this post was submitted on 06 Jul 2024
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I selected the Game Genie because it's not capable of adding stuff and it takes a lot more codework than normos would do to change the game considerably. But U Rite, modding especially is more like fanfiction, analagously.
Video games are actually interesting wrt the conception of authorship, because it's even harder to assign a unitary Author to them. Hundreds of people have input on the finished product. Thousands if you count people like QA and beta testers.
Most g*mers just reduce it to whoever the director is![emoji shrug-outta-hecks shrug-outta-hecks](https://www.hexbear.net/pictrs/image/7cc4b291-507e-4aa2-9ba6-35d81eb4a08a.png)
Especially funny in this case because GRRM wrote most of the lore
Accordingg to an interview i read he only provided some broad sketches early on in the game's development.
A lot of games are also based on long community traditions of modification too. Popular games like League of Legends and Dota2 for instance are based on a mod called Dota Allstars which is itself an amalgamation of other popular Warcraft 3 mods along with solicited direct incorporation of player suggestions then of course the base game of warcraft itself is a rip off of warhammer and it goes on. The ability to modify these games is often an encouraged and developer supported core feature of the games.