this post was submitted on 05 Dec 2023
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Starfield

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A gun should do the same damage as another gun given it's setup the same.

A coachman with the same mods as another coachman should do the same damage.

But make it "Rarer" and suddenly it does more damage? How?

The receivers in Fo4, I could forgive for game-play purposes, maybe you could reload your brass with more powder or whatever, but the rarity system just doesn't make sense, and honestly pisses me off.

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[–] [email protected] 1 points 11 months ago (1 children)

Let's say you have a real world "firearm" like the Mossberg Shockwave:

https://www.mossberg.com/media/catalog/product/cache/e481e64536a684f69707b47f11cbf51f/5/0/50659_590_shockwave_wrhx6vjw8s0lqwpi.jpg

12 gauge, pump action, 5+1 capacity.

The action and machinery on it is the same as the full size 590, but the shorter barrel and birds head stock changes the performance on it.

On either of them, you make one small modification and now you can use "shorty" shells. So instead of 5+1 or 6+1, now you're looking at 9+1, maybe more.

https://www.americanrifleman.org/content/mossberg-s-590s-short-shell-specialist/

[–] [email protected] 0 points 11 months ago (1 children)

But those are still modifications. In SF, you can have identical weapons, and they will have different damage just because of some rarity thing.

Also, minishells are cool af. I just wish my semi-auto could cycle them.

[–] [email protected] 1 points 11 months ago (1 children)

The Mossberg uses a little rubber plug to take up the extra space, that's the mod.

https://www.opsolmini-clip.com/

[–] [email protected] -1 points 11 months ago

Oh I know, Ive seen it. Youre basically just short shucking it. But its still a mod.