I always thought Nintendo had an internal team of translators, at least for their big titles.
sdcSpade
I've gotten so used to looking at the details that I didn't even notice the blatant fire-in-the-tent.
The key to a 10HP run is honestly not to waste your turns. When you can end combat in one attack and have both Mario and his partner's turn, use the extra turn to top off your HP/FP with Sweet Treat or Appeal to get the Star Power back. Also, know your Stylish Moves for extra Star Power. It fills up so fast that you can regularly toss out the quite OP Earth Tremor whenever you're full on everything. No need to run around with full resources. I also like the Badges that randomly regenerate you and the defense increases are also very important.
Muto and Chono are retired wrestlers from Japan (the former being more famous in the West as The Great Muta). An in-game they also use their real names. Yakuza tends to have real people make cameo apperances, but most of them wouldn't be well known outside of Japan. Some characters appearing in side quest feel like they would be based on real people based on the way they talk about being famous, but I wouldn't know.
I'm about halfway through Paper Mario at this point. I remember the 10HP run being a bit more difficult, I don't even find myself using Sweet Treat on the occasional free turn anymore. And I only use items once in a blue moon, too.
What I like most about the remake so far is the battle music getting a different remix for every area.
Played a lot more Yakuza Kiwami 2. Had some issues with the game crashing, but a fresh install fixed that. Unlocked the Majima Construction game, which I'm not a huge fan of. I'd like it more if it was turn based or if you could pause and look around the field. Or just a way to zoom out at least, I tend to lose sight of my units. But yo, I had no idea Keiji Muto and Masahiro Chono were the main villains of that story! I freaked out when they first walked into the scene (and kudos to the people who modeled the faces, I recognized Muto immediately!). And then other New Japan Wrestlers join my side as well? I know they appear in a later Yakuza title, but I had no idea they got recycled into this one.
I also have yet to see anything on the Completion List that stops me from completing it. The previous games always had something that was just stupidly tedious.
Here's a game I loved and hated at the same time. I was a big fan of Jango Fett and it was fun to play the game in theory, but good luck being in a room with dozens of enemies and trying to scan them to find the one guy with the bounty and isolate him to take him alive when they're all coming after you. I don't think you actually need to do much bounty hunting, but I forget if it's completely optional. I remember the game definitely being more action than stealth though.
If they completely reimagined this game and made it more like the Hitman games though...
Not at all. But now that Hunters is more directly tied into the story and not just a spinoff it would be nice to have the full context.
I hope we get a surprise Metroid Prime Hunters Remaster before this because I have no idea who the villain is.
Donkey Kong Country Returns Returns. How many extra levels did the 3DS version add? I doubt it's enough to get me to buy the game again, unfortunately.
I like that they went with the Breath of the Wild approach of "Let's just give the players everything and let them figure it out." I hope that wand is just the cornerstone of gameplay though, I don't think it can carry an entire game. I am a little worried that it's all they showed, especially for combat.
Honestly, 99% of what I know about Mahjong I learned from the ingame tutorials in Yakuza 0 and I went in with zero knowledge. I knew so little, I thought the tiles you threw out were your hand.
For what it's worth, being stuck in Kakariko is the reason I bought the player's guide in 1998. I knew what I was looking for and where it's supposed to be, I just didn't understand what to do. ๐ ~But~ ~I~ ~was~ ~also~ ~twelve~
I've mostly played more Yakuza Kiwami 2. I thought the whole Korean Mafia bit was just a side story at first, but it's been the main focus for a while and completely pushed the main antagonist out of the picture. But that whole thing has concluded now and I think I'm nearing the climax soon.