russjr08

joined 1 year ago
[–] [email protected] 1 points 7 months ago

Was playing it a bit in the morning while it was slow at work, seems fantastic so far!

[–] [email protected] 2 points 7 months ago

I hate how installing or removing (or even updating) a flatpak causes the whole software center to completely refresh, and it doesn't keep its state so if you were in the middle of a search or scrolled down through a category... say goodbye to it.

[–] [email protected] 1 points 8 months ago

Generally it's just through my distro, it's always occurred since I've used KDE unfortunately (since that was one of my first thoughts). This has been across Fedora (and derivatives), Nix, Arch, and Kubuntu.

[–] [email protected] 14 points 8 months ago (2 children)

Traversing a motherboard sounds like it would be interesting!

[–] [email protected] 1 points 8 months ago

Only Human - Memphis May Fire (feat. AJ Channer)

https://piped.video/watch?v=lQenGGMa8fc

(Note, the linked music video has a seizure warning at the start of it)

[–] [email protected] 2 points 8 months ago

As far as I know, if you don't have it on Steam then yes.

The Steam build still gets all of the updates to the game... for now, so if you grabbed it on Steam before it was delisted you can continue to play through that.

[–] [email protected] 5 points 8 months ago

I used to justify it with "I've had a shit day, I deserve to be able to have something for the convenience" - not to mention, I don't have a car so realistically it was "Do I want fast food or not".

Then I started to realize that every day tends to be a bad day for me, due to a multitude of reasons. I live paycheck to paycheck (which is why I don't have a car in the first place) and the amount I was spending on takeout was way too high.

Now the only time I do so is on Fridays because my workplace lets us spend $25 on their tab just for joining the weekly staff meeting. Aside from that, I might order a takeout once, maybe even twice, during a pay period as a "congrats for making it through last month" but I'd like to even stop doing that ideally.

[–] [email protected] 12 points 8 months ago (3 children)

This doesn't read as a global Blocklist for all Android phones in the world. It reads more as a local database/API for blocked numbers on your phone.

So blocked numbers would theoretically be applied to your messages apps and other "telephony" based apps that use phone numbers such as WhatsApp (should said apps implement the API).

Google already seems to have a spammer database for numbers, though I'm not sure if that applies to just Fi users, Pixel users, or anyone who uses the Google Phone app. If I have call screen disabled, I'll see numbers on an incoming call have a red background with a "likely spam" description.

But based on the comments on this post, I feel as if I've overlooked something in the article here (I've just woken up so it wouldn't surprise me) - is there a mention of it being a worldwide list?

[–] [email protected] 14 points 8 months ago

It would be an alright show... If it didn't use the Halo name and was written to just be another science fiction/fantasy TV show.

But unfortunately I don't think the show was ever made for hardcore Halo fans - whether that's because of the writers or just Paramount going over the writer's heads I couldn't say.

[–] [email protected] 3 points 8 months ago (1 children)

Once I woke up a bit more I had another look at the article, and this phrasing certainly makes it sound like it needs approval at some point:

Due to a licensing dispute between NVIDIA and Activision in 2020, GeForce NOW lost access to all Activision-Blizzard games.

Perhaps though it's a case of "Better to ask for forgiveness than permission" and they just add games until someone tells them to pull it off, I'm not sure. It's been 4+ years since I looked into GFN, I tried it out during the beta period but I don't believe I've used it since then.

[–] [email protected] 0 points 8 months ago

They might've done so out of necessity. I don't know if the dev(s) of the Simple Tools apps were working on it full time, but if they were and just not enough contributions were coming in from it... Well everyone has to eat.

As the saying goes, "everyone has their price". It's easy to condemn the developers for their choice until you're in the exact same scenario as they were. Whether that's because they were starving, or even just offered enough money to make their lives a lot easier - not too many people would turn it down.

 

I hope this doesn't violate the low-quality rule. For those who don't know, when you right click an archive in Dolphin, the extract menu has a "Extract archive here, autodetect subfolder" option and its absolutely brilliant! If you've ever extracted a zip, tar, etc and ended up with files splattered everywhere this feature will prevent that. Basically when you choose this option it will:

  • Look to see if the archive has a top level folder, if it does, it will extract it normally
  • If it does not (so all of the files are at the top level), it will automatically create a folder for the archive and extract those top level files into it

It's something I really wish other file managers had, and is just another one of those features from the KDE team that gives me the "The developer(s) who created this also use this in their daily lives" impression (which is not to say that others don't). You can of course just open your favorite archive utility and manually check, then manually make the folder yourself and extract the files into there, but this lets me skip those couple of steps and I appreciate that so much.

