this post was submitted on 02 Sep 2023
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Right that clears one thing up that I've never seen before at least. Interesting to know! Usually in my experience I get roughly the same power draw as usage.
It is a sign that they eating things up with really inefficient operations though! Which is great.
I will say one thing for the game though, my cpu is not being taxed whatsoever, which with skyrim was completely different. I wonder if scriptlag will still be a thing when the game is heavily modded or not, or whether they've made attempts to mitigate that engine problem because of the modscene.
Honestly I think Gamebryo needs rebuilding from the ground up, with lessons learned from the problems their games have encountered as well as building it around resolving problems the modscene has had. In particular I think they need to modernise several engine issues that just feel dated now, their open world is one of the only AAA games that isn't seamless for example. Loading screens and transitions from exterior to interior should be eliminated, so should entering and exiting towns. Instances are such a hacky solution to an old performance problem that shouldn't exist on modern engines built to modern standards.