[-] [email protected] 2 points 3 days ago

I really enjoyed hacknet, is this similar? :O

[-] [email protected] 5 points 2 weeks ago

Proton has a very nice article on how to set up torrenting: https://protonvpn.com/support/bittorrent-vpn/

[-] [email protected] 3 points 2 weeks ago* (last edited 2 weeks ago)

A couple of years ago, in Portugal, there were more couples looking to adopt than "viable" children up for adoption. While your statement makes total sense, it may be a insensible option on your country. Make due research!

[-] [email protected] 7 points 2 weeks ago

If no one even bothers to reply I'll probably just buy another brand to be honest :/

23
submitted 2 weeks ago by [email protected] to c/[email protected]

Sorry for the weird question, felt like someone in this community would know how to deal with this.

I bought 5 packs of Dragon Shield Dual sleeves on CardMarket. They arrived fast and all packs were perfectly sealed. When I open the packs, 3 of the packs are defective. There's a black stripe on the top/bottom of the sleeves, which effectively mark them. These sleeves simply cannot be used. The other 2 packs seem decent, albeit with small defects on the side of the sleeves. Not big enough for me to complain, I think. They all come from the same batch.

I feel bad asking the seller for a refund, I don't think they had a way of knowing the sleeves were defective. The packs were sealed and the batch number is only visible after you open the packs. But maybe they have some sort of way to get the money back from their distributor or something? I have contacted them to see how to go from here but no reply so far.

I saw that Dragon Shield also has a contact form for defects but they warn me that since I didn't buy the sleeves from their store there is a very low chance they'll actually do anything. I submitted the form anyway to let them know that this batch is likely defective.

Who should provide compensation for defective sleeves? The seller or dragon shield?

Cheers!

[-] [email protected] 8 points 3 weeks ago* (last edited 3 weeks ago)

When I was going through college I had to work as a Microsoft salesperson in the largest commercial shop of my country. Basically I had to sell Windows laptops and ensure every purchase had a Microsoft office attached.

My stand was right next to Apple's and I had a lot of Apple fan boys tease me saying how superior Apple hardware was, how fast and secure everything is. I felt that by having no experience with Apple devices I was not doing my work properly, I couldn't personally disprove their experiences and opinions with my own. I ended up buying a 13 inch MacBook pro for 1300 euros, I believe. Since I worked at the shop they gave me a considerable discount, I'm unsure what the actual retail price was but certainly at least 1800 euros.

I felt robbed, to be honest. Using an Unix like system was nice, I always loved posix shells. Everything else was honesty a terrible experience. Why the hell do I need xcode to do anything? Why does git depend on xcode? Why is xcode no longer available for my machine directly from the store? Why is the store sooooo damn slow? Why am I forced to use Safari's garbage engine, regardless of the browser I choose?

I understand the appeal of having an entire ecosystem of devices that play nice together but MacOS was the only operative system I tried that would actually get on the way of doing work for me personally. For 1300 euros I could have gotten a beast windows laptop at the time, with a nice dedicated GPU instead of that Intel integrated garbage card that can barely play a YouTube video without full speed fans.

A couple of months ago I ended up installing EndeavourOS on this MacBook and it honestly brought this laptop back to life. So much faster and I can finally go back to installing up to date browsers! I have full Java stack running on an up to date intellij IDE and it works nice. A little slow, sure, but fast enough to get work done on emergencies. No more eternal spinning wheel loops.

Hate is a very strong word, I don't hate Apple. I just would not buy or recommend anyone to buy any of their products. They're pretty, tho!

[-] [email protected] 2 points 3 weeks ago

If I developed a Linux app I would absolutely package it as a flatpak. If a package is in pacman, however, I see no reason to use the flatpak version instead.

[-] [email protected] 13 points 3 weeks ago* (last edited 3 weeks ago)

You misunderstood the sign. You can't smoke the dog, the dog can do whatever the hell it wants. Smoking cigar is allowed, smoking barefeet dogs not allowed.

