Hearts of Iron 4, Vic 2, Imperator Rome, EU4, ETC

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For discussion about paradox games and other related things.

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Kinda sad that I'll have to give up my current Sokoto game to get the new features and stuff, but I guess it's unavoidable. I'm pretty excited for custom units, though. What do you guys think?

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I know pirating is always an option, and I used to play EU4 completely pirated.

But I got some credit remaining on Steam and they’re on sale right now, so lads, which should I go for?

Background info being I only played EU4 before, and enjoyed the nation-building side more rather than the military strategy. Although I was able to do some WCs back in the day and I do like micromanaging and extending a 20hr campaign into a 100hr one.

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That noodle you see there is Yugoslavia.

I had given up when I saw that I was being pushed back on all fronts and I lost most of my factories... But when my borders went ^w^ I just... held.

And then time passed. My allies were supplying me with much needed weapons the whole time and later they ended up liberating my land.

The power of friendship, comrades.

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I don't think "Storm" is sufficient to describe the planet's condition.

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There's this Discord server I've been looking through for mod recommendations, but I'm curious if you guys have had any good experiences modding Victoria 3.

So far, the only one I've tried out adds a bunch of formable nations, and I had a great game unifying the Caribbean

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Bros trying to get me to pass cooperative ownership :skull:

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I have experience with all of the PDX grand strategy games, and despite their monetization policy, I’ve enjoyed my time in all of them.

I’ve been playing Victoria 3 and I’m really enjoying it. I do still prefer Victoria 2, but I’m sure with more content eventually 3 will overtake 2 for me. I love looking at spreadsheets in general, so the sheer amount of information presented in Victoria 3 is fun to poke through. I find it very fun and satisfying to try to make my country as rich as possible and become my region’s economy capital.

But that’s the thing, capitalism as a concept literally only makes sense in video games. If there were no stakes in real life, it would be fun to compete against my friends to see who could make the most money. Almost like a high score on a leaderboard.

For the bourgeoisie, capitalism in real life is a game. There are no stakes for them, just like there aren’t any for anyone in Victoria 3. The proletariat are not players in the game, the proletariat are the pieces with which the game is played through the exploitation of their labor.

I know this isn’t a new concept, but I just found it funny to recognize how much I enjoy the competitive aspect of capitalism as a Marxist and wanted to share.

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From the moment I first opened the game, I was filled with awe at the complete complexity of the intricate systems that manage the massive economies across the globe. The design aesthetic of the map was wonderfully delightful, a symphony for the eyes as much as the soundtrack was for the ears.

Although everything was complicating and confusing at first, as they all say, fortune favors the prepared. I had spent many long hours poring over every single page in the Victoria 3 wiki previous to "privateering" it. Therefore, I was quickly able to conclude that the way to solve the annoying shortages that were plaguing my economy was to build specific buildings to increase supply of certain goods.

After several horrible games as Prussia, Shewa, and the Qing Empire, I finally decided to play as Mexico, a nation where my primary issue regarding money was that I had an excess of it due to my lucrative gold mining industry, to the point where I was forced into the position of bankrolling Britain to clear up my gold reserves.

I can say for certain that Victoria 3 was extremely well-planned and designed. The gameplay is rich and in-depth, bringing to life the Victorian era better than any previous game could.

I do have some minor criticisms, namely the lackluster warfare, although I will say that warfare is not a large focus of the game, and there's much satisfaction to be extracted from staring at numbers get smaller as your superior armies devastate those of your opponents.

In conclusion, Victoria 3 is one of the best, if not the best, grand strategy games ever made. I would encourage you to buy it if you haven't already, or, if you're so inclined, obtain it through other means.

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This update focuses a lot on revolutions afaik, lots of potential.

Now we just need to wait a little bit more for someone to upload the booty! 🏴‍☠️

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Forced to invade the USSR earlier than I would've liked bc Stalin decided to guarantee Sinkiang for some reason

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

I've been playing communist China a lot recently, and I wanted to share my experience. So, here goes:

Research electronic engineering and production methods. After that, research better guns, artillery and support, and industry. Tanks aren't of much use but planes are.

immediately justify war on Shanxi and then Xibei San Ma and Sinkiang, in that order. Don't go for the war goal focus since that takes too long. Once you can declare war, they will have plenty of defense gaps, so just take as much of their territory as you please before they capitulate. On civilian difficulty, you should be able to to defeat all three around the time Japan declares war. When Jiang is captured, ally with him against the Japanese. If the Japanese attack before you can get your divisions to the front, wait until your divisions are in position and entrenched before joining the war.

You should always get Zhu De as your military advisor, because of the extra army experience. Then, research trench warfare for the bonus entrenchment, but save xp for other doctrines later. Oh and also build a supply hub in your province closest to Japan, and use the decision to get it done faster. And build civ factories first. For division templates, you'll want to make them progressively more complex as you gain industry, starting with just 9 infantry battalions and a single company of support artillery, then adding engineer and recon companies, then switching to multiple battalions of line artillery as well as adding more infantry.

The first year or so of war against Japan will be the hardest. if you're lucky, nationalist China will hold well and not lose any ground to the Japanese, in which case you should be able to hold off the Japanese attacks on your land fairly well, although you might need to reposition troops to help with hard battles. After Japan loses enough steam and you've built up your forces, attack their plains provinces and try to go for a mass encirclement . You should be able to easily destroy a large chunk of the Japanese army this way, and then pushing to Korea with the 100 regiments offensive decision should be a piece of cake.

If Nationalist China falls back, however, you'll have a hard time defending. In this scenario, fall back to a river and build your army up slowly until the Japanese advance halts. Then, attack and encircle. After Japan capitulates, immediately go down people's war doctrine if you haven't already. Guerilla warfare is very OP for defense and will be useful when fighting nationalist China.

Get infiltration and infiltrate Beijing or any other province to level 3, then launch communist uprisings so you'll be able to go to war without China placing troops at your border. As long as you have enough (90-ish) divisions, you should be able to easily defeat nationalist China and the warlords. Also get collaboration government in Tibet before invading, it will make compliance much easier.

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Really I don't know if the devs are communist or not, they give a lot of mixed signals.

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It's from today's dev diary.

Jokes aside, it would be a huge problem if a revolt that enacted this thing destroyed every single building the revolt starts with...

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I got the idea from the comments of this post.

There is probably some stuff that I overlooked, if that's the case any bug reports are appreciated.

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