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joined 1 year ago
[–] [email protected] 1 points 4 hours ago (1 children)

it seems weird that the state can keep trying until they get the answer they want. Why is that protection only available later?

It wouldn't be a coin toss - the odds are heavily slanted in favor of the prosecutor. The defense has no role.

Also does this mean that those times cops didn't get indicted, the state could have tried again?

[–] [email protected] 2 points 5 hours ago* (last edited 5 hours ago) (3 children)

Right, but that doesn't answer if they convene a grand jury for a specific alleged crime, and the grand jury says "no", can they try again with a new jury? For the same alleged crime? That seems like an obvious flaw in that they can just keep trying until they get an indictment and can proceed. There'd be no point in the grand jury step because it eventually returns an indictment.

Edit: Internet is telling me

Even if a grand jury does not indict an individual, the prosecutor can re-bring the same defendant before the grand jury on the same charges multiple times, although prosecutors will usually wait until a new grand jury is convened for especially high-profile cases. This is allowed because issues of double jeopardy do not attach until a person has been formally charged.

Which seems insane.

https://www.arnoldsmithlaw.com/who-decides-whether-or-not-i-will-be-charged-with-a-crime.html

Our legal system seems really bad, folks

[–] [email protected] 6 points 6 hours ago (5 children)

You can keep convening grand juries against someone for the same event until they agree to indict? That seems dubious. And is especially damning in the context of police that don't get indicted and never go to trial.

[–] [email protected] 41 points 10 hours ago (18 children)

Mad that the grand jury didn't refuse to indict.

Hope the jury nullifies.

If he is found guilty, maybe it'll be time for unrest.

[–] [email protected] 2 points 10 hours ago

In my pandemic game, goblins were described as sort of perpetual teenagers. Some of them could be really smart, but a lot of them were impulsive, prone to going along with the group, and being kind of cruel.

They found a pack of goblins that had robbed some travelers... to steal their concert tickets. Most of them scattered, but they caught up with one. The monk decided not to punch this small humanoid in the face and instead asked "wtf are you all doing?"

The goblin told them they wanted to go to the show. the show! everyone's going to the show! (The show turned out to be put on by an evil warlock, and the players had to intervene to stop the bands from summoning a lord of pandemonium into the world. Everyone loves a battle of the bands)

The players essentially adopted this goblin, Windy, for the rest of the campaign. Windy learned to play drums and flute, and I think they eventually got them enrolled in wizard school.

[–] [email protected] 1 points 11 hours ago

Sorceress focusing on cold magic. Freeze everything. Frost Wall is pretty effective. Plop it on big things and it explodes for damage + freeze. Put it down otherewise, and it tends to block or distract mobs. Currently in act3-cruel

[–] [email protected] 1 points 11 hours ago

I think there can be some intra-group tension when half the group is going for "how can we win this fight cleanly with minimal resources spent?" and half is going for "what would my character do? What would be dramatic?"

It's something to clear up in session 0, I think.

My personal fantasy right now is being part of a highly skilled and competent team. I'm tired of always being the three stooges.

Also bad: when part of the group wants to play for clean victory, and part of the group does but it really bad at it.

[–] [email protected] 1 points 11 hours ago

I don't think DND or close relatives is as good a first system as people think it is. It's very idiosyncratic. It wastes a lot of time with stuff like "8 is -1 and 14 is +2". But mostly I don't recommend it because at its core it is a resource management game, and that's not what most people imagine roleplaying is about. It will teach people bad habits, or at least habits that don't translate outside of DND + their group very well.

I like Fate. I think Fate is more intuitive and rewards creativity more consistently. You don't need to read long lists of classes and spells. It does, however, ask for a lot more creative input than DND does. You can't just be "Bob the fighter" and go. But it's a lot more rewarding when it does sing, IMO.

[–] [email protected] 2 points 12 hours ago

Most social media is bad for you. I don't think this kind of ban is the right tool. But the idea that everyone would just delete Facebook and Instagram is a dream that will never happen.

The government could break up the megacorps though.

[–] [email protected] 3 points 1 day ago (1 children)

It varies. It's pretty rare that it's working hours and I'm just goofing off for more than a couple minutes at a time. I look at lemmy when waiting for builds/deploys/etc. a hard ass boss might be like "do more work while that's happening!!" but that would be a net negative on overall productivity.

[–] [email protected] 9 points 1 day ago (1 children)

1 was cold and confident, 1 had an androgynous personality

I am moderately more sold on this game now.

Still disappointed that Cassandra in DA:I's romance was very traditional. Really wanted it to turn into "I'm going to tie you to the chair and interrogate you again, but like extra sexy this time"

[–] [email protected] 8 points 1 day ago

I think people have radically different ideas about what "minimal background information" is.

Some people think the Silmarillion is a suitable primer for their setting.

Some people have like one paragraph for the big picture, and one paragraph for each major faction.

There are players that would say both is too much.

I think a couple short paragraphs should be enough for a quick start for a custom setting, but I've had players that just refuse to read anything at all. As someone else said, it's makes it really hard to do some sort of stories if all the players are utter neophytes/amnesiacs/from-another-world/etc

I tried to do a game of Vampire once, but the players refused to read anything about the setting. All the political intrigue fell completely flat because they didn't understand what the different factions were looking for, nor did they understand how vampires worked.

That group might have just been kind of bad players, but I feel like bad players are more common than good. By "bad" I mean "doesn't think about the game very much, doesn't retain anything about the story or rules". They couldn't really do anything more complex than a simple dungeon crawl.

 

Not sure if this community is dead, but here we are!

I kind of stopped playing new versions around .28 because I really disliked the opportunity attacks mechanism, but I thought I'd give .32 a try. The new shapeshifter things look cool, but in fussing with it a bit it's harder than I expected.

But now the tournament is live! Who's playing?

https://crawl.develz.org/tournament/0.32/

I currently have one win with ye olde MiBe. Got lucky with good armor early on, and then cruised to a 3 rune (shoals + snake + vaults) win.

There was one dicey moment in the lungs where I went around the corner to reveal 4 orbs of fire, some draconians, and a lightning golem all waiting for me. Hasted + Fog'd my way the hell out there.

 

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

 

Currently, I'm polite to friendly with all of them. No outstanding conflicts. It's sometimes literal kitchen table poly with one, and the others I only see at like parties and such.

Some years ago I had two partners that absolutely did not get along with each other, and that was rough. Recently I was able to do a dinner with 3 partners and everyone had a good time.

I try not to make a big deal about folks meeting. I try to model after meeting your friend's friends.

 

For me there's a bit of a network effect where the polycule sprawls out into the distance. Partners have partners who have partners.

But for disconnected folks, it's mostly been tinder (yuck), and a local meetup.

(Also this might be the first post? That or nothing federated yet)

 

I'm looking for players for a weekly game of Fate. I'm thinking something like a mix of Shadowrun and World of Darkness, where the players are vigilantes looking to make the world better. It would start (and maybe stay) at the street level, rather than global or cosmic.

I've been playing and running games for 20+ years.

LGBT friendly. New players okay. Unreliable players less so.

Message me if you're interested. Include a blurb about yourself, your experience with games, with fate specifically, and a joke of your choosing.

 

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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