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this post was submitted on 07 Jun 2024
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Also, I swear I'm not trying to debatebro, but this question has been picking at my mind for a while: why is it considered acceptable to use procedurally generated content in level/map design (as many roguelikes do) but not in any other aspect of game development?
Iirc, as far back Mtw2 they swapped parts of models to create 'unique" soldiers in armies. Is that procedural generation?