5too

joined 1 year ago
[–] [email protected] 1 points 5 hours ago

The older one just had a dental appointment today, and was uncomfortable with some of the procedures. My wife talked him through things along with the hygenist, and for a few things she took a different approach he was more comfortable with.

With vaccine reluctance, we generally go straight to bribes. We treat ourselves after doing something like that anyway, so why not them?

So far, we haven't had any issues yet!

[–] [email protected] 2 points 1 day ago

Beam them into a cargo hold, with gravity disabled

[–] [email protected] 4 points 1 day ago
[–] [email protected] 26 points 2 days ago* (last edited 2 days ago) (2 children)

We've been doing this with our kids; and when they say "no" and someone doesn't stop, you better believe they say something about it!

Similarly, we've been getting consent before the doctor checks any underwear space. No pushback from any doctors or nurses for that either.

[–] [email protected] 12 points 2 days ago (6 children)

As they burned, it hurt because

[–] [email protected] 4 points 3 days ago

...it didn't occur to them to even start learning Russian before they went?!

[–] [email protected] 2 points 6 days ago

so many fuckin Worfs

...so it's a party van!

[–] [email protected] 12 points 1 week ago

I've been trying to avoid soap labelled antibacterial for this reason, and it's tricky to even find any that's not labelled antibacterial.

Been wondering if they don't just slap the label on any soap, because it could be considered antibacterial by its nature. Apparently not?

[–] [email protected] 1 points 1 week ago

That's a lot better than what I thought he'd be lining up...

[–] [email protected] 12 points 2 weeks ago

My players ran across some Imperial guardsmen killing off skeletons, only for the orcs accompanying them to protest that they were destroying "registered cultural artifacts!" The orcs didn't have much, and they would leave their bones to their children to help them eke out a meager existence.

[–] [email protected] 3 points 2 weeks ago

As another perspective - it took me a moment or two to work out what was happening in the second picture, but then the whole tableau made sense to me!

[–] [email protected] 10 points 2 weeks ago

But you don't have to get that across in every discussion of her, either - that moves from discussing his vendetta over to defining her by it.

 

Hello! I'm looking for a way to copy a set of rollable tables from one system to another. Specifically, I'd like to grab a bunch of the oracles from the "Ironsworn & Starforged" system over to a GURPS game I'm running; to help with generating content on the fly.

The rollable tables I'm looking at are pretty basic, but extensive - the ones I'm after are mostly roll a d100 for a textual result. I'm able to go through and individually import the table (from a compendium), export it to my file system, switch game systems, and import it there without issue; but I'm looking at a few dozen or more tables that I want to do this with! I'm hoping there's an easier way. They're all nicely bundled in a compendium; but I suspect that's part of the issue - is there a way to move a compendium from one system to another? Or another way to move rollable tables en masse?

 

How much do you allow mages to pump up their missile spells when using the default GURPS magic-as-skills system? Particularly with casting level 15+ (enough to get a discount) and a few levels of Magery? The GURPS FAQ 4.3.3 here mentions that the total cost of the full charging time is discounted once - so at casting level 15 you can charge a 1 die fireball for 1 second for free, but you cannot cast a free 3 dice fireball by spending 3 seconds charging it - that would instead cost 2 energy points.

But what about the upper end? GURPS Basic Set page 240 says you can “invest one or more points of energy in the spell, to a maximum number of energy points equal to your Magery level”. Suppose a PC with Fireball-15 and Magery 2 spends 1 second creating a 2 dice fireball. This has cost them 1 energy point. Does this mean they could instead spent 1 second investing 2 energy points (their maximum Magery) into a 3 dice (discounted price) fireball? I saw this idea posted on the GURPS wiki here, but I haven’t found anything discussing this idea elsewhere.

Peter V. Dell'Orto has mentioned that even allowing the discount to apply to each charging turn hasn't wrecked his game, so I'm not worried about the balance component of 1-2 extra dice of damage; I'm just curious what other GMs would permit at their table.

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