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this post was submitted on 14 Sep 2023
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Well that's... a take.
They are technically correct in that it's the developers fault that they tied themselves to a proprietary game engine.
In the other hand Godot was nowhere near mature when the slay the spire devs most likely started development. They would be dumb if they used unity for their next game 🤷
It's a business decision they made to go with Unity, there are risks that came along with it and they are dealing with it.
I'm sure FOSS options were considered at one point but it's not really surprising that game devs are generally in the business of making games, and not in the business of spending money and resources to bootstrap FOSS tools or to please the community.