[-] [email protected] 1 points 4 weeks ago* (last edited 4 weeks ago)

I had the opposite experience. I have been using EndeavourOS on my desktop since November, zero issues. This weekend I've been distro hopping on my old MacBook pro and almost every distro had a problem. Some didn't boot, other had wifi issues, trackpad issues, keyboard volume keys not working, high CPU usage... EndeavourOS was the only one I tried that just worked out of the box with no issues

[-] [email protected] 13 points 4 weeks ago

EndeavourOS has been a wonderful experience for me, can't recommend it enough.

[-] [email protected] 1 points 4 weeks ago

Since when does EndeavourOS supply a GUI package manager? They don't even have Discover installed out of the box.

I don't think it's more confusing than Arch, if you know how to maintain Arch then you're not gonna have any trouble at all.

I agree that their eos popup is a bit meh but you can just press the "Don't show me again" button and be done with it

EndeavourOS is basically Arch with an easy installer and reasonable defaults. Don't expect it to be more than it is!

[-] [email protected] 4 points 1 month ago* (last edited 1 month ago)

Very nice. Too bad they aren't officially supporting arch, not sure if I want such a critical app installed via AUR (when someone builds it).

Be sure to review the packaging script very carefully, folks!

44
submitted 1 month ago by [email protected] to c/[email protected]

Not affiliated with the author, I just really like their videos.

154
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

Searching for product recommendations has become harder and harder over the years. I used to google or browse reddit for reviews, used them to create a shortlist of products and then actually dig deeper and compare them.

Lets say I'm in the market for a mechanical keyboard, but I don't know much about them. I use whatever search engine to look for "best mechanical keyboard 2024". The results are really bad, and I mean really bad. It's more of a list of keyboards to avoid, to be honest. The problem is not just google. Bing, duckduckgo, Kagi, Startpage... all results suck. The results are filled with AI generated pages or outlets farming affiliate links. There are a couple of good suggestions in the middle of the garbage but if 9/10 websites recommend a random razer keyboard, I'm inclined to believe it's an option worth considering.

Some of my friends say they resort to Youtube. I can agree that Youtube has amazing content creators that give amazing reviews and produce great quality content. But if you don't know anything about the subject, how do you know which content creator is good and which content creator is just farming affiliate links?

One of the things I loved about Reddit was that I could just go to /r/whateversubject and talk to what I felt was real people discussing products they loved. I no longer use Reddit ,and Lemmy, unfortunately, doesn't have a big enough userbase to have a good community for each type of product.

So, what's your strategy to find out good products on subjects you know nothing about?

77
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

As soon as this game launched on Kickstarter, I backed it. I had discussed before with my friends that I would love for a good way to play Slay the Spire cooperatively. Yes, there are mods for the videogame which introduce co-op, but you're playing a multiplayer solitaire game. You aren't really interacting that much. The boardgame implements co-op in a really nice, interactive and meaningful way.

Context and bias

I think it's important to put a big disclaimer that I am heavily biased towards this game. I love the Slay the Spire videogame, I beat A20 with every character and have more than 500 hours playtime. I was extremely hyped to play the boardgame.

These initial thoughts were gathered from a ~~single play~~ two plays in Ascension 0 (no heart), all players were experienced StS gamers (A20 with at least 1 character) and each act took around 2 hours). Yeah, we played the game for more than 6h :P

TL;DR

First impressions score: 9/10

Positives:

  • It really feels like Slay the Spire

  • Basically zero downtime

  • Upkeep is very low

  • Randomness is VERY WELL implemented

  • Really fun

  • The box is very nice, included insert is just ok but gets the job done

Negatives:

  • It takes like 2 hours for experienced players to play a single act, I can't imagine how long it would take for first timers

  • Sleeving/Unsleeving cards to upgrade them is not great

  • Sleeves are included, but they're very low quality

  • The character miniatures are very low quality

The game loop

Slay the Spire is a deck builder game. You start with a very basic and weak deck of cards. Throughout the game you will acquire new cards, upgrade them, get relics, potions and hopefully remove a few of your basic cards. The goal of the game is to move through map and eventually defeat the final boss.

