this post was submitted on 13 Dec 2022
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Monopoly should start with one player controlling 80% of the board and then be a competition between the remaining players paying rents to the one to buy one of the remaining 20%.
You could also add a mechanic where wages could be earned from a landowner by staying on one tile that equal to the rent of the tile plus $1 or something.
Honestly more in line with the original utopian socialist bent of the game where you play in reverse with progressive taxation after one player wins out and watch the redistribution of land.
The original socialist take on the game was cooperative, with the goal being to develop the board in as few turns as possible.
Even then, its just kinda a bad game. The co-op version is still heavily random. The competitive side has much of the outcome predicated on a handful of trades made halfway through, with RNG determining early position and everything after the big swap being functionally settled.
You could make it quicker and more pleasant to play by shrinking the border and offering players more decision-making agency apart from buy/sell/trade on wherever you land.