this post was submitted on 29 Apr 2024
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[–] [email protected] 6 points 8 months ago (2 children)

Elsewhere, there are lots of weapons balance changes, among which the beloved Quasar Cannon has had its recharge time increased by five seconds. That's a whole lot of seconds, rendering it a lot less spammable and, probably, more of the weapon it should've been in the first place.

That's a hell of a nerf to not get it's own headline...

Like, what was it before? 5 seconds and now it's doubled?

[–] [email protected] 5 points 8 months ago (3 children)

Increased to five seconds wouldn’t be so bad but increased by five seconds is a huge nerf. It’s a 3 second charge up time that will now take 8 seconds to fire.

I wish the autocannon worked against shrieker nests.

[–] [email protected] 4 points 8 months ago (1 children)

Yeah, the issue wasn't one Quaser being OP, it was a full squad of four using it, and having more than one a second. That's ridiculously OP. I've spawned in sight of shrieker nests and the whole squad clears them in under a minute.

They're balancing stuff for a squad of 4 that's competent and coordinating...

Which just isn't the reality for people joining random missions.

I went to Quaser when Railgun got nerfed, not sure what I'm going to use now. But they need to start buffing the stuff no one uses, not nerfing what everyone uses because it's the only feasible option in level 9

[–] [email protected] -2 points 8 months ago

Can't you communicate with randoms to coordinate?

[–] [email protected] 3 points 8 months ago

It sounds like it’s the recharge, not the fire. So still 3 seconds to charge, but then you have to wait an additional 5 seconds after firing before it’s ready again.

[–] [email protected] 1 points 8 months ago

Doesn't it? It just takes a lot more shots, I think.

[–] monoboy 2 points 8 months ago

Pretty sure this means it's downtime between shots increased to 15 seconds from 10. Should still take the same amount of time to fire (I think that's around 3 seconds).