[-] [email protected] 1 points 13 minutes ago

Yea but the PC version is botched because holding W and A or W and D together (to go in a diagonal) will not normalize the movement vector so you'll be faster when going in a diagonal and you'll step over the sound threshold. Still can't believe QA didn't catch this

[-] [email protected] 3 points 1 day ago

Just read your comment haha here it is

https://www.youtube.com/watch?v=P6MOnehCOUw

What a gem

[-] [email protected] 5 points 1 day ago* (last edited 1 day ago)
[-] [email protected] 1 points 1 day ago

No, it's just different climates. There's nothing to it

[-] [email protected] 4 points 1 day ago

Class struggle

[-] [email protected] 1 points 1 day ago

I'm certainly not going to waste a whole block of butter to convince you otherwise. Hmmm, I guess I could make a cake... but I don't feel like committing to that

[-] [email protected] 1 points 1 day ago* (last edited 1 day ago)

I didn't realize we were part of the same family. Are you by any chance my long-lost butter brother ?

[-] [email protected] 4 points 2 days ago* (last edited 2 days ago)

Charlemagne

from Latin magnus -> "Charles the Great"

[-] [email protected] 1 points 2 days ago

hah yes I just did that with the garage door beep, works again now ! magick !

[-] [email protected] 1 points 2 days ago

If I don't refrigerate it, it turns completely liquid in about 20mn

[-] [email protected] 2 points 2 days ago* (last edited 2 days ago)

I thought you typed germanophobe for a second

[-] [email protected] 4 points 2 days ago

oh come on now !!

70
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/discoelysium

I haven't even cooled down yet, literally just finished it... I don't think I've ever experienced a piece of art so carefully intentional, so cleverly crazy, or so painfully human. I've only done one playthrough, but I could guess the multitude of paths and forks, the complexity of it all, simply staggering.

My friend recommended it to me a couple weeks ago, and I went "yeah yeah, sure I'll play it". Oh, boy. I got hooked a few days ago and played through the entire last night -I think I didn't blink once during the last four or five hours. I was nearly brought to tears when I met the phasmid on the island. I was hoping so hard that holding onto that belief would pay off... and it did ! it appeared at the apex of the story, the moment of resolution, and suddenly... nothing else mattered.

So much conscientious artistry went into that world, it feels incredibly tangible. That writing was unbelievable. The art style is fantastic too of course. Perfectly wraps the whole package.

For the record, I played a mostly communist Harrier, with artsy tendencies and a logician/analytical brain, but also a strangely developed sense of authority. 😂 Gotta admit I was kinda trying to throw off the game, but it... totally rolled with my weird build.

So yea I just needed to share. Peace !

125
submitted 6 months ago by [email protected] to c/[email protected]

“We have to change all the governments. … All the governments in Western Europe will be changed,” Jean-Luc Schaffhauser, a former member of the European Parliament for Le Pen’s party, said in an interview. “We have to control this. Take the leadership of this.”

73
submitted 10 months ago by [email protected] to c/[email protected]

It looks like text wraps because it is too long, this ends up looking a bit off. Perhaps you can try scaling it down to fit the monitor width.

Cheers,

Hadriscus

2
Mangrove tree (lemm.ee)
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]

Hi all, here's my contribution to getting this sub off the ground : link to ArtStation (cross-posted from https://lemm.ee/post/2985781)

Hope it's alright that I'm linking to my Artstation gallery. This is a procedural mangrove tree I made with Blender geometry nodes. I've been working on it for a while, finally got it in a state where sets can be populated with it. The approach is pretty naive, there's no phototrophy or anything fancy (yet!), just branches planted on branches planted on branches... I did respect the golden angle though, and the leaves turn to face the sun to an extent. I'd like to try space colonization next, most likely that will have to be simulated from the seed onwards. But that should yield much more organic and realistic shapes.

1
Mangrove tree (www.artstation.com)
submitted 11 months ago by [email protected] to c/[email protected]

Hope it's alright that I'm linking to my Artstation gallery. This is a procedural mangrove tree I made with Blender geometry nodes. I've been working on it for a while, finally got it in a state where sets can be populated with it. The approach is pretty naive, there's no phototrophy or anything fancy (yet!), just branches planted on branches planted on branches... I did respect the golden angle though, and the leaves turn to face the sun to an extent. I'd like to try space colonization next, most likely that will have to be simulated from the seed onwards. But that should yield much more organic and realistic shapes.

view more: next ›

Hadriscus

joined 11 months ago