.

Joe Mariner:"I need you to go onto that ship and find out what has happened to your fellow crew members."
There's a gangplank connecting these two ships. The four of you could cross over to this other bombard. Findelin Sploo's singing is interrupted as one of the first retrieval team comes stumbling off of the derelict ship ad over the gangplank. He falls in the middle and starts crawling in your direction. He looks up at you and says,
"The 'Squeakers'. Beware."
You board the derelict ship and descend below deck in search of your missing crew members. As you walk down the companionway and start looking in some of the different quarters, you notice something right away. There's some sort of corrosive, ichor clinging to the walls, in pools on he floor as you move about.
You find the captain's quarters. Inside something stands out to you: a large three-foot-square jack-in-the-box with a winch on the side, painted in eerie, multicolored designs. On the front, painted in an arc, it says,

"Open me for a thrill"

Highlights

  • 10:35 Findelin Sploo sings:
    There once was a time where I was on a ship. There were men attempting to take over the ship. I said 'No! This is my ship! You will not have it! You will not take it from me, Findelin Sploo!' Then I took the ship and I turned the wheel, so the ship was put down, and I crashed the ship. Most of the crew died, but I survived. It was me, Findelin Sploo!
  • 16:43 "I, Delaware Jones, bequeath my gift medal to none of you!"
  • 17:50 Ballet
  • 24:00 Placebo healing
  • 29:00 The first team is found stuck in space taffy and there are some normal-sized space hamsters nearby. Space taffy can be broken down with oil and Delaware Jones brought gallons.
  • 30:01 You had to lick the space taffy. Make a CON save.
  • 36:05 Scott Passarella channels John Williams
  • 46:08 The last song of Findelin Sploo:
    They were four second choices but they acted like one. So they went over to the boat, and there was a balloon. He was creepy as hell, so we cut him in half. Then they saved them, their poor crew members and made sure they were safe. And they stared down the danger and fought til the end because they were The Secondary Retrieval Team! The Secondary Retrieval Team!
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[Spoilers Episode 7] (lemmy.blahaj.zone)
submitted 2 weeks ago* (last edited 6 days ago) by [email protected] to c/[email protected]

