this post was submitted on 30 Apr 2024
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real villainy
See I tried to be the villainous manor lord even selected a sinister picture but I was a fool, also farming seems like something you really should only get into in the mid game since you can get by on foraging and burrage plots, planks form the backbone of a solid economy anyways.
Haven't played this yet, but those are all classic staples of the genre. And also there's going to be one good (probably charcoal making) that's so economically efficient that you need to build your whole economy around it.
So far I've found that trading is balanced in such a way that you can't just set up an industry to fund everything, you need to be shifting through different products to avoid flooding the market, you reach a point where you literally can't export a good because there is no demand for it.