Oh this takes me back. We used to play everyday before school. Its a classic
Adhriva
Welcome to the world of having studied film and other narrative-driven art forms....only, without having the media literacy and technical knowledge to make the tradeoff worthwhile. At best, it sounds like false knowledge based on elements, such as surface trope patterns. On the one hand, I kinda feel for them because it's a legit industry hazard....on the other, they brought it on themselves.
Of the ones presented, 2.... But I think having the high saturation around the man/center of the piece and lower on the phoenix (so man and background 2, phoenix closer to how you have it in 1) will help most of these in general. The natural value of a hue will have the most saturation, but the closer you get to white and black the more saturation of a hue will be condensed as indistinguishable—so to blow out the pheonix, go with more desaturated lights instead of super-saturated color.
Looking good.
No DEI in games is how you get unmodded Rome 2. I ain’t going back to that!
;)
In addition to what others have said, liability is also a factor. If you don't work out, it's because you somehow lied about being able to do the job and not that their training was inadequate or that they failed to prepare/equip you. Additionally, less training is required theoretically, which means less cost on the investment of a new employee. Less risk overall for presumably better results.
Lack of experience also means they have deniability not to hire someone. I've had interviews go south immediately when the interviewer realized I was LGBTQ+ (stealth fail), but their stated reason was that I didn't have enough experience with MacOS. I've done volunteer work in my field for the UN using MacOS, but alas, I was "too inexperienced". The higher the requirements, the safer those sorts of dismissals are for them to make.
But then they couldn’t blame the humanitarian crisis on Yemen rebels when it fails to materialize.
It would have been nice if they had kept the axii in the same order between the charts
It's a fun ride, for sure. I would love to see slower pacing like many others, but then again, a lot of the world exploration has been handed over to its sister show so I'm not sure how much slower pace they can actually do. Helluva Boss still has more of my heart due to its wonderful cast of characters (My SO and I even did our own sort of 'his-and-hers' Moxxie and Millie t-shirts), but the character cast of Hazbin is growing on me pretty quickly.
Isn't this the plot of A CHRISTMAS CAROL?
It's not weird at all. In fact, I'd argue it is very healthy.
Stories are our way of transferring human experience from one to another. Our brains intentionally blur fiction and reality to facilitate this transfer regularly. While not a positive example, you can see it in action when fictional representations of, say, trans people are only informed by the media consumed due to the lack of other experiences to draw on. Once an experience/story is no longer relevant or helpful, we forget it. When you read a forgettable story, that's exactly what happened.
To categorize them in the way of the Ancient Greeks, Tragedies are cautionary tales, and Dramas are explorative/navigational—meaning they primarily help us navigate the comprehensive options of situations.
Looking at the stories themselves, we can see their structure parallels that of proper arguments.
One-act stories are a thesis—they answer a single question Three-act stories are a thesis, countered by an antithesis, and then the synthesis/conclusion. Five-act stories are more based on Marxist thought—a thesis that examines the contrast, contradiction, and possibly the negation of the negative before forming its synthesis.
Long story short, what is a story beat but elaborate dressing for points A, B, and C, leading us to the next logical point and its reasoning? It's an illusion and allegory of crashing emotions, symbols, and situations for our subconscious to process the same way it does all our experiences. Memory itself is a story we are retelling ourselves.
And that's underlying all stories that at least have some structure holding them up. Of course, it's going to affect you. And it should.
I've taken a morbid interest in watching the drama of the Kaldorei/Night Elves story unfold and the drama erupting from it. For some in the Imperial core, it's the first thought they've ever given thought to the complications and effects of colonization and genocide on a people. Is it anywhere near enough? Oh, hell no. But the capitalists' need to sell [edgy] stories at least is breaking the veneer of silence civility of not talking about hard issues. And they'll keep having to push that line to make money. And as they do, more voices that generally get glossed over will slip through in the trend-chasing. And now and again, we might get a comrade's allegorical voice (see some of the classics like A CHRISTMAS STORY). Contradictions exist in storytelling, too, and it plays out the same way as it does in other areas. It will affect you like everyone else because you are digesting it like everyone else. We communists, arguably more so because we can see most of it as the junk food it is—and trying to enjoy the odd bit of nutrients that slip through capitalism/liberalism's processing. But these imagined yet shared common experiences are also what will provide us with the common ground needed to reach others here and there.
If garlic is such a threat to the American people, then why isn’t garlic (and other alliums) allergies covered by any overly priced health insurance plan I’ve seen?
"We lost the war politically but not casualties." How to tell people you've never read Clausewitz.