You start the game at the base of the map, where you'll fight some basic monsters. After beating the encounter you can navigate to one the 3 randomly generated map paths, whatever one you feel better suits your team needs.

Each player has a designated row and a monster (and possibly its minions) will be spawned in from of each player.

At the start of your turn you draw 5 cards and set your mana to 3. Each of your initial cards have a mana cost from 0 to 2 and you can play them however you like. There is no turn order, players can play or coordinate their actions as they please. Your attack cards can attack any monster, regardless of their row. Your defense cards usually target yourself, though some allow you to support your friends. After every player has player their cards, every remaining card is discarded and now the monsters will have their turn.

The monster turn is usually very simple, they just attack the player in front of them and it's done. The players can draw 5 cards and play again. If a player dies, it's game over. Otherwise, the game continues until all monsters are defeated.

Each monster awards a set of rewards to the player in front of them. Typically you get some coins and a new card. You reveal 3 new cards and you can add one of them to your deck. The new cards are generally better than your starter ones but you can choose to skip it altogether. You can also get potions (a 1 time effect) and relics (passive effects throughout the entire run).

After beating the initial encounter, you select one the map branches and move up. There are several types of encounters: shop, random events, regular monsters, elite monsters... It's cool to decide how to move up thoughout the map considering your current status. Low on health? Lets try to target a resting spot. Doing great? Lets kick some elite ass. Eventually you'll reach the boss and hopefully your deck is now strong enough to beat it.

Differences from the videogame
  • Most stuff works exactly like the videogame

  • Damage has been heavily re-scaled so the math is very easy. Each attack deals 1 damage, for instance. It was never hard to figure out how much damage you were going to deal or take.

  • Several cards, potions and relics have been changed to reduce complexity and upkeep.

  • Nothing ticks down at end of turn. Poison never ticks down, for instance. You don't lose focus at end of turn. Upkeep is minimal.

  • Vulnerable works a bit differently. Your next attack deals double damage against a vulnerable foe, then you remove one vulnerable "token". If you applied 2x vulnerable, then your next 2 attacks deal double damage.

  • Weak means you deal 1 less damage on your next attack.

  • Defect (3rd character) orb order doesn't matter, you can evoke any orb you want. You can also target anything you want, it's not random.

  • Dark orbs deal 3 damage + 1 damage for each power in play, to avoid upkeep

Randomness

Every randomness in the game is performed with a die roll. At the start of the turn you roll a die and every random effect for that round (your turn + monster turn) uses that die roll. You don't roll the die for every single effect. You roll once and apply it to everything.

Things that interact with the die:

  • Some relics perform automatically on a die roll (eg: deal 4 damage when 4 is rolled)

  • Some monster attack depends on the die roll (eg: monster might attack on roll 1-3 and buff up on roll 4-6)

  • Some cards do different things depending on the die roll

The thing I like about this is that it's very low maintenance, you just roll the die once per round and you know exactly what is going to happen for the entire round. This is not something like "I'm going to attack, roll the die aaaaaand... I missed". At the start of the turn you know exactly how everything is going to pan out. I love that.

First impressions

Boardgames based on videogames are usually awful. I don't think I have ever enjoyed a boardgame adaptation. They're usually very fiddle, with tremendous amount of book keeping and upkeep effects. I was very hyped with Slay the Spire but also very concerned that this would be the case. The videogame takes care of a ton of stuff for you. I don't want to keep track of my dark orbs or to apply double damage after 10 attacks. That's just not fun to track.

I'm happy to say that Slay the Spire, the boardgame is amazing. I think the designer paid a tremendous amount of respect to videogame, it really does feel like Slay the Spire. All the monsters, their attacks, the relics, everything works like videogame. It does a really good job at making you feel at home. However, the designer also spent a tremendous amount of effort to reduce how much stuff you need to keep track off. Upkeep was usually just dealing poison damage and orb damage, that's it. No tickdowns, no doubling, no keeping track of attacks, claws or cards used.