 

I've been anticipating this patch for a while now! It looks great, and I can't wait to get into using the new Runemaster specialization!

 

Addressing Feedback

  • In Season 22, we’re updating those weekly ritual challenge requirements so players can complete their nine challenges in any ritual playlist they’d like, as opposed to having to complete three each across Vanguard, Crucible, and Gambit playlists. We’ll also be increasing the frequency of ritual engram drops after completing ritual activities, and we’re making the latest ritual loot pool weapons focusable at their respective vendors at the start of the Season for the first time, rather than needing to wait until the following Season to chase those god rolls.
PvP
  • New PvP Map (Season 22): Multiplex

  • New PvP Modifier - Checkmate: Checkmate is a modifier where rich Primary weapon fights can happen more often, and gun skill can be augmented by communication and strong positioning. Primary weapon damage has been tuned to feel different than the rest of the game without being jarring, reducing the gap between the faster killing weapons and the average time-to-kill, and in general pushing longer range Primaries into slower killing profiles. Player health has been increased, all ability cooldowns are lengthened, and Special ammunition must be earned via gameplay and is not dropped on death. This all results in slightly longer combat encounters that reward skill and consistency.

    • Checkmate will be available in Crucible Labs from Week 5 to Week 10. We will start off with two weeks of Checkmate Control, then switch it up with two weeks of Checkmate Survival, and finally, two weeks of Checkmate Rumble to finish off its trial run for Season 22.
  • New PvP Mode - Relic: Relic is a 6v6 party mode where players wreak havoc and destruction on their foes with relic weapons. Relics include the Aegis from Vault of Glass, the Synaptic Spear from Season of the Risen, and the Scythe from Season of the Haunted. Each player charges their personal relic energy by defeating opponents with their normal loadout. Upon reaching full charge, players can acquire a relic from a relic depot. Defeating relic holders and using the relics to defeat opponents earns points for the team.

    • Whereas Checkmate is heavily focused on gunfights, Relic is intended to provide lighthearted gameplay that can be enjoyed by anyone, similar to Mayhem and Team Scorched. Relic will be available in Crucible Labs from Week 1 to Week 4, and again in Week 11 until the close of the Season. We look forward to hearing your feedback on both Checkmate and Relic when they roll out next Season.
  • Matchmaking Updates: Our quest to constantly improve matchmaking is always ongoing, and in Season 22, we’re modifying our loose skill-based matchmaking settings for Control and Iron Banner. These new settings will look to improve matchmaking times and experiences for players who find themselves at the upper or lower ends of the skill spectrum, and for those playing in low-population regions or times.

    • The team is also adding loose Fireteam Matchmaking to the Crucible rotators, including Labs, to ensure players are being evenly matched against similar Fireteam sizes without the need for a Freelance node. Additionally, we’ll be tackling an issue with lobby balancing that can misallocate players over certain skill levels.
  • Also coming in Season 23: Looking further ahead, we’re planning to deliver a new Iron Banner mode for Season 23, along with a brand-new Häkke Aggressive Frame Strand Pulse Rifle as our newest Competitive Division weapon reward. The Mercurial Overreach Adaptive Frame Arc Sniper Rifle will remain available for competitors throughout Season 22.

    • As a reminder, we’re also focusing our map reprisal efforts on porting The Citadel from 2018 to the Crucible in Season 23. We all have fond memories of dominating Control with our fireteams on this one and can’t wait to see what you do with the latest arsenal out there in The Dreaming City.
Vanguard
  • Vanguard Medals: will be available in Vanguard Ops and Nightfalls starting in Season 22. After first being introduced in last year’s Guardian Games and their continued success in this year’s event, we have decided to bring them in full-time to spice things up in our Vanguard playlists.

    • Medals will contribute to scoring, allowing players to attain higher scores and reputation multipliers by performing unique actions and doing cool things. Our goal here is to reward players for playing well, and not require players to go out of their way to grind for score. In short: we don't want you to feel like you have to compromise your build in order to boost your score with additional medals.
    • Some medals from Guardian Games will be exclusive to Guardian Games, such as finishing champions/elites.
  • We’ve also recently focused more of our teams’ resources into more varied and frequent Seasonal activities, such as Battlegrounds, that can later make their way into Vanguard playlists alongside our Strikes and eventually serve as new additions to Nightfall and Grandmaster playlists. While this can come at the cost of other content in a given year, we feel this exchange has been worth the extra investment for the overall health of our playlists. As a result, we’ll have additional Battlegrounds coming into the Nightfall and Grandmaster Nightfall rotations in Seasons 22 and 23 to keep players on their toes before The Final Shape launches.