Episodes and other media available on YouTube and Twitch

Episode 7: The Spider and the Flies

We began as Endellion listened in on the scenes unfolding around the jail complex. Despite the cacophony and chaos, she decided to return to Casper's hideout, trusting that her companions would succeed in breaking out Medea. Having arrived back at Casper's and trying unsuccessfully to coax conversation from Goff, she warmed herself by the fire. Meanwhile the others were up to their knees in wastewater in a rancid reservoir beyond the city walls. They sought out a nearby well and some clean clothes to regain a little dignity, though I had "gone into his shell" after his struggles during the breakout. The worst of the filth removed, Kelnys, Dolly, Raidion and "I" (the character not the me) re-entered the city, bought some ill-advised mystery meat and returned to the hideout.
Once there, you washed, rested and ate. Raidion took the opportunity to interrogate Dolly on her connection to the prisoner, Indy, and the truth of her past. They shared a little of their lives before resolving to try to trust one another as Kelnys secretly listened in. Casper attuned Endellion to the gem that allowed entrance to the hideout and they shared a secret conversation which I shan't spoil for players who weren't present (so if you want want to find out about that go back and listen to the previous episode).
Endellion brought "I" out of his funk with an elaborate ruse to convince him he was capable of controlling the gem. As the others slept, Kelnys spied Radion placing something into Dolly's pack.
When you woke the next morning, Raidion (full of apologies for his previous impulsiveness) asked the rest of the party to trust him and to follow along with his plan to speak to Grawnoth. It was now that Kelnys spoke up regarding Raidion's actions in the night, but a search of Dolly's bag revealed nothing. Raidion removed a leather pouch from his pack containing a deck of cards. I reached out to touch it and felt a jolt of pain in his head, hearing whispers coming from the deck.
Raidion told the others that the cards called to him and that he feared using them, though (at Kelnys' request) he removed the deck from the leather back and you observed that patterns of mountains, thorns and black water on the cards matched patterns in the Palace of The Virtuous.
With the deck carefully placed back in its leather bag, you headed to The Crest (the highest level of Baruun) still partially under construction. There, you made your way to Grawnoth's estate where Brunhilda (captain of his guard) led you to his chambers.
Propped up in bed you found Grawnoth unnaturally aged since you last saw him at the peak of Mount Atria. You told him of Barabask's betrayal and Jasmee's wisdom. Horrified, he told you the truth of the world: that mortals were first bred as soldiers in The Divine War and that the gods placed some of their own power into these mortals, and as their numbers grew, they drained more and more divine power from the gods. Realizing that the collective power of mortality now outweighed that of the divine, The Virtuous, Vile, and Wild agreed a truce; creating three separate planes of existence (Reliquiae, The Fae Wild and The Shadowfell) so that mortality could never unite and destroy those that made them.
Endellion told Grawnoth of the voices in the orbs and the words "The Shadow Will Flood". Showing him the mask, you you'd taken from the group in the forest, Grawnoth knew nothing of the words, nor "the child" mentioned by the voices in the orbs, though he speculated that the forest group may be affiliated with The Vile and that this child of a god could hae been the reason that the powers of The Virtuous faded suddenly a century ago. Perhaps there is a new demigod.
He also revealed that the Antiqua had tied their lives to that of their deity (ie. with The Virtuous dead, the Antiqua's powers would diminish and they would die. Danily the halfling cleric of Persephone had already fallen. Grawnoth planned on telling the Council of Equals the truth in a few days once he had recovered his strength. Raidion showed him the deck of cards and though Grawnoth didn't recognize them, he could sense great magic coming from them. You then asked him where to find the other Antiqua and he told that they would have returned to their respective capitals with the exception of Parvus who would be at The Sanctum (the seat of dragonborn power).
Grawnoth then told "I" that he did not think that Themself was responsible for the deaths of the other Virtuous and that they may well have sought refuge in The Old Dark (a semi-mythical place in kobold culture said to be the place where they first came into being).
Though Grawnoth could not tell you where to find The Old Dark, he thought Parvus would know.
Led by Raidion, you asked to be allowed to go to the Council of Equals yourselves and to warn them of the coming danger, fearing that Grawnoth's condition would not improve that that he (as Danilo had) would succumb to death. Grawnoth was (at first) reluctant to do so, fearing Raidion's impulsiveness, though eventually he agreed and sent you off with a letter than declared that you spoke with his voice and in his name. You made your way to the Council of Equals and gained access to the council building, having left your weapons at the gate (though Endellion and "I" managed to hide a dagger and thieves' tools about their persons).
Endellion was keen to keep her head down throughout and spotted a red-haired, mustachioed man entering a chamber as you were led to see Trusk Moore, High Advocate of Baruun and leader of the Council of Equals. Dolly recognized this man to be Riodhir Grenweird, the Reeve of a small town called Mouse.
Once inside Trusk's chambers, Dolly told her of the group in the forest and the threats made upon her life. She seemed relatively unconcerned, though revealed that she had already tightened security since the disappearance of a member of the council, the dwarf Rashiid. Then Raidion played the hits and told Trusk that the gods were dead. Blindsided and unwilling to accept this, she stormed from the the chamber to see Grawnoth herself. As you followed, Dolly went to open the door through wich she had seen Riodhr Grēnweard disappear before Endellion stopped her, insisting that 'it's not where we need to go". Skeptical, Dolly agreed, but told Endellion that a conversation would be required down the line.
You reclaimed your weapons and headed back to Grawnoth's residence, where you waited until Trusk emerged after long discussions with the Antiqua. She was now accepting of the reality of the situation and returned to the council chambers to inform them.
Raidion pressed Endellion on her actions outside Grēnweard's chamber, though got short shrift. You headed to the Orange Tree Tavern for a drink to touch base and take the edge off, but after Endellion said she heard a voice within, she suggested a different location. you decamped to the Wise Walker where Dolly and Endellion studied one another in silence before Casper burst in with news.

The Spider Prince wants to see you.


Previous Episode: Hot Heads and Fast Words

YouTube VoD

Alternate Frontend VoD

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submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]

Episode 17: Everyone Dies Near a Hole

Natures greatest monstrosity has awoken. Can four novice adventurers stand in its way?
No.

I believe it was the Bohemian novelist Franz Kafka who said:
"The meaning of life is that it stops."

