this post was submitted on 20 Feb 2023
0 points (NaN% liked)

memes

22776 readers
573 users here now

dank memes

Rules:

  1. All posts must be memes and follow a general meme setup.

  2. No unedited webcomics.

  3. Someone saying something funny or cringe on twitter/tumblr/reddit/etc. is not a meme. Post that stuff in /c/slop

  4. Va*sh posting is haram and will be removed.

  5. Follow the code of conduct.

  6. Tag OC at the end of your title and we'll probably pin it for a while if we see it.

  7. Recent reposts might be removed.

  8. Tagging OC with the hexbear watermark is praxis.

  9. No anti-natalism memes. See: Eco-fascism Primer

founded 4 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 1 points 2 years ago* (last edited 2 years ago) (1 children)

"Bad graphics" as a term should only refer to graphics that are difficult to visually interpret within the game design, or graphics that are simply too bland/uninspired to look visually interesting. Metal Gear Solid 1 doesn't have "bad graphics" because I can still visually distinguish what I'm looking at and they don't interfere with gameplay. Silent Hill doesn't have bad graphics because it has interesting design.

The recent Gotham Knights game has bad graphics because despite the game's attempt at realistic, compelling visuals, they come up very flat and weak in comparison to previous Batman Arkham games. Fortnite has bad graphics because it looks like a bland corporate cartoon mess.

Maybe some younger folk have a hard time interpreting what things in early 3D graphics are supposed to be? Or they have a harder time understanding the visual clues? I'd think the main difference would be gameplay design quirks in older games, not just the graphics, but things like figuring out where you're supposed to go without things like quest trackers or compass markers. Quality of life stuff like that seems like a bigger distinction between older and modern games than just visuals.

[โ€“] [email protected] 1 points 2 years ago

The Bloodborne PS1 "de-make" is a prime example of what good art direction and quality textures can do for that low-poly style.