this post was submitted on 25 Oct 2023
473 points (81.0% liked)

Memes

45565 readers
1629 users here now

Rules:

  1. Be civil and nice.
  2. Try not to excessively repost, as a rule of thumb, wait at least 2 months to do it if you have to.

founded 5 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 19 points 1 year ago (7 children)

Everone can play what they want but 30 fps is unbearable in most -not all- games

[–] [email protected] 13 points 1 year ago (2 children)

Maybe I'm just not very observant but I can barely tell the difference between 30 fps and 60 fps. I only start to notice below 25.

[–] [email protected] 6 points 1 year ago

Everyone's perception is different. I can do 60 fps. I prefer 90 fps minimum and 120 fps target. I see no benefit at 144 or higher. Anything below 60 fps and I just get frustrated. That's my perception.

30 fps though is something we should move away from. Given how far we've come in with all kinds of hardware and software features.

[–] [email protected] 1 points 1 year ago

Wild. 60 looks terrible to me. I can't really tell the difference above 120fps though.

[–] [email protected] 11 points 1 year ago (3 children)

In my day 30fps in Unreal Tournament was considered reasonable.

[–] [email protected] 5 points 1 year ago (1 children)

Well unreal Tournament is older than me and i am a legal adult. So suffice to say that the technology wasn't really there yet for games

[–] [email protected] 0 points 1 year ago

You would be wrong.

[–] [email protected] 5 points 1 year ago

Kids these days....

[–] [email protected] -1 points 1 year ago* (last edited 1 year ago) (1 children)

Sure. And I used to be okay downloading my porn at 56kbps. Now I want my smut so hi-def that I can see the actors' emotional scars. Peoples' standards change as technology advances. If you want to be stuck in 2001, go right ahead, but that doesn't mean everyone else has to be.

[–] [email protected] 10 points 1 year ago (1 children)

I played RuneScape 3 for years at 18 fps on max settings on my shitter computer and I honestly couldn't tell at all and had fun the whole time.

[–] [email protected] 4 points 1 year ago

I remember playing OSRS and Team Fortress 2 on my shitter PC with like 10-20fps.

It was fine back then, considering my brain hadn't yet normalized 60+, but nowadays I struggle with anything under 50fps. I guess I played too many fast-paced games since then because Switch games that fluctuate between 25-30fps really turn me off from playing.

[–] Honytawk 9 points 1 year ago (1 children)

I've played plenty of minecraft at 15-20 fps and had an awesome time.

Unbearable is wholly subjective.

[–] [email protected] 4 points 1 year ago

Can agree. I can play 30fps without complaints because most of my life I was playing on low-end PCs

[–] [email protected] 6 points 1 year ago (1 children)

Let's put it this way:

Everyone has different standards in terms of motion blur they can bear, and you need a certain framerate to achieve that standard at any given speed of motion on screen.

[–] [email protected] 2 points 1 year ago (1 children)

It's not just about how smooth the game looks, but also how smooth it feels to control. 30 fps is way too sluggish for me. Granted, most people would probably reach a point of diminishing return somewhere after 60 fps, unless you're someone with the reflexes and hardware (high polling rate mouse, good frame timing on your monitor, low system lag, etc.) to back it up. I'm quite comfy between 120 to 144 fps, but there's some absolute monsters out there who would probably find that too slow.

If it's not a very fast moving game, like a turn based RPG, then it doesn't matter that much, but at least 60 fps is still a must for me to not look like a slideshow.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Latency plays a big part too, that's true. I mentioned that in another comment.

Though how bad a higher latency feels is also tied to how fast you move your mouse. Slowly panning across the map of your city builder makes latency less of an issue than wanting to hit flickshots in Counterstrike.

Latency and framerate go hand in hand, though depending on the game, one might be more important to you than the other.

Which is where frame interpolation gets funny.

[–] [email protected] 5 points 1 year ago (1 children)

We really should move away from 30 fps as a baseline for PC gaming.

[–] [email protected] 1 points 1 year ago

To me, 30fps is unbearable in fast paced games, but okay in slow paced games. This is a slow paced game, so I'm fine as long as the fps stays above 24 with a 1% low of at least 20.