DM - Jason Azevedo
Apprentice to the Great Wizard Steve - Bill Rehor
Old Tammy - Matthew Lillard
Chrissy (Changeling Fighter) - Deborah Ann Woll
Iggy Bird (Aarakocra Ranger) - Clare Grant
Tomas Bizzbear (Half-Orc Ranger) - Sean Gunn
Vesuvia (High Elf Sorceror) - Danielle Perez

The first thing you feel is the warmth of the sun on your faces. You smell the sweet scent of stale mead, the braying of farm animals, and birds singing outside the window of the Happy Hummingbird Tavern. You sit in the tavern because the day before, in this quaint village of Meadowbrook, you completed your first quest.
As you sit and enjoy your beverages (warm honey mead, sweet wine, perhaps some ale) and a collection of meats and cheeses, you hear what sounds like a slight rumble. You watch as your cups, your mugs on the table, shake slightly. The liquid in them just kind of ripples a little bit.
You continue your conversation until again, just a little tremor occurs throughout the tavern You're alone in this tavern (other than the barkeep) and the barkeep starts to look around, and looks a little confuse, and looks at you all and says,

"D-d-did you feel that?"
A Mage's apprentice shows up and heads directly for the group.
Steve's apprentice:"I bring you a dire warning, but some hope. You see, there is a magic spell that can take an entire town and move it into a pocket dimension, just long enough for this monstrous beast to run through, at which time the town can be redistributed back where it came from and, be totally unharmed. A great wizard in Bumbleflux was preparing this spell...but unfortunately he ran out of time, and has been crushed along with everyone else in Bumbleflux.
But in this case, we have an even better wizard, my master Steve. He knows this same spell and is preparing it as we speak. But we're going to run out of time. If you could slow it down for just a moment, it would be enough to cast the spell and save your town and your loved ones. You would be heroes. Would you take on this mighty task?"

Highlights

  • 13:11 Bag of Magic Items Contents:
  • 17:06 Iggy Bird:"Immovable cow! Rawk!"
  • 18:50 The wisest villager, Old Tammy
  • 25:55 BBEG
    (click to reveal)Muthafuggin TARRASQUE!!1!
  • 33:45 Dainty changeling gets jacked "Chrissy's ready to kill some shit."
  • 43:27 Fan Art Moment Tomas' skeleton hanging from the Immovable Rod
  • 44:33 The Poem of Cat Team 6
    Iggy Bird with the brightest bluest feathers
    drew the most bravest holes of all the birds who wear leathers.
    He may not have been much for most of his life.
    But when it counted, he was just enough.
    Vesuvia tried to hit him with an acid splash and went bust.
    There once was a fighter named Chrissy.
    She wasn't at all very prissy.
    She once saved a cat,
    but not just that...
    She also saved a city.
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submitted 3 weeks ago by [email protected] to c/[email protected]

Please note that these broadcasts are only scheduled for the times listed below.

The Re-Slayer’s Take

Follow the escapades of the second-coolest monster hunters this side of Exandria: The Re-Slayer’s Take! After six misfit mercenaries are rejected from the elite monster hunting group, The Slayer’s Take, they band together, battling supernatural creatures across the rugged continent of Issylra.

  • Episode 6 releases Monday, June 24th on your favorite podcast streaming service at 5am Pacific
  • Episodes 7 releases Monday, June 24th at 5am Pacific only on Beacon.

LIVE Fireside Chat with Marisha Ray

Join us in the tavern for a monthly Ask Me Anything (AMA) series where you can sit down with us and learn more about our Critical Role cast and guests! Questions will be curated directly from Beacon members via Discord and each episode will feature a different cast member for a 30-60 minute fireside chat. Cozy up by the fire and enjoy the deep dive with us!

  • Starts Monday, June 24th at 7pm Pacific only on Beacon

Critical Role Abridged

All the twists and turns of an episode of Critical Role in half the time! In Critical Role Abridged, the rich tapestry of a Critical Role campaign is lovingly distilled to its most pivotal, hilarious, and poignant moments in about 60-90 minutes per episode.

