this post was submitted on 19 Dec 2024
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If you think there is no complex math behind your ability to freely build 3D machines with different propulsion methods, buoyancy, air resistance, light, particle emission and movable parts at any angle, then you know nothing about math in games.
Like everything else, you can do it in terrible quality with trivial math, or you can do it for real with heavier math.
Nintendos version is two steps down from trivial.
Name a single game that does it better. If it's both trivial and popular, there must be many examples!
Kerbal space program.
Except it's actually good.
That's a great game, I agree! Anyway, the developers themselves thought it could run on a Wii U - there's even an official trailer for it. While it was cancelled in the end, that happened to many other games too since the console itself was a monumental failure and the team had already much on their plate with every other port at the time being buggy as hell.