Gambit
  • While we don’t have plans to dedicate more resources to significantly transform Gambit, we do have a few updates planned for the year of The Final Shape. These include porting the Cathedral of Scars map and its beautiful Dreaming City setting into the latest version of Destiny 2, as well as adding the Shadow Legion and Lucent Hive enemy types.

  • We’re also reducing the number of Gambit-specific Seasonal Challenges starting in Season 22, so players won’t need to bank motes to be able to earn that big purse of Bright Dust for completing nearly every challenge in the Season. Finally, we’re adding Fireteam Matchmaking to Gambit next Season, which will replace the Freelance node and should result in faster, better matchmaking by combining both Gambit playlists. We’ll keep an eye on reception and player engagement after these additions take place, and we hope you’ll visit ‘ol Drifter next Season to get your hands on his new Void Machine Gun.

Armor Set Updates
  • A long time ago, we shared a plan to address concerns on reward balance. Players have pointed out that we didn’t release a new armor set for the ritual playlists (Vanguard, Crucible, Gambit) with Lightfall as previously called out in our yearly release schedule. Delivering ritual armor sets at the rates we have in the past has become increasingly challenging, especially considering these sets have historically had very low adoption by players as both base armor and cosmetic ornaments.

    • At this time, we are amending our delivery plans for how often we refresh these sets and will no longer be creating a new set for every expansion. However, we are prioritizing the delivery of a new ritual armor set alongside The Final Shape to infuse some new looks you’ll be able to show off from your time in the Vanguard, Crucible, and Gambit playlists. We also have a new armor set for Trials of Osiris releasing in just a few short weeks!
Game Security
  • Over the course of the year, we have invested further in data science and machine learning, building confidence in the detections they produce. These tools allow us to observe and evaluate player behavior in new ways and issue an increasing number of actions in response.

  • In addition, we have continued to adapt new policies to protect players, including the Abuse of External Accessibility Tools policy. The development of this policy has allowed us to catch cheaters that we may not have otherwise. This policy not only gives us an avenue to action this form of cheating, but it has also spurred us to investigate player behavior in new ways.

  • Finally, we've worked with BattlEye to address network manipulation tools, improving our data collection, detection, and mitigation strategies. Competition is best when fair, so we will continue to issue bans or restrictions to those abusing these methods.

Stability Updates
  • Moving toward 7.2.0 (Season 22 launch), we are beginning to do internal “chaos testing” using the new code we added and are already using that data to make more improvements in the 7.2.0 update, as well as verify current fixes we have planned for the Season. As we do this work, we aren’t just focusing on the Claims system outlined in our roadmap. Our efforts also cover stability across all 50+ services that help to make Destiny 2 run. These include taking a close look at our load balancing code, service-to-service communication code, internal message processing pipelines, and more.

  • If 7.2.0 is focused on detecting and fixing current stability issues, the theme of 7.3.0 (Season 23 launch) will be helping to protect us against stability issues that might occur in the future. Work here will focus on systems like auto-recovery, making internal systems healthier, and further isolating systems from one another so that a problem in one area is less likely to cascade into issues in other areas. We want our players to have the best possible experience, and we view our work with Destiny Services as a long-term project that we will continue to invest in beyond Season 23 and into the future.

Seasonal Structure
  • As we mentioned back in February, we’ve been working behind the scenes to shake up the Seasonal paradigm this year to subvert player expectations and make each Season feel unique. We know our players are looking for more variety in repeatable Seasonal activities, and more than anything, we want to constantly surprise everyone with what comes next in each Season.
Quality of Life Upgrades
  • Cosmetic Favoriting: At long last, you’ll be able to pin up to 100 of your favorite shaders, ornaments, and emotes to the top of the list starting in Season 22.

  • Stasis Aspects and Fragments moved to vendor system: Any character who has completed the Beyond Light campaign will be able to acquire all available Stasis Aspects and Fragments from Elsie Bray on Europa starting next Season.

  • Transmats will now be unlocks: Like shaders before them, transmats will now be stored as unlocks on your account, rather than consumable items. Feel free to change transmats at will without needing to grab copies from Collections or find them in the wild.

  • Wish-Ender pursuit improvements: The Wish-Ender quest has gone through a number of changes throughout the years, and in Season 22, it becomes a real quest. No more charged or uncharged discs sitting in your inventory – just a single quest strand in your quest log.

  • Resources tab added to Collections: This is a change we are really excited about – we now have a Resources tab in the Collections, which shows you all of the currencies, upgrade materials, and engrams in the game, appropriately categorized, with information on how to acquire it, as well as what to do with it once you have it.

  • Iron Banner Challenges split:

    • With Pinnacle rewards not being as big of a draw as they once were Season-over-Season since Season of the Deep began, we felt it was time to split the Pinnacle acquisition and reputation multipliers we added back in Season of the Haunted.

