this post was submitted on 21 Aug 2024
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Game Development

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Last year for reference

And the year before that

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[–] [email protected] 62 points 2 months ago (2 children)

It's good Godot has increased, shame it's still less than Unity

[–] [email protected] 40 points 2 months ago

Give it time 43/37 split is pretty good.

[–] [email protected] -3 points 2 months ago (2 children)

I guess people don't like change they make themselves but will put up with the most bullshit changes made without their input

[–] [email protected] 20 points 2 months ago (1 children)

Also the cost of switching is not insignificant. Learning new tools, APIs and workflows takes a lot of time and effort. The way Godot works is quite different to unity or unreal. It took me some time to get comfortable enough to not instantly ragequit when trying to make a godot project.

[–] [email protected] 2 points 2 months ago

True, however game jams are often used to learn/reinforce learning for new tech, right? I question how much of it is the sunk cost of having to learn a new… well… everything.

I’d be very interested to see a breakdown by game characteristics. Genre, but particularly 2d vs 3d. I think Godot is well known for 2d, less so for 3d.

[–] [email protected] 12 points 2 months ago

More like existing materials like tutorials and assets are still more available for Unity, and Godot is still gaining steam.

[–] [email protected] 44 points 2 months ago

How great to see Godot gaining momentum

[–] [email protected] 38 points 2 months ago (1 children)

Hmm I wonder what Unity did to suddenly cede so much ground to Godot...

[–] [email protected] 9 points 2 months ago

basically, they tried pulling some shit about royalties that drove a lot of developers away. here is a link to a summary on wikipedia about the fiasco.

[–] [email protected] 33 points 2 months ago

Godot comin' for the gamedevussy. It deserves it too. I love it so much more than I did Unity.

[–] [email protected] 28 points 2 months ago

Keep going, Godot!

[–] [email protected] 24 points 2 months ago

Warms the heart and stir the soul. Thank you, greedy CEO #2352351

[–] [email protected] 19 points 2 months ago

I’m a Unity noob and even more of a noob in Godot, but the c# development experience is so much better in Godot it’s ridiculous.

I remember what was it like 6 years ago when Unity announced moving towards .net core. I can appreciate thats a large effort, but they’ve made ridiculously little progress that I can see

[–] [email protected] 15 points 2 months ago (1 children)

What moron designed this pie chart with logos only? Absolutely asinine.

[–] [email protected] 1 points 2 months ago

Most game devs already know what the logos stand for as most game devs went past the phase of choosing the game engine before jumping to whatwever engine is famous or known to most, also you can always ask if you didn't know one of the logos the community will help there's always at least one willing to answer most your questions

[–] [email protected] 15 points 2 months ago* (last edited 2 months ago) (1 children)

What's the yellow AMD logo looking one?

edit: found it, GameMaker Studio

[–] [email protected] 10 points 2 months ago (1 children)

Lol, 🌀 is so outdated, I now develop in 🎠 exclusively.

[–] [email protected] 4 points 2 months ago

Pleb it’s all about 🏹 in 2024

[–] [email protected] 14 points 2 months ago

This was my first game jam ever and I'm happy to say mine is one of the thousands of Godot games this year. The web export in 4.3 worked without any issues for me.

[–] [email protected] 13 points 2 months ago

pun intended, it is UNREAL to see how common godot is. I would assume it was like 15%

[–] [email protected] 10 points 2 months ago

That's so fucking cool. I haven't had a chance to mess with godot yet, but it sure sounds like it's become the blender of game dev

[–] [email protected] 6 points 2 months ago

Thats awesome!

[–] [email protected] 6 points 2 months ago

Wow, that’s an increase!

[–] [email protected] 3 points 2 months ago

Godot nailed it with "the engine you've been waiting for." I did some college projects in OGRE, which just narrowly beat out IrrLicht and, like, Sauerbraten. Choices were rough enough that learning all the deep magic and rolling your own remained a completely reasonable choice.

Now I'm not sure why the fuck anyone's still on Unity. Especially for a game jam - a project started last month and finished next month. (I guess you don't care about financial shenanigans if the game is free.)

This is the slow victory of open source. Why pay money to be told "no?" These companies keep inventing new ways for people to not own software. Like they don't understand the almost-as-good alternatives cost zero dollars, have no contractual obligations, invite stone-soup improvements for everyone, and stand a serious risk of becoming just as good. I don't even know what Blender's competing with, these days. It does not matter.

[–] [email protected] 2 points 2 months ago

I always knew since 2020 that Godot will come on top one day to surpass unity and since most game devs aren't rich enough to continue with unreal knew that it wouldn't grow as much, although I'm curious about the "others" as in what engines are used more than unreal?

[–] [email protected] 1 points 2 months ago

Oh, did I miss it? Was it recently?