this post was submitted on 07 Sep 2024
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People just don't like homework. (Which is perfectly understandable) And for most people most of the time, learning a new system is homework.
Some people never really learned DND either, but kind of get carried along by the group. I feel like you could switch out systems on those people and they wouldn't do any worse.
But I get it. Some people are more casual. Some people have executive dysfunction. My current strategy is to find people who want to play what I want to play, and it's working okay. Still makes me a little sad that DND is so mega popular, but okay.
I'm imagining someone switching to Pathfinder 2e, not telling anyone, and whenever it comes up they say it's house rules.
I also feel like D&D is kinda hard to learn and has decades of terminology and baggage that contribute to that. Ah well
It's one of the hardest to learn, imo. 5e is very inconsistent and has a lot of rules even if they suck. Heck, if i had more confidence in wotc I'd say they deliberately designed 5e to make people feel this way, Pathfinder is far more consistent and WoD takes all of five minutes to learn how to play!
On the other hand, DMing also involves a lot of homework, so it's completely understandable that someone might want to switch to doing homework for a different subject on occasion.
I was once explaining a rules lite system I wanted to try to someone, and he kept complaining about how difficult it would be for him to learn a new system. I had to point out that I had already fully explained the rules while we were talking, and we weren't even talking long.
I think some people just think every system is as complex as D&D.
This is very often a thing people believe! Especially if the other system they're looking at is like Pathfinder (similarly complex) or some close D&D relatives that have a different set of arbitrary numbers. Like, in this game a 15 strength is +3! We have 50 feats with similar names but different behaviors! They might not even realize that not every game has six stats, or long lists of "feats", or anything even like "feats". And a lot of games (most of them?) don't have weird tables and mappings.
Like if you're playing Fate Core, and you want to burgle, you just your burgle score. One number.
But I think a lot of the time when people present that kind of resistance, it's coming from an emotional place. Telling them facts isn't going to do much. They might feel embarrassed about not being good at the new game. They might feel bad about spending $80 on the D&D books and unusual dice when the new game has a free book and just uses d6. That kind of stuff. Unfortunately, most people aren't really introspective enough to surface those feelings quickly and accurately. (I include myself in "most people" there, sadly.)
I had a guy in an old group that once with full sincerity said "The best thing about D&D is we can just try out different house rules, and if we don't like them we can change something out." Like, my guy, that's not a unique property of D&D. If anything, D&D is harder to homebrew because it has oddly specific rules and assumptions.