The cooperative aspect of the game is very nice. You can really cooperate and complement your friend's turns. It's fun to coordinate which monster to kill first and managing everyone's defense. The game makes a good job at creating tension, especially in the act 2. You have that feeling you have no chance but then actually pull it off with minimal losses. And most importantly: it really does feel like a team effort. It doesn't feel solitaire.

Each act took us 2 hours but it didn't feel like 2 hours. The game felt fast paced. Since turns are simultaneous, the downtime between turns was basically non-existent. The monster's turns are VERY fast so you're back to the action really quickly.

So why is this game not instantly a 10/10? My biggest issue with the game is actually its length. 2+ hours per act is a lot. The game tells you that you can play a single act and also provides a way to start immediately from the second or third act, which is great. However, a full run is going to take you 6+ hours. Personally I don't really like to start/finish a run in the middle of the game, I'll have to get used to it.

Final thoughts

If you love the Slay the Spire videogame and are looking for a similar co-operative experience, this is an absolute no-brainer. Get this game. You need it in your life. I'm really glad I backed it and plan to continue enjoying it with friends.

I'm not big on playing boardgames solo and I honestly see no point on getting this game if you're just going to play solo. The videogame is probably 10x cheaper and you can play an entire run under 1 hour. I would just play the videogame, to be honest.

What if you've never played Slay the Spire? Honestly that's a tough one. I think a big part of the experience is that this feels pretty much like the videogame. While there are some progression aspects in the form of card unlocks and increased difficulties, there isn't much to look forward to. Maybe a game like Aeon's End, which has a campaign like feeling and a story would be something you'll enjoy more. I don't know. Your millage may vary and I'd love to hear the thoughts from someone who had no idea what Slay the Spire was!

13
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]

Hi friends.

I own a couple of games that are pretty much played exclusively with the Steam Deck's touch screen. There are some community layouts that do work but they honestly suck. The best example for this is Magic Arena or Football Manager 2024.

Holding the Steam Deck with one hand is a bit uncomfortable, the ergonomics aren't good. I'm sure there must be some kind I'm accessory I'm not aware of that improves this. I tend to play on the couch, a kickstand wouldn't be great here.

Thanks in advance!

86
submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]

I've been working with a Javascript (+ TypeScript) + Java + SQL stack for the last 10 years.

For 2024 I'd like to learn a new programming language, just for fun. I don't have any particular goals in mind, I just want to learn something new. If I can use it later professionally that'd be cool, but if not that's okay too.

Requirements:

  • Runs on linux
  • Not interested in languages created by Google or Apple
  • No "joke languages", please

Thank you very much!

EDIT: I ended up ordering the paperback version of the Rust book. Maybe one day I'll contribute to the Lemmy code base or something :P Thank you all for the replies!!!

12
submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/linuxquestions

EDIT: Solved! Check this comment!

I use a keyboard with an american layout. I find it much better for coding and actually love this keyboard to pieces. However, I still need to write in portuguese.

The dead keys in Microsoft Windows worked perfectly for me but the Linux ones do not. Some characters are not available and are replaced by characters that don't exist in the portuguese language.

In X11 I fixed this by using an .XCompose file with the keybinds just like in Windows. Source here, it works perfectly.

In Wayland, the .XCompose file works for pretty much all apps. Firefox is fine, kitty is fine, Vivaldi is fine. Unfortunately electron apps with the --ozone-platform-hint=wayland ignores the .XCompose file and I get the default keybinds. Since I own an nvidia card I really need these flags, otherwise the electron apps will aggressively flicker and/or eat letters while I'm typing.

I've searched far and wide, there are several open bugs in chromium, electron and wayland repositories. Everyone seems to be pointing fingers at each other for years and no workaround to make .XCompose work seems to be available.

