this post was submitted on 21 Feb 2024
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3D prints still suffer from bad layer adhesion due to their 2.5D slicing and printing approach. I investigated if a novel slicing method that interleaves the layer could improve the strength of 3D prints.

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[–] [email protected] 5 points 9 months ago (3 children)

Now we just need half-width extrusions on the outer wall!

[–] [email protected] 2 points 9 months ago (1 children)

The thumbnail shows a hexagonal tiling, which is like a brick-laying pattern but rotated 90 degrees, so the "half bricks" are on the top and bottom, not the sides.

Maybe it would still work to orient the hexagons so the zig-zag part is on the walls, and then fill in the gaps with half-height half-width walls. Although "half" isn't exactly correct; the hexagons give you ugly trig numbers.

[–] [email protected] 1 points 9 months ago (1 children)

You don't need any ugly trig. You can just use a magic number. The magic number in question is 0.8660254, which is the ratio between the width of the longways (point-to-point) to shortways (flat-to-flat) dimensions of a regular hexagon. If you need half of that, divide it by 2 afterwards.

[–] [email protected] 1 points 9 months ago

magic ⇏ ¬ugly

[–] [email protected] 1 points 9 months ago (1 children)

What is that? You do two half widths for each perimeter and it increases strength?

[–] [email protected] 4 points 9 months ago (3 children)

Just an offhand idea. If you look at the print in the thumbnail, you can see that while this clever brick-interleaving has eliminated the straight lines along the xy plane, the Z axis still has straight lines. Eliminating that so you have a "brick-interleaving" in all axis seems the most optimal.

[–] [email protected] 1 points 9 months ago

Oh, I see what you're getting at, interesting. I hope these land in a slicer sometime, it would be interesting to try out.

[–] [email protected] 1 points 9 months ago* (last edited 9 months ago)

Well you need either that or the video's idea. I think yours could be easier to implement and it requires fewer z-movements (and no reordering, can't remember if the video did that)