Haven't found much time to play recently, but I beat the Deku area in Echoes of Wisdom today. This was probably my favorite area, mostly because we haven't seen Deku sprouts as a serious race since Majora's Mask. I find them a lot more interesting than the Korok, so I really hope they return in a major role again sometime.
At this point, I'm pretty sure I'm about to beat the game, so it's time to finish off all the side content. I already finished the Dream Dojo including the advanced time requirements, which wasn't that hard except for a select few challenges. Though even those wouldn't have been so bad if there was a way to just restart without quitting out entirely! That's a major oversight a game of today really can't get away with anymore.
And one more thing I've been meaning to say for weeks but always forget... how is the lock-on so bad? Why does it seem like it prioritizes my own summons over the enemies? 99.9% of the time I do NOT want to lock on to the rock I placed somewhere! I'm actually unhappy that when Tri levels up, some summons become cheaper because the last thing I want is more entities to lock on to!