this post was submitted on 28 Aug 2023
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Starfield
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I'm actually a little worried about the ship building precisely because it's modular. There are a lot of cool ship designs that are only possible as one cohesive ship design.
For example, imagine trying to remake the SR1 Normandy. It'll simply never be able to look that smooth because you'll be forced to use modular little bits to make it up. A lot of ship designs will be possible, I'm sure, but I think the general aesthetic of everything will hit a hard limit.
I'm also worried about planet generation. From what we've seen there's not a huge variation in the verticality of planets or of bodies of water on those planets.
Lastly, I'm worried about the depth of the space sim elements. I know it's not really going to be a space sim what with the announcement that the economy is static, but I'd really hope for a good trading experience and space mining with some degree of depth in terms of weapons and modules that spec your ship for it.
I'm excited to see the different weapons and how we can modify them and to see if the looting and weapon/armor modification can be as addicting as FO4'S was for me.
Had the same thoughts about spaceship design. I don't really want my ship to look cobbled together. Not to mention it wouldn't make sense for re-entry, a ship has to be somewhat aerodynamic and sleek to withstand those forces.