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submitted 1 month ago by [email protected] to c/[email protected]
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[-] [email protected] 22 points 1 month ago* (last edited 1 month ago)

based-department

Also, I swear I'm not trying to debatebro, but this question has been picking at my mind for a while: why is it considered acceptable to use procedurally generated content in level/map design (as many roguelikes do) but not in any other aspect of game development?

[-] [email protected] 9 points 1 month ago

Iirc, as far back Mtw2 they swapped parts of models to create 'unique" soldiers in armies. Is that procedural generation?

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this post was submitted on 07 Jun 2024
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