I'm wondering if there is an alternative way to customize the dead keys under Wayland. Thanks in advance.

34
submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]

EDIT: Solved! Check this comment!

I use a keyboard with an american layout. I find it much better for coding and actually love this keyboard to pieces. However, I still need to write in portuguese.

The dead keys in Microsoft Windows worked perfectly for me but the Linux ones do not. Some characters are not available and are replaced by characters that don't exist in the portuguese language.

In X11 I fixed this by using an .XCompose file with the keybinds just like in Windows. Source here, it works perfectly.

In Wayland, the .XCompose file works for pretty much all apps. Firefox is fine, kitty is fine, Vivaldi is fine. Unfortunately electron apps with the --ozone-platform-hint=wayland ignores the .XCompose file and I get the default keybinds. Since I own an nvidia card I really need these flags, otherwise the electron apps will aggressively flicker and/or eat letters while I'm typing.

I've searched far and wide, there are several open bugs in chromium, electron and wayland repositories. Everyone seems to be pointing fingers at each other for years and no workaround to make .XCompose work seems to be available.

I'm wondering if there is an alternative way to customize the dead keys under Wayland. Thanks in advance.

93
submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/[email protected]

Hi friends. I'm a newbie in self-hosting, though I've been managing (virtual) linux servers at work for a couple of years. I'm completely ignorant on the hardware choices out there, hopefully you can point me to the right direction.

Here are my requisites:

  • Low power consumption, I plan to have it connected 24/7 and I'm kinda concerned on how much it will impact the electricity bill
  • Ethernet port, preferably gigabit but whatever
  • Graphical performance is not important as I don't plan to connect it to any display. As long as I can ssh into it, I'm good.

Services I plan on installing, for starters:

  • casaOS
  • pi-hole, or equivalent
  • Home Assistant
  • Kitchen Owl (nice to have)
  • Paperless-ngx (nice to have)

I live in europe and my budget is around 80 euros or so. Thanks in advance!

41
submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/[email protected]

I've played 4 of the 12 games so far and I've been having a blast. I'm excited to play the next session, which is something I could never really say about ticket to ride.

We've been playing with 3 players and each session probably takes around 30 minutes. After each game, however, new stuff is introduced and sometimes it takes a bit to unpack and learn everything. The new stuff has been really easy to introduce and adds depth to the game. Most importantly, it adds fun.

Have you tried it? Is it on your radar?

59
submitted 7 months ago by [email protected] to c/[email protected]

This year I've been removing Google from my life. Today I installed LineageOS without Google Apps, taking yet another step to a degoogled life.

Due to clearly some poor planning I forgot to lookup some alternative apps for the basic stuff I never think about... I'd rather install FOSS apps that are available on F-Droid or at the very least, an app that is available on Aurora Store. Would rather not be installing random APKs.

  • Dialer app: I installed "Koler", which seems decent enough

  • Contacts: Doesn't need to be super fancy, just something that allows me import my contacts from a VCF file.

  • SMS: Currently using QKSMS, not sure if anything else is recommended...

  • Camera: I barely use my camera app, just need something to take the occasional photo.

  • Gallery: The default is probably good enough, let me know your thoughts

  • Launcher: I used Niagara launcher but I never got used to it, to be honest. I guess I'm looking to something more traditional.

Shoot me any other FOSS apps you think are great! Thank you so much.

9
submitted 7 months ago* (last edited 7 months ago) by [email protected] to c/[email protected]

For the past 5 years or so I've been using an HHKB and I've grown to love its layout. The (smaller) Delete, ~ and \ key placements is something I enjoy. The ~ key is used a lot in my native language and this placement is much more ergonomic for me.

I've been out of the keyboard scene ever since I got the HHKB and I've been considering building a new board to try whatever new switches have come out since then.

Not looking to create a PCB myself, would rather use something that already exists and preferably doesn't require any soldering. 65%-ish with arrow keys would be my preferred form factor.

Anything like that in the market? Thanks!

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pathief

joined 1 year ago
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