this post was submitted on 16 Mar 2024
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[–] [email protected] 2 points 8 months ago (4 children)

Mario doesnt have lighter difficulty modes because thats the intended way to experience the game. Shmups dont have lighter difficulty modes because they are meant to be difficult but still, no one complains.

FS games are memes and everyone wants to play the popular meme games, but they are intended to bw difficult as a core game mechanic.

[–] [email protected] 13 points 8 months ago* (last edited 8 months ago)

New Mario does have difficulty modes, via character selection. In Super Mario Wonder, Yoshis don't get hurt when taking damage, they just get knocked back, and Nabbit doesn't take damage or get knocked back.

Some shmups do have difficulty modes, too; one of the first serious shmups I played was the sixth official Touhou game, Embodiment of Scarlet Devil, which has 4 difficulty modes.

[–] [email protected] 6 points 8 months ago* (last edited 8 months ago) (1 children)

Yeah because we all know the intended way to play a game is the only right way to play it

Hey also Mario absolutely has lighter difficulty options

[–] [email protected] 1 points 8 months ago (1 children)

Nearly every reasonably complex game has ways to make it easier (or harder) besides explicit difficulty adjustment via menu, including FromSoftware games. This applies especially to games that include RPG-style character level or gear improvement.

[–] [email protected] 2 points 8 months ago

If a game's answer to making it easier is to simply spend a few dozen hours replaying the same level over and over and over again so you can grind out a higher level, then that's exactly the kind of game that needs to have easier difficulty settings.

[–] [email protected] 3 points 8 months ago

Mario does have settings/features to make the game easier. That's been a core Nintendo thing for Mario for years... Make it anti-frustrating.