this post was submitted on 12 Sep 2024
111 points (94.4% liked)

Gaming

2386 readers
176 users here now

The Lemmy.zip Gaming Community

For news, discussions and memes!


Community Rules

This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:

You can see Lemmy.zip's rules by going to our Code of Conduct.

What to Expect in Our Code of Conduct:


If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.


founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 13 points 3 weeks ago (2 children)

I'm an old gamedev and software dev. I switched to Linux because I felt like every day there was some new, not better just different thing with windows you had to integrate. I feel the same for unity, I recall when they (2.7?) just downgraded from doubles to floats and my whole world didn't work any more (tools included ofc).

Just started with Godot C# on Linux, and I feel so in control (after some setup stuff ofc but I feel that that will only happen once) that I can just spend my time on my game and nothing else. So liberating.

[–] [email protected] 11 points 3 weeks ago (1 children)

I'll say as someone who is barely starting out, more blogs, videos, and tutorials would be very helpful with Godot. Even if you don't consider yourself a writer or content provider, if you have experience using it and setting it up, getting a first project started, a lot of people would be very grateful for your insights.

[–] [email protected] 8 points 3 weeks ago

I just followed the official tuto, plus the install of mono/C# stuff. Did it again on my laptop, took a little while but it was easy as a breeze.

The only hard thing to make work was m$ visual code for the C# scripting, it actually still doesn't work more than basic code highlighting, doesn't have a working godot intellisense nor can I compile or run the godot engine from it. I just run it from the Godot editor though.

[–] [email protected] 5 points 3 weeks ago

hol up, Unity started by using doubles, and then downgraded? That explains why all the physics is so janky in unity