this post was submitted on 16 Sep 2023
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Starfield

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/starfield
 

Just went through a Starfield experience that sort of awed me. Wanted to capture some pirate ships, I took a mission from Freestar Rangers mission terminal to destroy a "Crimson Fleet Captain." I thought it was a person, but that's the name of a ship.

Engaged the ship, battle was fairly easy, took out their engines with EM weapons and boarded the ship. I was immediately blown away by how big and full of stuff the ship was. I've got a couple class B ships, but this one was probably 5 times the size of my Aegis. There were rooms after rooms, a few big open areas, several kitchens and sitting areas, a medical bay, storerooms, weapon rooms, armor mannequins, and a medium size trek-like bridge. The ship had at least 3 levels, and had probably 10-15 pirates to fight. Got to the captain's chair and was able to sit in it because I had leveled up my pilot skill enough. The ship was mine! I did this sort of thing last week with a smaller but impressive ship, but wasn't able to sit in the chair because my pilot skill was too low, so I had to abandon it.

All the time I was fighting my way through the ship I was saying "oh my god" to myself as I saw how much bigger this ship was than the ones I was used to.

For all it's shortcomings Starfield really nailed the ships, they are very unique and even compare very favorably to ships from Space Engineers, Empyrion, and Elite Dangerous. Elite Dangerous ships might give them some design competition but you can't walk around in them IIRC.

ETA: The ship is apparently originally a Crossbow III, it's not all that huge but compared to the starter ship it's massive: https://inara.cz/starfield/ship/1984/

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[–] [email protected] 9 points 1 year ago* (last edited 1 year ago) (2 children)

If you want to build a ship with those same big rooms you can get those at the manufacturers HQ. Biggest once are 3x3. Cool stuff indeed!

Nova Galactic: ship service technician at New Homestead on Titan in Sol. Deimos: Deimos Staryard above Deimos (Moon of Mars) HopeTech: shop at Hopetown on Polvo in Valo Stround-Eklund: Stroud-Eklund Staryard above Dalvik in Narion Taiyo: shop is at Neon on Volii Alpha in Volii (Elevator in Ryujin Building)

[–] [email protected] 4 points 1 year ago (1 children)

The biggest modules I saw in Taiyo were 3x2 habs, are there actually 3x3s that I couldn't see because Im only licensed for Class A? There were other modules I could see, but not use because I didn't have the traits, but I didn't see anything bigger than 3x2 at the Taiyo HQ

[–] [email protected] 1 points 1 year ago

Stroud is where to go.

Stroud for life (or at least mid game).

[–] [email protected] 1 points 1 year ago (1 children)

Do the different manufacturers have different stats? Or is it just looks?

[–] [email protected] 6 points 1 year ago (1 children)

They have differences. Certain habs for instance come with slightly different crafting stations or other amenities depending on the brand. The info on the internet about it isn't extremely thorough yet, but there are little nuances.

[–] [email protected] 0 points 1 year ago (1 children)

I would expand that while there are technically differences between, its impact would be so small it would never matter in a Bethesda game.

[–] [email protected] 3 points 1 year ago (1 children)

For someone like me that was trying to maximize facilities in a minimum amount of ship sections I'd love for there to be more clear info out there

[–] [email protected] 0 points 1 year ago* (last edited 1 year ago) (1 children)

I’d love for there to be 1x1 workshops- maybe give up the research section.

I would also love it if they created a structural module- kinda like the equipment plate, where it can be placed on nodes without taking up a block, only it created a hatch/door/open-bulkhead;

And I really would love the ability to flip modules sideways- so they’d be 1x2 or 1x3

[–] [email protected] 1 points 1 year ago (1 children)

I assume whatever wizardry is going on with the auto placement of ladders and doors gets much more complicated if you were allowed to flip them, but I agree, it really sucks being pretty heavily led to make long ass ships because making them wide is not as natural or means using multiple smaller habs instead

[–] [email protected] 0 points 1 year ago (1 children)

it's just a path-finding algo. It takes the first solution it finds that doesn't include loops. Which, if there's more than one solution (lets say you stack 2x1's on top of each other,) it's going to be mostly random as to which solution it finds.

which is why I want a module that behaves a bit like the equipment plate. The equipment plate converts connection nodes that don't normally accept weapons to a weapons mount, it doesn't take up any space like other modules would. Such a module could be used to tell the game to slap in whatever kind of door or hatch goes on that connection; including the ability to specify an open passage or what kind of door.

Such a change would allow us to create pathing options that actually make sense to us as individuals rather than the veritable maze it takes to get through now.

[–] [email protected] 1 points 1 year ago

I'd really prefer being able to load into your ship interior during construction and marking ladder or door points that way, but having the ability to do it from the exterior view would be handy too. I'd assume the ability to move facilities within a hab would also be extremely useful so you didn't have to choose between losing a workbench or putting a door where you want it.

It's just difficult to imagine what it's like walking through your ship and just how far it feels to walk certain distances.

[–] [email protected] 4 points 1 year ago

interesting, gonna have to level that skill soon!

[–] [email protected] 1 points 1 year ago (1 children)

i just did this bounty last night, and now i feel bad. i just blew them away and flew off. just another mission. but the way you explained their ship, the detail, i almost feel bad that such a place i wasted without even looking at. like Tarkin destroying Alderan, just a big ball of rock and gas, but full of life and detail he didnt know or care about. maybe getting a bit too deep here but this is exactly why i love this game

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

I know what you mean, I board a lot of pirate ships and think it's such a waste that all this technology is used to rob and kill. Many of them would be very cosy places to live. I now have my full 10 ships (I think that's the max), most painted in Rebel Alliance white and red livery. Most were captured, I bought 1 and 2 were obtained through storyline.

But the dilemma of destroying a random pirate ship is nothing compared to the decisions you have to make in some of the missions later on.