this post was submitted on 01 Aug 2024
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the_dunk_tank

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It's the dunk tank.

This is where you come to post big-brained hot takes by chuds, libs, or even fellow leftists, and tear them to itty-bitty pieces with precision dunkstrikes.

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In the same time they're claiming Algeria is woke and sent a trans woman, they also claim Algerians are backwards who beat up women.

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[–] [email protected] 11 points 3 months ago (1 children)

REJECT REACTIONARY MODERNITY (hexagons and one unit per tile)

EMBRACE SOCIALIST TRADITION (ignoring the pythagorean theorem and also playing as mao/stalin and also state property being one of the best civics in the game)

[–] [email protected] 9 points 3 months ago (2 children)

I really hope Civ 7 goes back to multiple units per tile, war in the more recent games is really annoying. I like the way Humankind does it where you have stack until the combat actually starts

[–] [email protected] 7 points 3 months ago (2 children)

I hope they kill the hideous cartoonist style of 6 and bury it deep in the ground. 5 is like 10 years old now and it looks better still

[–] [email protected] 5 points 3 months ago

Guh. Even 3 and 4 both look better than 6

[–] [email protected] 3 points 3 months ago

YES.

I don't have a lot of time for gaming, but Steam says I've managed to find 795.3 hours for 5 over the years.

I haven't even played 6. I was so disappointed by the graphics that I didn't buy it. My husband saw a super sale on Steam and got it for us both a while ago, and he tried playing some around me to entice me, and it just made me hate it more.

[–] [email protected] 5 points 3 months ago (2 children)

I like how they did it in Endless Legend to where you can put 8 units in one tile as an army and then each of those units breaks down once the fighting begins. Never seen the combat in humankind but I can assume it's similar?

[–] [email protected] 3 points 3 months ago

Yeah it's the same

[–] [email protected] 2 points 3 months ago

it's been too long since i've played any 4X (a few months) but i'm pretty sure that you can have stacks move across the map and position out of combat, but battles actually happen in a small restricted set of tiles and the stacks are split up to make you position and find advantage in the battle specifically. i think the battle itself has it's own set of 3 phases (like turns within the battle only) to resolve