this post was submitted on 12 Aug 2024
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[–] [email protected] 4 points 2 months ago (1 children)

I gave up on the Halo franchise a long time ago and it's sad that it apparently never altered course away from "more pretentious cliffhangers with no payoff and make Cortana hornier and more fanservicey every time she appears" which is where I left it disgost

[–] [email protected] 3 points 2 months ago (1 children)

If you left at 3 or reach you dropped it at the peak depending on your opinion on which game that was.

Although, 3 was also peak objectified Cortana.

I don’t know if it’s even possible to recuperate space fascism inspired by islamophobia but it has a cool OST the game.

The power of being the first console fps with a strong online component.

[–] [email protected] 3 points 2 months ago (1 children)

I was especially cursed because I didn't like the controls of the very first Halo game; it felt too much like piloting a refrigerator with wheels and guns bolted onto it and the "space 9/11" angle of the plot was offputting even when it was new to me.

I don't say that to be a hipster; I say that to say it's unfortunate that I didn't get to enjoy Halo before its own enshittification for Halo enjoyers. doomer

[–] [email protected] 1 points 2 months ago (1 children)

Out of curiosity, was that on pc or Xbox? It was my first fps (both console and ever) so it’s always just been the default for me. In hindsight, I can totally see how a more fluid shooter would create that feeling in comparison (I took far too long to adjust to the RE tank controls, as a point of comparison).

No hipster vibes detected, probably a gamer version of being absolved by history.

[–] [email protected] 2 points 2 months ago (1 children)

It was on Xbox when I played it. It was my roommate's Xbox at the time.

Yeah, I think after Doom and Quake, Halo's controls felt that off to me.

[–] [email protected] 2 points 2 months ago

Those games were fast. I get you on that. I do still like the way the interaction trinity worked in relation to controls (grenade, shoot, melee), but the more recent attempts at improving movement were much needed.

There’s a reason the first attempt at a pro league had most people using alternative control schemes.