orphiebaby

joined 1 year ago
MODERATOR OF
[–] [email protected] 18 points 11 months ago (17 children)

Linux doesn't work for most people, and Windows and Mac are corporate. I hope ReactOS succeeds.

[–] [email protected] 4 points 11 months ago (3 children)

I cannot overstate how much not only does Harry do it every movie, but all the other characters as well.

[–] [email protected] 7 points 11 months ago* (last edited 11 months ago) (12 children)

Hey look, there it is again in the one I’m at now. Hermoine to Potter: “What’s wrong with your hand?” Potter: “Nothing.” (This was the Dolores torture). Hermoine actually finds out, which is refreshing. "You've got to tell Dumbledore." Harry: "No. Dumbledore's got enough on his mind right now." Freaking stupid, Harry.

This “is anything happening?” “No, nothing.” exchange with Potter is constant in this series.

[–] [email protected] 3 points 11 months ago* (last edited 11 months ago)

I'm autistic. Big hard drive, small RAM. And that RAM is being used right now to absorb this next Harry Potter movie while I also try to manage funds with my housemates in a crisis and prevent homelessness

I'd basically have to go and rewind right now, or go back to the movies I watched in the last week, and... blegh, I don't want to stop in the middle of the first third of Order of the Phoenix. It's already way better than Goblet of Fire (movies, not books. People say the GoF book is great, and I tend to believe them)

Edit: Hey look, there it is again in the one I’m at now. Hermoine to Potter: “What’s wrong with your hand?” Potter: “Nothing.” (This was the Dolores torture). Hermoine actually finds out, which is refreshing. "You've got to tell Dumbledore." Harry: "No. Dumbledore's got enough on his mind right now." Freaking stupid, Harry.

This “is anything happening?” “No, nothing.” exchange with Potter is constant in this series.

[–] [email protected] 12 points 11 months ago* (last edited 11 months ago)

Well-said, and I make this argument all the time.

Steven Universe is a show for kids (and everyone). Nobody in that entire show's running time fails to talk like a normal person would or "holds the idiot ball". Everyone is smart and communicative, and the show respects its audience a ton. Avatar: TLA is in the same boat, and that's for kids too (and also everyone).

[–] [email protected] 1 points 11 months ago (1 children)

Yeah, there are a lot of movies and shows where people talk like human beings. Hell, as a writer, nobody in my novels holds the idiot ball nor fails to talk like a normal person, just because that would be convenient for the plot to move along.

[–] [email protected] 1 points 11 months ago* (last edited 11 months ago) (2 children)

Fair point. But I can't remember it all at once. I didn't exactly stop and take notes every few seconds throughout the movies like a proper reviewer xD

[–] [email protected] 13 points 11 months ago

Fuck you, Unity.

[–] [email protected] 15 points 11 months ago (1 children)

Japan would rather die. Microsoft, I don't know what their shit deal is.

[–] [email protected] 6 points 11 months ago

I hope so, but frankly we'll just have to see. The people with the money and power usually win.

[–] [email protected] 9 points 11 months ago

Just one. So far. It's pretty funny.

 

So I'm on v2 of my novel. I could call it "second draft", but it's more of the second semi-prose outline. I have a fight scene in Chapter 13.

The fight scene involves an inexperienced demigod villain, an inexperienced demigod hero, the hero's kung fu master mom who is not a demigod, and their support android. It's all at the mom's house in front of the ocean. The demigods have flight, telekinesis, increased strength, and semi-invulnerability when they maintain their personal body forcefields.

Either way, here's a few things I learned while writing this fight scene, off the top of my head:

  1. Fight scenes really aren't natural to me. I always wanted to write this science fantasy action piece, and I'm learning that I'm much better at philosophy, and at painting a picture of wonder, than I am at action. I already instinctively understood how to pace a fight scene quickly with terse sentences and good flow, and to not focus on choreography. But planning out the actions is still tough.
  2. I kinda knew this, but: never focus on choreography. The individual movements of characters, while necessary, are— in isolation— the least-important part of a fight. What's important is keeping tension; turning the fight into a mini-plot with stakes, problems to solve, solutions, and probably character and plot development/reveals; and having some kind of novelty in the fight if you can, in order to keep things interesting. The actions that characters do should display their personalities and mostly lead up to a development of some kind, instead of just looking cool.
  3. My present challenge in writing a fight scene is finding the balance between interesting fight environments and actions, making sure characters behave and fight in-character, and directing the fight to develop and end a certain way. This takes a lot of brain power for me.
  4. I found myself taking longer to write these chapters with fight scenes in them than many of my other chapters; because using this much brain power means I must end my daily writing early to regain my mental energy for the next. There's been a lot of times where I revised a chapter of my novel in one day; and so my first impression was that I would be revising most of my chapters in only one or two days. But revisions like these are taking me a week, and I'm learning to let myself be okay with that— that I'm not slacking, I'm just burning the creative energy candle faster.

