[-] [email protected] 5 points 7 hours ago

Not sure if you've ever come across FIRE (financially independent, retire early)? Mr Money Moustache is a pretty interesting blog to read about his journey.

https://www.mrmoneymustache.com/blog/

[-] [email protected] 2 points 11 hours ago

At least it was towed outside of the environment

[-] [email protected] 2 points 11 hours ago
[-] [email protected] 36 points 1 day ago

Take a little time to read the whole question. They're asking about cities/states where their daughters can feel safe & empowered, as well as the fact that there is a good university, that likely shouldn't have a "frat bro" culture.

[-] [email protected] 21 points 2 days ago* (last edited 2 days ago)

21 (a numbers game)

As a group, you're basically counting up towards 21. However, the goal is to not be the person that hits 21+. Mainly a drinking game, but I guess you could add your choice of "punishment" for losing.

Rules

  • The game starts at 1, and ends when a player reaches 21 or more, or someone makes a mistake.
  • When it is a player's turn, they have 3 choices: 1 number (e.g., one), 2 numbers (e.g., one two), 3 numbers (e.g., one, two, three)
  • 1 number will pass the turn to the next player depending on the direction
  • 2 numbers will reverse the direction
  • 3 numbers will skip a person in the original direction
  • The play starts with a person saying: I declare a game of 21 to my [left/right], [number(s)]
  • You can't double a double (e.g., if person 1 says one-two, person 2 can't follow up with three-four)
  • You can't triple a triple (e.g., if person 1 says one-two-three, person 2 says four-five-six, then person 3 cannot say seven-eight-nine)
  • The round ends when a player makes a mistake or a player is stuck saying twenty-one.
  • A mistake includes: saying the wrong next number, saying numbers out of turn, not responding quickly enough (i.e., did not realize it was your turn)
  • The loser needs to do the punishment, and will start the next round
  • If the game reaches 21, then the player who lost gets to make a rule
  • Rules might include changing the name of a number, e.g., instead of "four" you need to bark like a dog

Example Say we have four players, clockwise 1,2,3,4 (i.e., player 2 is to the left of player 1, and player 4 is to the right)

1: I declare a game of 21 to my left, one-two

4: three-four-five

2: six

1: seven-eight

2: nine

3: ten-eleven-twelve

1: thirteen-fourteen

4: fifteen-sixteen-seventeen

2: nineteen-twenty

3: twentyone (loser)

Player 3 would get to choose a rule, and would start the next round.

The game gets increasingly harder as new rules are introduced.

[-] [email protected] 96 points 2 days ago

blocker blocker blocker blocker blocker

MUSHROOM MUSHROOM

blocker blocker blocker blocker blocker

[-] [email protected] 7 points 2 days ago

I think the suggestion here is to back up Aegis. I do something similar using Aegis + SyncThing.

I have a folder on my phone that is synced with my PC. Every so often, I will back up Aegis to that folder, and then it automatically syncs to PC.

[-] [email protected] 8 points 2 days ago
[-] [email protected] 26 points 2 days ago

I get your point, but there is something to be said about walking a mile in another man's shoe. Experiencing it yourself will always be more impactful.

[-] [email protected] 7 points 6 days ago

Isn't it just the same user spamming the community?

[-] [email protected] 2 points 1 week ago

The Circle?

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kambusha

joined 1 month ago