this post was submitted on 14 Nov 2023
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The gameplay itself was clunky and ponderous. One specific example I can give was the witch's lair where there's a waterfall that can (and must) be crossed but no pathing indicators to really indicate that it is even possible; you have to just force a jump through it and come out the other side, which more often than not anywhere else in the game basically can get you stuck or even soft-locked.
I got soft locked in the witch cave. The illusory door bugged out because one of my characters got possessed by the mask as they were inside the door. I couldn't end their turn. I don't remember the specifics because it was months ago. But I couldn't end their turn because they weren't under my control or something. And in realtime mode they were constantly switching between possessed and not possessed and couldn't do anything.