Anyway, that's all I got for the moment. Happy writing! <3

 

I guess the way that my brain works is that I try to plan out the best ideas, the best scenes, the best actions first. I focus on what excites me and what will function the best. This uses a lot of brain power, and I can only do it for a bit before I get exhausted and end that day's writing.

After that when I edit, all I have to do is cut and rearrange things, make the dialogue better, stuff like that. (I'm not doing the full prose yet.) At times where I will have to punch up or completely rewrite scenes, that will be tough again.

. . .

I'm writing my first novel, and it's a blockbuster of a literary mental health work set in a space-age afterlife universe. I have full faith in it, but I'm always learning during the process. I pantsed for part of my first draft/pre-draft, but man does pantsing give me bad results. Now I just semi-prose outline the full novel, until the whole story works.

So among the other things I've discovered about writing and about my own processes, my philosophy is this— an edited version of something I read about game design:

  1. Make it function
  2. Optimize
  3. Make it pretty
  4. Optimize again

That "make it pretty" part is where I do the full, proper prose. That won't be for a few drafts down the line. I've almost gotten my full story finished now though! (Which is v2. "v1" had a lot of story gaps.)

 

I guess the way that my brain works is that I try to plan out the best ideas, the best scenes, the best actions first. I focus on what excites me and what will function the best. This uses a lot of brain power, and I can only do it for a bit before I get exhausted and end that day's writing.

After that when I edit, all I have to do is cut and rearrange things, make the dialogue better, stuff like that. (I'm not doing the full prose yet.) At times where I will have to punch up or completely rewrite scenes, that will be tough again.

. . .

I'm writing my first novel, and it's a blockbuster of a literary mental health work set in a space-age afterlife universe. I have full faith in it, but I'm always learning during the process. I pantsed for part of my first draft/pre-draft, but man does pantsing give me bad results. Now I just semi-prose outline the full novel, until the whole story works.

So among the other things I've discovered about writing and about my own processes, my philosophy is this— an edited version of something I read about game design:

  1. Make it function
  2. Optimize
  3. Make it pretty
  4. Optimize again

That "make it pretty" part is where I do the full, proper prose. That won't be for a few drafts down the line. I've almost gotten my full story finished now though! (Which is v2. "v1" had a lot of story gaps.)

 

It's also not even the cheapest. A lot of food at ALDI is both cheaper and of a better quality.

Edit: I like the alternate opinions, like where people say what things in Great Value they still like. We do still buy a few Great Value things, too!

 

Made by me.

1
I know write-fu. (lemmy.world)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Made by me.

 

And it's driving me crazy.

 

Cheesecake isn't cake. It's a pie or tart. Fruit pizza (the stuff with cookie crust and cream cheese on it) isn't a pizza. It's a tart. A lot of "bar" sweets aren't "bars" really, they're tarts.

The word "tart" is never used by us. The only "tart" Americans know of are "pop tarts". Or when they use it as a pseudo-euphemism for "retard".

That is all.

 

Is this one of those communities that assumed people knew what it was because there was a subreddit of it before? O:

 

Didn't this stupid website used to help you, you know, hack life or something?

 

I know I'll get downvoted to hell for this even though I'm literally posting the kind of stuff Unpopular Opinion is here for, but so be it.

I can't even make out the faces most of the time in BotW. Just look at the screenshots for yourself. And it always bugged me just how featureless and uninteresting Link's face looked, especially his eyes. Compare it to literally any other Link's face (in-game for 3D, artwork for 2D).

In contrast, Pokémon XY had really good cel-shading for the Pokémon during battles. I was honestly impressed that a 3DS could have such a high polygon count and such clean, clear cel-shading lines and colors during its battles. For some odd reason, I have not seen such clean cel-shading before or since.

I would also like to say that Skyward Sword on the Wii had a much cleaner, more detailed, more beautiful look than Breath of the Wild did, and I will die with those words.

It just goes to show you that there is simply no replacement for good art direction— raw power and long draw distance aren't enough.

 

It seems a lot of them have popped up in a short time.

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