this post was submitted on 25 Jul 2024
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Lol. After all these years they're thinking of rolling back the 5v5 changes. To quote someone from Reddit:

PVE was dropped, heroes are free again, and now 6v6 is back. Blizzard spent the last couple of years turning overwatch 2 back into Overwatch 1.

Edit: See also the developer's blog post about this, which goes into great detail explaining their decisions over the year and how we got here. Really worth a read if you are (or were) an OW player.

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[–] [email protected] 74 points 1 month ago (4 children)

Next they'll drop the "2" in the name and went full circle.

[–] [email protected] 40 points 1 month ago (1 children)

Adding the 2 was the worst choice they ever made IMO

[–] [email protected] 52 points 1 month ago (1 children)

It was to disguise their excuse to add macrotransactions. "It's a new game! Not a shit patch!"

[–] [email protected] 5 points 1 month ago

macrotransactions

€10000 per loot box

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[–] [email protected] 38 points 1 month ago (1 children)

Well, they also sell weapon skins that cost as much as the entire game used to cost. So I'm sure they are just trying to do damage control while also not changing their monetization.

[–] [email protected] 6 points 1 month ago (1 children)

I don't personally mind microtransactions as long as they are cosmetic only. What I do mind is how matchmaking got terribly bad.

[–] [email protected] 18 points 1 month ago (2 children)

I don't mind it if the game was always free to play. They gotta make their money somehow if that's the case. The problem I have with Overwatch and the microtransactions is that they went free to play after they already made a fuck ton of money off of loot boxes and the fact that you used to actually have to buy the game. It's just a cash cow and gameplay (including matchmaking, like you said) has suffered considerably. Not only that but they charge as much money as entire games for skins. Games like Overwatch when it first came out.

I don't mind microtransactions in free to play games, I really don't. It's just the method they are using is just blatantly greedy and targeted for whales that will pay anything for fear of missing out.

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[–] [email protected] 30 points 1 month ago (1 children)

I stopped playing shortly after OW2 came out. They killed my favorite role (tank) by throwing one of the tanks away, making the tank role miserable to play since the team fights were always on my shoulders. Then, on top of that, they unbalanced everything even more, and had to update maps for 5v5, forever removing some of them from the game.

That was all after the slap in the face that was taking away a game I paid money for to replace it with a broken, microtransaction-ridden experience.

I might be willing to look past the microtransaction BS and play again if they bring 6v6 with some of the original, unmodified OW1 maps.

[–] [email protected] 10 points 1 month ago

The biggest issue is that IMO, even nowadays balance isn't remotely as good as it was before the change, owing to the massive imbalance on all ends the 5v5-switch introduced, and them only working through that at a glacial pace. But even more so, this is annoying because of how it essentially undermines the reason they did this.

Sure, the queue time argument still stands. Yeah. But on a balance level, "Double tanks were problematic for game balance" is a bit of a moot point in hindsight. Yeah, they were, sure. Less so than 5v5 is, it turns out.

[–] [email protected] 26 points 1 month ago (28 children)

Overwatch was so fun, the devs just kept adding and changing shit that we didn't need. OW2 is a complete distaster though, they can keep their predatory macrotransactions, just revert to the OW1 patch for everything else.

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[–] [email protected] 17 points 1 month ago (1 children)

Blizz really went downhill after they sold out.

[–] [email protected] 12 points 1 month ago (1 children)

I‘m pretty sure that the Overwatch 2 debacle started before blizzard was sold to MS

[–] [email protected] 8 points 1 month ago (2 children)
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[–] [email protected] 13 points 1 month ago (5 children)

I'm glad they're looking into 6v6, but I honestly like 5v5 better. Queue times are short, games play quick, and it's easier to keep track of what's going on. It does put a lot of pressure on the solo tank, but not so much that I don't enjoy playing tank.

I'm more interested to see where they go with some of the other queue changes they mentioned. If they can add some more flexibility than "1-2-2 only" in a way that doesn't totally break team comp, that could be a lot of fun!

[–] [email protected] 12 points 1 month ago

Personally I get why 5v5 was done, but I utterly hate it. It removes all the things that made Overwatch 1 so cool compared to other FPS to me:

  • Slow TTK as a result of two tanks in front of the team.
  • High focus on healing, as someone who enjoys playing healers in all games this was heaven to me.
  • Lower focus on personal damage contribution and aim, as syncing ults, creating trap spots and selectively bursting targets was how you got kills, not just aiming.

