this post was submitted on 27 Jun 2024
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I think this depends on the type of path they have? Like they'll budget their route to walk for up to X amount of time to reach a location, and the distance is determined by how far they walk in that time? The furthest I'm seeing for "within walking distance" of some buildings is just over 450m with the full 100% walking speed paths along the whole route. Unless this is further modified by a game setting - I went into the campaign (not the tutorial one) with whatever settings it defaults to.
Right, with the caveat that the routes themselves have to be pointed at buildings to drop people off at, not just other stops. If a bus isn't going directly to a potential workplace, school, or shop no one will board it and it took me entirely too long to figure that out.
Like bus stops (and I assume passenger rail platforms) aren't set up to shorten pathfinding to desired locations, they're a place of last resort that unfulfilled citizens go in the hopes that a bus that can take them to a desired location type shows up at some point.
And to answer my own question: they do seem to just teleport home when they finish a task, they don't gather to be brought back. That's another unintuitive thing coming from Cities: Skylines, that traffic isn't like a back and forth sort of thing for anything but the dedicated vehicles that go through specific routes. Maybe citizens with personal cars are different? Or maybe this a mechanic hidden behind one of the settings, idk.
There is a wiki you know: https://hoodedhorse.com/wiki/Workers_Resources_Soviet_Republic/Citizens#Movement
That is all correct. Citizen who walk or use public transportation will teleport back. Citizen who use personal cars will use their car to get back.
Correct again:
"The distance is dictated by the Walk speed of the various paths and roads that they walk on, up to a maximum of 480m of walking distance for 100% Walk speed. At 50% Walk speed, this distance is reduced to only 240m"
No, "If a citizen is unable to find a building that they're looking for in walking range, they will instead walk to a nearby public transport station where they wait to be picked up by a vehicle, and willingly disembark at the first station that has their desired building in range"
I have not been able to get that to work. If the route just goes through stations no one ever boards and it just cycles empty busses indefinitely even with full stations. It's only when I start pointing the bus at specific buildings that they start filling up and working as expected.
Weird. Cuz I have been able to get it to work.
I don't know what the deal is then, because that was the very first thing I tried: setting up a route between bus stops expecting them to work like in Cities: Skylines only to watch as empty busses just circled around between stations and never, or almost never, picked anyone up even when there were people waiting there. It wasn't until I learned you could target individual buildings as stops that busses started filling up.
Very weird, cuz look ^ I just started a new world and it works. (you might need to right click and open in a new tab)
The bus did get to make one trip before the coal mine was done, and it didn't pick up any workers at the first bus stop, but once the coal mine was done everything worked fine.
I don't know what the problem I was running into was then.
no you're correct thats right
for me my experience is much different. they stay there until a bus brings them back close enough to walk home
again i heavily recommend the videos i sent, im basically parroting it to answer you rn