    • Starting in Season 22, Iron Banner will have two different stacking challenges each day: one for players who just want their reputation multiplier which does not require using specific Seasonal subclasses, and one for players who are going after their Pinnacle rewards, which does require using Seasonal subclasses.

  • Ritual Rank Ups immediately: Dating all the way back to Season 3, ritual reputations (previously known as Valor, Glory, and Infamy) waited until you hit orbit to process any rank-ups, because the almost-full screen banner would overwrite the scoreboard if it showed up earlier. When we revamped and streamlined reputations over the past few years, we moved the rank-up banner to the bottom of the screen and made them less conspicuous, but we left the processing of the ranks until you hit orbit. Now we’ve finally taken the step and made the rank-up process immediately at the end of an activity. No more waiting for your rewards... now they’ll show up right away in your loot stream.

Sandbox Updates
  • New Strand Aspects: At the start of Season 22, we’re adding three new Strand Aspects to enhance the Strand kit of each class by adding a unique dynamic gameplay element. These Aspects will be Whirling Maelstrom for Hunter, Banner of War for Titans, and Weavewalk for Warlocks. Stay tuned for more info as we get closer to the launch of the Season.

  • Exotic Armor Reworks, Pt. 2: Similar to our first wave of Exotic revamps in Season of the Deep, the team is reworking another batch of underused Exotic armor pieces in Season 22 to shake things up and give players a new reason to dive into their Vaults. Watch for a new Developer Insights article going live next week to cover all the changes we’ve got coming.

  • New Weapon Subfamilies Incoming: Looking further into the future, we’ll be introducing some entirely new weapon subfamilies with The Final Shape. Tune into the Showcase on August 22nd to get your first look at some of these in action, as well as some other unexpected additions to Destiny 2’s arsenal yet to come.

  • Previously mentioned Weapon tuning updates

 

Finally, some updates on material caps! They're as follows:

  • Ascendant Shards: 10 => 30
  • Ascendant Alloy: 10 => 30
  • Enhancement Prism: 50 => 100

They also announced some incoming weapons to the various ritual playlists, along with the fact that focusing for new ritual weapons will be available right away, rather than having to wait for the next season to come around to focus weapons that have newly entered.

A good read all around.

 

Microsoft is ending Xbox Live Gold, and it will be replaced with a new tier of Game Pass called "Core", starting September 14, 2023.

Most things will remain the same (such as the price), but there are a couple of notable changes:

  • The "Games With Gold" program will not be continued (1)
  • Instead, members will gain access to 25 games from the Game Pass library, as selected by Microsoft (with supposedly a few being added every year)

Subscribers of Xbox Live Gold will be automatically moved over to Game Pass Core when it starts on September 14th.

(1) In regards to members with previous GwG items in their libraries, any claimed Xbox One titles will remain in their library as long as they continue their Game Pass Core subscription, and any claimed Xbox 360 games will be available regardless of subscription status - just like how Games with Gold worked previously.

It certainly feels like an end of an era with the Xbox Live Gold name going away.

 

Hello folks!

My apologies if this is not the appropriate place for this, I'll take it down if so. I spent the better part of the last 11 hours getting this project put together.

The README in the repository goes over just about everything regarding what this tool is about (and how to get it up and running), but the quick elevator pitch is that I wanted a way to monitor the stats of my instance because of the bot spam issues that have been going around in a lot of places. As of now, Lemmy keeps track of a lot of data that could be useful to at least be cognizant of what is going on, but doesn't actually expose it on the UI side.

Originally my idea was to just read the database info straight into Grafana, but of course due to my very little experience with Grafana I didn't realize that this wasn't going to quite work out the way I wanted, as the data in Lemmy's table isn't super well suited for what Grafana expects in terms of time-series data. Which then lead me to wanting to connect it with InfluxDB - another thing that I "knew of" but didn't have any experience with.

The end result was building a tool that could export/stream data from Lemmy's PostgreSQL database over to Influx, allowing me to then make some really nice visuals in Grafana! There are a couple of screenshots at the bottom of the README (I don't know how to scale images when inlining them into posts here and don't want a massive image in the post), along with a link to a snapshot/demo version of the dashboard.

Maybe it'll help some other instance admins, or maybe everyone will think its terrible (I do mention that I'm quite new at Rust), but either way its been frustrating, yet fun, and a good learning experience thus far!

 

Plasma 6 looks to be shaping up quite nicely already! Some really nice quality of life style updates, and I'm quite shocked (though the reasoning makes sense) to see them moving to double-click actions by default instead of single-click.

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