this post was submitted on 03 Sep 2024
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[–] [email protected] 11 points 2 months ago (1 children)

This point is premature for Wukong until we see some data that this was anything more than a domestic market success. Steam data scrapers speculate that China sales are over 80%, so we might be looking at (an optimistic) 1-1.5 million sold in the US so far. Not amazing numbers for a AAA project.

The real story here is that this game's success is the clearest sign yet this vast market has been activated. I'm sure Japanese, Korean, and Western AAA publishers--especially those with a console focus--are very interested.

[–] Eyck_of_denesle 1 points 2 months ago* (last edited 2 months ago)

Yeah no. 1-1.5 million are not that low. Also you are not accounting massive Chinese sales for other aaa titles.

[–] [email protected] 3 points 2 months ago

The only Chinese game I’ve spent money on is a mystery game by an indie studio. And, in a bit of cultural irony, its premise is based on a famous Japanese franchise.

Don’t really intend to consider Chinese games much, or spend money on the F2P ones.

[–] [email protected] -4 points 2 months ago (1 children)

I'm glad to see it.

GovCo has been stuffing propaganda into Hollywood and games like CoD for most of my life.

I wanna see if China does it better. (I fully expect China to do it better)