  • Campaign 3, Episode 10 releases Tuesday, June 25th at 10am Pacific on YouTube
  • Campaign 3, Episode 26 releases Tuesday, June 25th at 10am Pacific on Beacon
  • Campaign 3, Episode 27 releases Friday, June 28th at 10am Pacific on Beacon

Candela Obscura:

Game Master Roundtable

Join Aabria Iyengar, Liam O’Brien, Spenser Starke, and Matthew Mercer as the four of them gather together to discuss their experiences being game masters in the world of Candela Obscura

  • Airs Tuesday, June 25th at 7pm Pacific on Twitch and YouTube
  • VOD and Podcast out Tuesday, June 25th at 7pm Pacific on Beacon
  • VOD out Thursday, June 27th at 10am Pacific on YouTube
  • Podcast out July 2nd on your favorite podcast streaming service at 5am Pacific

MIDST: Season 3

SERIES FINALE Join our three mischievous and unreliable narrators as they spin a surreal, sci-fantasy, space-western tale about complicated antiheroes making bad decisions in a world on the edge of disaster.

  • Episode 19 releases Wednesday, June 26th on YouTube at 10am Pacific and your favorite podcast streaming service at 5am Pacific

Ménagerie a Trois | Daggerheart Cooldown

Get a backstage pass to our LIVE Menagerie Daggerheart One-Shot and experience the cast’s post-show reactions!

  • Releases Thursday, June 27th at 12pm Pacific only on Beacon
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submitted 3 weeks ago by [email protected] to c/[email protected]

Episode 16: Everyone Dies at the Temple of Lathander

Tonight, four criminals attempt a daring heist. Can they steal enough gold to save their own skins?
No.

I believe it was the famous Indian Revolutionary Mahatma Ghandi who said: "Learn as if you will live forever..."

DM - Jared Logan
Priest of Lathander - Bill Rehor
Orphan - Ross Bryant
Alister (Gnome Rogue) - Matthew Lillard
Juniper Sands (Half-Elf Rogue) - Katie Wilson
Knickknack (Tiefling Rogue) - Luis Carazo
Kruman (Gnome Rogue) - Skeet Ulrich

The scene: Waterdeep. The jewel of the Sword Coast. A massive, sprawling city of spires and turrets and minarets? You are in the castle ward near Castle Waterdeep. This is a "high-end" area of the city. There are many lampposts.
You are looking at the Spires of Mourning. They are the temple of the god Lathander, a god of good and goodness.
But your characters are all evil. The sun is setting on Waterdeep. A light rain is falling. From one of the lampposts, there is a serpent coiled around it and it has a pair of dirty wings. You know that you are under the watchful eye of the Zentarum.
Cut back to 7 hours earlier. You're deep inside one of the Zentarum's many safehouses, here in Waterdeep. They're located in places you'd never expect them to be located. This one is behind a nice restaurant that does an excellent scone. You're all enjoying delicious scones.

"Would everyone stop talking about the scones?"
This, of course is the voice of Argor Vuun, a name that sounds made up. He has a lot of rings and he has one of those very sharp, little goatees. He's got one eye that's red and one eye that's blue. Coiled around his wrist, he has the aforementioned serpent, his pet. He reaches down and pulls up a cockroach out of a small box that he keeps for keeping cockroaches in...and he feeds the cockroach to the serpent. He looks at you and he says,
"What do you all have to say for yourselves? You shouldn't be making jokes, you all owe the Zentarum (Faerun's notorious criminal organization). Within the next seven hours or so, I want you all to go to the Spires of Mourning, in the castle ward. There inside the Temple of Lathander, is a very powerful and sacred artifact: it is a belt. It's a belt that ties up your private parts so that nothing sketchy goes on. It doesn't matter why I want it. You will know it because it glows with a holy light. and it perfectly encapsulates the glory of Lathander. You'll find it in the Sanctorium. Beyond the Great Hall. I want you to bring it back within 24 hours or your lives are forfeit!"
He slowly slinks back into the shadows, even though it's a small room and he doesn't really have anywhere to go.
It is now seven hours later and you're back on the streets of Waterdeep. Ahead of you is a pair of huge oaken keep doors. In front of those doors are the soldiers of light, Lathander's sacred crusaders. They're standing with their hugs swords at their hips. How do you intend to get inside the Spire of Mourning?

Highlights

  • 22:59 Epic booming voice sound FX
  • 25:10 Thumb assist
  • 29:15 The prayer to Lathander
  • 31:09 BBEG
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submitted 3 weeks ago by [email protected] to c/[email protected]

Record of every art piece published with CR Abridged. Managed by u/taly_slayer. Yes, I also read the url as Crab Ridge Dart.

Artist Index

(click to reveal artist list)

  • Hannah Friederichs (@agarthanguide)
  • Shaun Ellis (@shmaba)
  • Bree Williams (@larkspurns)
  • Lap Pun Cheung (@lappuncheung)
  • Wesley Griffith (@wesley_griffith)
  • Deven Rue (@devenrue)
  • Cris Trinci (@galaxybandit)
  • Hampus Viklander (@spookystirfry)
  • Azraelion (@azraelion)
  • Mike Pape (@wingbuffet)
  • Elisa Serio (@ellinainthesky)
  • Clara Daly (@eldritchblep)
  • Nikki Dawes (@nikkidawes)
  • Ian MacDonald (@ian_macdonald_art)

Monthly Archive

12
New Miniseries: EXU: Downfall (static.wikia.nocookie.net)
submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]

What We Know So Far

  • Critical Role's new campaign arc, "Downfall," will be helmed by "Dimension 20's" Brennan Lee Mulligan.
  • Regular cast members Laura Bailey, Taliesin Jaffe, and Ashley Johnson.
  • New Blood

    Abubakar Salim

    Noshir Dalal

    and Nick Marini.
  • The episodes, part of the CR crew's third campaign, will air on July 11, 18, and 25.
  • The three-chapter series is all about the fall of Aeor, an ancient civilization.
    • "There's only one known time, throughout all of Exandrian history, that the "good" and the "bad" gods ever said 'game off' (implying a temporary truce out of necessity) and that was when they destroyed this city (Aeor)." -MFMM
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submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]

Watch the episode live on Twitch and YouTube at 7pm PST. Restreams on Twitch at midnight and the next day at 9am PST

Runtime Break start
3h 54m 2h 5m

Episode 98: The Nox Engine

In the long wake of the Solstice, Bell's Hells find Exandria and their world turned topsy-turvy as Ludinus Da'leth and his cadre of followers (known as the Ruby Vanguard) plan to unleash the god-eating entity Predathos that was long sealed in the red moon Ruidus. After travelling to this very moon, interacting with its people and returning with intel on hopes to stop what they're doing, they discover that they've been sourcing ancient, long-buried Aeorian magical technology as part of their plan. And not just that. Ludinus Da'leth is there right now dealing with a strange wrinkle in his plot with the name Dominox.
Bell's Hells, escorted by a figure with some experience in the ruins of Aeor, one Essek Thelyss (crowd shouts 'Hot Boi') on loan from his 'partner', brought them to the strange, northern, frozen realm of Eiselcross where the very fabric of magic is strange and prone to unexpected apparation subforces. They went to these ruins, delved beneath, discovered that the Ruby Vanguard that had been delving within, scattered, killed (not by the terrifying denizens of these ancient dark ruins, but by eachother in strange fits of almost religious madness, carving glyphs into their flesh).
Going towards the darkest depths of the basements of the ruins in the center of the Genesis Ward at Essek's guidance, they come upon a strange chamber where upon the ancient bodies mingling with the new freshly dead (now dangling by blackened hooks from long chains that seem to have apparated from nowhere, almost grown from the surrounding stone of the crumbled rock and ruin). They heard some of these long forgotten corpses asking them questions through magic: hearing things of a Nox Engine, hearing that Dominox was once (or may still be) a grand demon of ancient times sealed away and harnessed for nefarious magical purpose within this Nox Engine by the mage lords of Aeor long ago now recently running rampant upon the Ruby Vanguard.
Right as they discovered this, strange visions began to come to them. First Chetney Pock O'Pea being overcome with a mystical vision of a familiar darkened wood of the past and the bloodied faces of the children, seemingly called from dark, maybe buried, memories asking why he hurt them, why he killed them. Uncertain if this was real or not, he had to pull himself from the vision before attacking his friends. Right as they began to collect themselves, searching for the source of this strange dark magic, hoping to either find Ludinus or perhaps this Dominox and figure out what or who is the right villain in this instance, poor Dorian Storm fell to his own vision. As they pass between these hanging chains looking upon one of these hung corpses, he sees the face of his recently deceased brother Cyrus, who looks up at him with dead sunken eyes saying,

