165
submitted 3 days ago* (last edited 3 days ago) by [email protected] to c/[email protected]
top 50 comments
sorted by: hot top controversial new old
[-] [email protected] 20 points 2 days ago* (last edited 2 days ago)

It's not that PC gamers were opposed to using controllers. PC gamers love our peripherals. The problem was support for it. Most of the controllers beforehand had proprietary connectors that would never work in the PC. And then even if you could connect the controller there was no guarantee it would work. But now with more standardization around USB and Bluetooth adding and better driver support for the controllers we can finally use them.

[-] [email protected] 3 points 1 day ago

yeah, I'd have to solder a PS1 controller to printer port back then. even when controller moves to wireless(like dual shock 3) the protocol was proprietary until windows have a proper driver for them.

[-] [email protected] 6 points 2 days ago* (last edited 2 days ago)

Most of the controllers beforehand had proprietary connectors that would never work in the PC.

That was in the 90s... 20 years ago I was gaming on PC with a PS1 dual shock using a cheap adapter, and then switched to the Xbox 360 controller which used a standard USB port.

[-] [email protected] 4 points 2 days ago

Not here to comment on whether you are right (because you are) but more to report the whiplash of realising 20 years ago is still in the 2000s. Mentally, 20 years ago puts something early nineties to me.

[-] [email protected] 29 points 3 days ago

Well, yeah. Racing games, platformers, and action games are generally more comfortable with controller. Third person shooters, FPS, anything that requires aiming, or RTS games are still best done with mouse.

[-] [email protected] 5 points 3 days ago

I don't really like playing platformers with a controller.

I played through Celeste, Super Meat Boy and Rayman on PC only with keyboard and played Super Meat Boy, Rayman and N++ on the switch. I prefer the keyboard.

For 3D games (even platformers) I prefer the controller though.

[-] [email protected] 7 points 3 days ago

I prefer games that can be played with a controller to be played with a controller just to mix up the ways I fuck up my wrists

[-] [email protected] 118 points 3 days ago* (last edited 3 days ago)

All depends on the game. PC players have options.

[-] [email protected] 29 points 3 days ago

Games like Palworld and GTA are better with a controller. Games like Cities: Skylines and any game requiring significant precision are better with a mouse and keyboard.

[-] [email protected] 15 points 3 days ago

I prefer over the shoulder games like GTA with keyboard mouse and controller.

Controller for general navigation and when a firefight starts to go down, my right hand switches to the mouse and my left hand is still on the controller, resting on the desk. When the firefight starts getting hectic the controller gets dropped and it’s WASD from there on out.

[-] [email protected] 15 points 3 days ago

Gta on foot is mouse + keyboard but any driving or flying needs the controller

load more comments (2 replies)
[-] [email protected] 1 points 1 day ago

what I find funny is is a few years ago MnK was considered the optimal setup and controller players would complain about a disadvantage, but recently I've noticed this has switched and keyboard players are complaining about controllers being advantageous.

always been a controller player but never really cared either way about which one is better. but its sure more comfortable and easier to turn my brain off

[-] [email protected] 7 points 2 days ago

I hate controllers. I use them only on games that suggest they are important. I don't tend to like those games.

[-] [email protected] 3 points 2 days ago

I love gaming with controller on single player games, aiming with guns kinda suck but otherwise it's much better experience. and driving is so neat. but yeah steam controller support plays a major role in my controller usage

[-] [email protected] 28 points 3 days ago

Steam Deck and the console users that pivoted to PC gaming during the scalpers riddled PS5/Xbox launch are probably the most likely causes for this.

[-] [email protected] 16 points 3 days ago

Right, PC gamers aren’t embracing controllers, console gamers are embracing PC gaming.

[-] [email protected] 8 points 2 days ago

I don't understand controllers. I can never get to use them properly. I grew up playing on computers all my life. My brain simply can't grasp them and I always forget where all the buttons are.

[-] [email protected] 5 points 2 days ago

I must be going the opposite route. After playing console for so long I'm starting to notice I can't use a controller as well as I used to. Been debating on dusting off the keyboard and mouse and using it on my Playstation until I can get a new pc.

I'm not sure what it is... but I guarantee if I played online other people would wonder if I was a bot or something because I my hands feel weird on a controller all of a sudden.

[-] [email protected] 14 points 3 days ago

I remember in the 90s almost everyone I knew with a pc had a gamepad or joystick of some sort.

[-] [email protected] 27 points 3 days ago

I think it's most likely that more people are playing genres like platformers and fighting games that are designed for controllers on PC than before.

load more comments (1 replies)
[-] [email protected] 4 points 2 days ago

I've been using controllers on PC since the Sidewinder days, I'm glad to see support for most controllers be basically perfect on Linux and pretty decent on Windows. MacOS still has a way to go with anything that isn't made by Sony, but it's not exactly a gaming platform.

[-] [email protected] 43 points 3 days ago

Really depends on the games.

