wccrawford

joined 1 year ago
[–] [email protected] 10 points 4 weeks ago

I'm going to guess "no".

I'm not great at art, but I'm a senior software developer and amateur woodworker.

A saw that gets you a mostly straight cut when you need a really straight one doesn't help a ton. It might help you break things down faster so they're more manageable, but that probably actually means more waste and not a ton of time savings.

Likewise, code "copilots" right now look great at first blush, but I've yet to have it produce any lengthy piece of code that was correct. I had one snippet that I thought was great at first glance, but by the time I was done I had modified every single line of code. Some were very subtly wrong in ways that would create weird bugs.

As for art, I think AI is great at expressing a feeling, but a final piece is about details. Having it produce something that you can modify doesn't seem useful for most art workflows, and it'll trip you up on tiny details that you don't notice until later, or not at all. There have been plenty of artists tripped up by using AI for the base art and then modifying it, and the company has even published their work publicly, only to be found out by the public because of stupid AI things that slipped past. It saved them some time, but the work wasn't perfect and it cost them their job.

[–] [email protected] 7 points 4 weeks ago (2 children)

It seems weird that the union can put up a vote for a strike against an agreement and then almost a year later actually call that strike into play. So many things have changed, and I'm sure that contract has changed a lot since then.

I'd love to know what the final piece says that they just can't come to an agreement. It's clearly about AI voice acting, but the detail matter.

[–] [email protected] 28 points 4 weeks ago (6 children)

Intent does matter.

But the vast majority of complaints about a game being "woke" are just the inclusion of a character this a minority in some way. The complaint isn't about how they're included, just that they are, usually as a main or highly visible character.

[–] [email protected] 8 points 1 month ago

Yeah. He deserves his success, and I'm happy to hear he's doing good things for his customers... But this kind of reads like a slight on all the developers who release DLC for profit. The vast majority of companies don't succeed this well on any game.

So I'm glad he's said this, but I also don't think poorly of devs who release for-profit DLC, either.

[–] [email protected] 20 points 1 month ago (1 children)

I have the game and a real powerwasher. The game is a lot more enjoyable, though less productive.

[–] [email protected] 14 points 1 month ago (1 children)

Asian RPGs have always used names from mythology and religion to name tons of their characters. Many of them bear only token resemblance to their original depictions, and rarely have anything at all to actually do with them other than some surface attributes like "ice" theme. It's kind of hard to get up in arms about yet another one.

[–] [email protected] 1 points 1 month ago

I don't think so. It's a pretty common style for things that are flashy but have no substance, especially video games. I don't mind it much when I can quickly skip through it and speed-read it, but when it forces you to slow down (Genshin, Star Rail) or never shows part of the sentence if you're going fast (ZZZ) then it makes the cutscenes almost intolerable.

[–] [email protected] 3 points 1 month ago (3 children)

I'm not surprised that it's lagging behind the other 2. To me, it feels like Honkai Impact 3rd with a coat of Persona 5 paint on it. Everything is flashy and tries to seem complicated, but it's dead simple so far. I imagine there's some actual strategy to the combat later, but at lower levels, it's painfully lame.

And the writing? Wordy as ever, and so pointless. Skipping through the text quickly makes you miss like 1/3 of it, even if you read super fast. It literally just never shows on the screen, hidden behind some scrolling text area or just not even put onscreen before advancing.

The weapons are all just balls with faces. They seem like children's toys instead of useful items, and it's hard to care about them beyond the stats.

I'm impressed they made even that $25 mil.

The only thing that has drawn me in so far is the daily video store thing, and I just thought to myself this morning: "Shouldn't I just find a good store game instead?"

[–] [email protected] 4 points 1 month ago

For bonus points, you'll have to re-explain some of those things randomly to publish updates, which they now require about every 2 years or less or your game just disappears.

[–] [email protected] 6 points 1 month ago (1 children)

People have been trying to make Blender have some basic CAD functionality, but it's just not there yet.

I admit I haven't tried https://www.cadsketcher.com/ with it yet, though.

[–] [email protected] 4 points 1 month ago (1 children)

There are things that you shouldn't do or say to minors that aren't illegal, but anyone reading them would still know it's it's unethical/wrong/immoral/whatever. They clearly thought he crossed that line, enough that they'd rather fire him and take a chance on losing the court case for damages for breaking the contract. And then they lost that court case.

It clearly wasn't just "a chat with a minor". The rumors I've heard is that he was attempting to make plans to meet up with them at a convention. That would definitely be in the "big no no" category for a celebrity talking to a minor, even if nothing untoward was suggested in that conversation.

[–] [email protected] 42 points 1 month ago (4 children)

Because what he did wasn't illegal. It was just wrong. They didn't want anything to do with him any more, but he didn't break the law and so they couldn't use that part of the contract to terminate it.

They felt it was so wrong that they paid him $20mil to break that contract. They absolutely would have taken another option if it was viable.

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