[-] [email protected] 3 points 6 hours ago

Yes. I always kind of glanced at these guys on the WGA website but finally digging in, I really like how there are actually visually distinct factions. It would have been so easy to make one set of models and tell people to paint the differently.

The vehicle designs from the 15mm and 6mm versions are nifty and really make me want to scratch build something in 28mm.

[-] [email protected] 10 points 6 hours ago* (last edited 6 hours ago)

EP1 isn't a good movie, if just looking at the main plot. The pacing is bizarre. A full 40+ minutes of that movie are dedicated to podracing. I remembered the podracing of course, but on a recent rewatch I was actually surprised by how much there was. Even as I kid I remember enjoying the podracing but thinking something was really weird about how it was taking time away from Naboo and the trade federation situation that was clearly more epic.

I think what EP1 did was have a vision about the universe of Star Wars. Even if the plot was bizarre, EP1 captured that magic of having a world that dangled lots of intriguing things in front of me that made me want to know more. It didn't just feel like "The Original Trilogy (Again)". The republic era was different structurally and aesthetically while being believable as the same universe as the originals.

The amount of EU material set in the prequel era illustrates what kind of creative playground the movies left behind for others.

[-] [email protected] 1 points 6 hours ago

The railgun tech was being developed by BAE and General Atomics, who aren't exactly homespun upstarts when it comes to having a say in things.

I think it was more a matter of the technology not quite being mature enough for the desired application. There tends to be an overlapping period in military tech development where the technology exists and even works, but it doesn't work well enough to displace existing systems. There's always a kind of hindsight factor when new tech, especially radical new tech, get adopted. It's either adopted too early and everyone complains about the perfectly good, tried & true systems being replaced by fancy high tech junk, or it's adopted once it's fully mature and people shake their heads and ask why not sooner.

[-] [email protected] 1 points 7 hours ago

I suspect, but don't know. Everything I say comes from public news articles and those tend to be less technically minded.

[-] [email protected] 2 points 7 hours ago

That's very cool. These side games were beyond my reach as a kid, as I couldn't even properly get a 40k army together for a few years. If you have any experiences or any old materials they'd be welcome to be posted.

[-] [email protected] 3 points 10 hours ago

I was being colloquial with "sprint". You can get past quarry junction on vanilla by relying on areas where small rocks disrupt deathclaw path finding and get them confused.

[-] [email protected] 11 points 11 hours ago

Don't you get it? You're always times traveling.

[-] [email protected] 10 points 12 hours ago

To think, he's spending his last days alive playing solitaire. Grim.

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[-] [email protected] 17 points 12 hours ago

I'm more of a round card poker player personally.

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[-] [email protected] 10 points 12 hours ago* (last edited 12 hours ago)

The ancient texts!

[-] [email protected] 9 points 12 hours ago

Want a rush? Sprint past quarry junction towards Vegas and get any deathclaws chasing you stuck in the rocks with their janky pathfinidng.

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setsneedtofeed

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