[-] [email protected] 13 points 3 days ago

Yeah, most 3rd person games I like to play with a controller, first person not so much.

[-] [email protected] 25 points 3 days ago

Nothing will ever be as accurate as a 1:1 pointing device. Using a thumbstick sucks ass for general mouse-work why would it be suddenly good for FPS games? Thumbsticks are best at racing, platforming, flight sims, maybe RPGs and scrollers.

Right tool for the job.

[-] [email protected] 12 points 3 days ago

Yeah I'm pretty sure people are just starting to use controllers for the controllers' usecases. A lot of people (including me) played stuff like space simulators with mouse+keyboard, which are obviously not the right tool for the job.

[-] [email protected] 8 points 3 days ago

Absolutely. I started cyberpunk again and it's keyboard/mouse until I get in a vehicle, then it's controller

[-] [email protected] 3 points 3 days ago

I have no idea why Halo is the only game that uses mouse for direct on driving. So much better fine control, but the pc only people I knew got so confused by it when it was ported the first time. I always quit Half life 2 episode 2 at the Strider Battle.

[-] [email protected] 5 points 3 days ago
[-] [email protected] 2 points 2 days ago

What are your thoughts on the Steam deck's Touchpads? I'd love to see them in a thumb ball type formfactor

[-] [email protected] 3 points 2 days ago

My problem with touch pads is limited range, you constantly have to recentre. In a competitive environment that’s wasted ms where you are moving your finger back to make your next movement

The thumb ball reduces the amount of that

[-] [email protected] 3 points 2 days ago

At least with the ones on the steam deck this is solved (for me) largely by software emulating the momentum of the trackball

[-] [email protected] 2 points 2 days ago
[-] [email protected] 3 points 2 days ago

You might find one as an accessibility option

I’ve been trying to make one in a normal form factor but can’t find anything on how to make a track ball from scratch/program a board to read it

[-] [email protected] 4 points 3 days ago* (last edited 3 days ago)

I just played through Portal again, using a DualShock 4... up until Test Chamber 18. It was simply not possible to look left/right without ever-so-slightly moving, enough to miss falling back into the portal. Mouse and keyboard- cleared it instantly.

Edit: I may try again, using a controller that has 8-way detents on the analog sticks (i.e. GameCube gamepad)

[-] [email protected] 2 points 2 days ago

Personally on the steamdeck gyro, once I got used to it, has become indispensable for a lot of games to solve this sort of problem

load more comments (3 replies)
[-] [email protected] 28 points 3 days ago

for certain games controllers are so comfy, I've had a controller next to my desk for years for times I want to play something more casual that supports controllers.

[-] [email protected] 8 points 3 days ago

I said this for years but PC is the biggest thread for the Xbox and Sony, not mobile.

[-] [email protected] 26 points 3 days ago* (last edited 3 days ago)

Usage triples <-> 15 % increase

Pick one. Triple is 300 % increase. Article says 15 % is the proportion using them, not the increase.

[-] [email protected] 14 points 3 days ago

Thanks for bring this up, now I've fixed from "15% increase to " increase to 15% from 5%". Should be more clear

[-] [email protected] 20 points 3 days ago

Yeah, this is just an issue with the Lemmy post’s title. The article is clear that 15% are using controllers now, up from 5% in 2018.

[-] [email protected] 17 points 3 days ago

Steamdeck, platformers, racers, and fighters are all controller preferred games.

[-] [email protected] 2 points 2 days ago

We are just getting old and our backs hurt too much, ok?

[-] [email protected] 3 points 2 days ago

The truth is, for me at least, my wrists aren't getting any younger and the controller is easier for me to use.

I do still use M+KB for games and activities that need it, but if there's a reasonable controller option I'm going to go that route.

[-] [email protected] 13 points 3 days ago

If I need precise aiming, then it's keyboard and mouse. If not, then I'll go with a controller just so I can lean back and enjoy things.

[-] [email protected] 12 points 3 days ago

Games need to support it well with remapping and better UI and ways to control that make sense.

load more comments (1 replies)
[-] [email protected] 8 points 3 days ago* (last edited 3 days ago)

Doesn’t help that plenty of games have stripped down controls that don’t allow you to change keybinds because they’re built for controllers. I don’t know if embracing is the right word.

Edit: I’ll also offer that devices like the Xim look like controllers, but still allow use of mouse and keyboard.

load more comments (2 replies)
[-] [email protected] 9 points 3 days ago

I have to wonder what percentage of folks are using handheld gaming PCs like the Steam Deck or ROG Ally. Personally I've found that I game much more now that I have a Steam Deck and can mindlessly play stuff like Dave the Diver while relaxing on the couch with my SO, versus setting aside specific "gaming time" to be at my desk.

load more comments
view more: next ›
this post was submitted on 03 Jul 2024
165 points (90.2% liked)

PC Gaming

7686 readers
367 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS