aniki

joined 2 months ago
[–] aniki 5 points 7 hours ago

AI ruins everything - news at 11...

[–] aniki 11 points 7 hours ago

B B B But the tankies tell me everything is fine!!

[–] aniki 2 points 6 days ago

You're so quirky! Whats your gamer tag??? Do you play MLP?

[–] aniki 25 points 1 week ago (2 children)

So much of these news aggregate sites are morons reposting the same tired posts from absolute crayon eaters who bloviate about how critically incapable they are at basic life functions.

[–] aniki 5 points 2 weeks ago

Should be happening now but I understand these things take time.

[–] aniki 17 points 2 weeks ago (1 children)

Sounds more like Apple makes a MAC like string that identifies an iPhone and Snap is creating a database of IDs against Apples wishes.

[–] aniki 1 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Just hungry for the flesh of some politicians and billionaires, with a stretch goal of having a livable environment to retire in someday...

[–] aniki -1 points 2 weeks ago (10 children)
[–] aniki 4 points 2 weeks ago (12 children)

All rights are won through violence.

[–] aniki 1 points 2 weeks ago

Right, but you can certainly use lower level CS knowledge to do fun and whimsical things.

 

I have become fairly proficient with OnShape thanks to their free courses and while I am fairly competent with the controls and achieving something serviceable, I would really love to get into learning more about CAD/product design best practices.

There's probably a class or two in freshman engineering that gets into this stuff but I am mostly picking things up through trial and error. I am mostly just poorly imitating stuff I have seen after a few decades of taking things apart and occasionally putting them back together.

Like: How should I design two parts to fit together optimally? How should I decide what kind of hardware and why, or where? Screws? Bolts? Glue? Holes, where and why? What are some things to look out for when designing universal parts?

Also, are there any good references for working with PLA? I have a good sense of what things will look like after slicing and have got pretty good at making things that will print well and be strong but I could always use more references.

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