Agree, this is what I look at as well. I try to have the XP difficulty match close to the party's "xp budget". I like using the encounter difficulty calculator at https://kastark.co.uk/rpgs/encounter-calculator-5th/ because it shows both CR and XP, it's very basic and minimalistic.
dreamsickdev
joined 1 year ago
I use an inspiration variant, allow free switching of weapons, and don't track encumbrance (the line is narrative ridiculousness basically.) So far I've seen players use inspiration more but I'm always looking to encourage it. We've tried a couple of variants.
I’ve enjoyed running Thirsty Sword Lesbians so far :)