In total, this resulted in me and my friends easily having a game we could all enjoy on a few characters each (me on Moira, Mercy, Torbjörn, Symmetra and Bastion, for example) and talk shit while just playing the entire evening.

This whole "social" spirit was lost as they slowly pitched the balance towards faster and faster TTK, and ultimately with 5v5. It's a "competitive FPS" now, but honestly, I don't need a competitive FPS. Never did. I did however need a social fun low-stakes FPS, back when OW1 came out. And that spot is no longer filled, sadly.

[–] [email protected] 10 points 1 month ago* (last edited 1 month ago)

I completely gave up on the game after they killed the PvE / skill plans for 2 (around Lifeweaver launch), but I played quite a lot of 2 from launch and agree. I really like 5v5 and team structure wise to me the game felt in a great place with the change.

My guess is that they’re still bleeding players and looking for any shot in the arm to bring the oldheads back

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[–] [email protected] 13 points 1 month ago

This is interesting. I mean of course, I am aware of the reasons they did this massive change, and on paper they all made sense ahead of time.

They also massively degraded the game feel, and IMO were ultimately the wrong solution for the problem(s) they were facing. I understand why they did it, much like I understand why they chased the eSports-hype, but I disagree with all actions taken and their outcomes regardless.

The game had already mostly lost me by the time OW2 rolled around, and between the very intense-feeling 5v5 that was nothing like the chill chat-with-friends-while-playing-some-OW we had before and the rampant monetization, I just dropped off. I don't think this will at all make me come back to the game, but on a conceptual level I really enjoy them at least experimenting with undoing a lot of the shit they did to the game over the years, this isn't the only thing they're reverting after all.

[–] [email protected] 8 points 1 month ago

All it took was a MS buyout...

[–] [email protected] 7 points 1 month ago (1 children)
[–] [email protected] 6 points 1 month ago

i played hundred of hours of OW1, bought a OWL jersey, went to a couple live games...

Never bothered to install OW2. It was just too clearly the same game with worse monetization.

[–] [email protected] 7 points 1 month ago (2 children)

So why did they drop the team numbers from 6 to 5? Does it really make that much of a difference? Couldn't they just have both modes available (like Halo has 16v16, 32v32 and such)?

[–] [email protected] 23 points 1 month ago (1 children)

It makes a massive difference, the game was balanced with 6v6 from the get go, removing a tank completely changes how the game works.

They had problems with certain tank combinations, but instead of addressing that directly, they just removed one. A lot of changes they made just felt like justifications to calling it a 'new game'.

The devs are too proud to add a 6v6 mode along side, it's took so much pressure for them to finally 'experiment' with 6v6, they just won't admit their modes, changes etc are failures.

[–] [email protected] 9 points 1 month ago (2 children)

It also essentially undermines the whole idea of the game. "More FPS focus" and "more focus on individual gameplay" are not why I enjoyed OW1 in the first place, after all. It was the game to play with real life friends while hanging out on voice chat and relaxing after work. The mix of high-precision, low-precision, no-precision, tanking, healing, everything meant that there was something for everybody and we could all easily play together and just spend an evening talking shit and doing shit.

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[–] [email protected] 6 points 1 month ago

It's worth it to read the director's take that goes with this announcement, it's quite long but goes into great detail about the motivation and effects.

I hate the change, but I can totally understand why they did it. Much as I personally dislike it.

[–] [email protected] 7 points 1 month ago

Important to remind everyone that a LOT of your negative memories and feelings surrounding OW1 and 6v6 were due to the migraine magnets called 2cp. Literally a stand in the choke for 9 years and see who correctly uses every Q under the sun correctly first.

[–] [email protected] 6 points 1 month ago

It is way too much of a transaction first over any real substance game. This is just something to get people in the door to sell you more crap.

We don’t even have a game mode filter yet, but they will sure spend the year shoving microtransactions in your face.

[–] [email protected] 6 points 1 month ago (1 children)

Did OW1 not have PvE when it launched? I remember that being my favorite part of the first game.

[–] [email protected] 14 points 1 month ago (2 children)

Iirc it had occasional pve events but the point of ow2 according to them was to have a permanent pve mode which iirc never happened but I haven't played in a while so take my words with salt.

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