"Why have you done this to me brother?"
It's here in these shadows. Dorian Storm, the blood pouring from his blackened sockets here in the shattered expanse, the rest of it just a shadowy dark blur around you, Cyrus looks towards you from that shadow.
"Why? Why, brother?"
As you glance up towards his face to try and make eye contact, his now-somewhat-shriveled corpse arms reach out and grab your lapel and pull you close (where you can smell the early decay on him) his lips curl back with the gums in the early stage of decomposition.
"Not all is lost, brother. I'm not beyond saving. My spirit lingers, haunts this realm now without peace, and I am not alone."
You see these little sparks glow on the horizon around him, these other souls lost in the limbo, now in the post-Solstice era. The hands no longer grasping you; now just touching your cheek with a sadness and a hopeful longing.
"Within this engine, a curse keeps us, brother. Free us. Let us rest, brother."
As the body begins to fade, the last thing you see in his shadow are a sparkin flash of a spinning purple crystal before you blink, and the body hanging before you is a long-dead skeleton, withered and armored in that of the ancient Aeorian guard.


Previous Episode: "Ancient Sins"

2
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Episodes and other media available on YouTube and Twitch

Action Surge!

It might have been the fewest rolls yet (and a little break from combat), but there was still plenty of lore, intrigue, and of course, mystery meats. Catch up with Action Surge as the team reflect on their first full day in Barunn.

Highlights

  • 02:40 Harry:"It's kind of Lore Dump-y"
  • 05:35 Harry:"...what Can you do? You're level four..."
  • 09:03 Harry:"...NADDPoD and Lord of the Rings and also the film Moonlight."
  • 16:11 Postulation on how the Antiqua are terminally affected by the absence of their gods
  • 29:17 The Old Dark has many high chairs
  • 30:11 Harry:"...Worlds Beyond Number..."
  • 45:32 Harry:"...where he wasn't quite so old."
  • 46:26 Hollie:"Little marshmallow."
  • 46:53 Ben makes it clear that he does not condone Raidion's behavior
    Harry's Favorite Part: (click)Endellion's hypocritical moments that subtly reveal her motivations

RP (Rolly-Poley) Points

Alex Aoife Ben Doug Hollie
58 122 103 22 127
Totals
539 410 494 526 623
4
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Please note that these broadcasts are only scheduled for the times listed below.

The Re-Slayer’s Take

Follow the escapades of the second-coolest monster hunters this side of Exandria: The Re-Slayer’s Take! After six misfit mercenaries are rejected from the elite monster hunting group, The Slayer’s Take, they band together, battling supernatural creatures across the rugged continent of Issylra.

  • Episode 5 releases Monday, June 17th on your favorite podcast streaming service at 5am Pacific
  • The Re-Slayers (Bonus) Take w/ Matthew Mercer releases Monday, June 17th at 5am Pacific on Beacon.

Critical Role Abridged

All the twists and turns of an episode of Critical Role in half the time! In Critical Role Abridged, the rich tapestry of a Critical Role campaign is lovingly distilled to its most pivotal, hilarious, and poignant moments in about 60-90 minutes per episode.

  • Campaign 3, Episode 9 releases Tuesday, June 18th at 10am Pacific on YouTube
  • Campaign 3, Episode 24 releases Tuesday, June 18th at 10am Pacific on Beacon
  • Campaign 3, Episode 25 releases Friday, June 21st at 10am Pacific on Beacon

MIDST: Season 3

No new episodes this week.

Critical Role: Campaign 3, Episode 98

(Bells Hells Live Show)

We’ll be airing our Critical Role LIVE show that we had at The Greek Theatre in Los Angeles! Tune in for Episode 98 of Campaign 3 as Bells Hells gathers their courage and their allies to stop Ludinus Da’leth and his planned destruction of the gods.

  • Airs Thursday, June 20th at 7pm Pacific on Twitch and YouTube
  • VOD and Podcast out Thursday, June 20th at 7pm Pacific on Beacon
  • Rebroadcasts Friday, June 21st at 12am Pacific and 9am Pacific on Twitch
  • VOD out Monday, June 24th at 12pm Pacific on YouTube
  • Podcast out June 27th on your favorite podcast streaming service at 5am Pacific

Critical Cooldown: Campaign 3, Episode 98

Get a backstage pass to Campaign 3, Episode 98 at our Critical Role LIVE show! Join the cast backstage as they discuss the events of their first LIVE show as Bells Hells.

  • Releases Thursday, June 20th at 7pm Pacific only on Beacon
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