AdrianTheFrog

joined 1 year ago
[–] [email protected] 4 points 4 days ago* (last edited 4 days ago) (1 children)

Archinstall is super easy. Just copy a few commands from the wiki to join a wifi network and then it will take everything from there.

[–] [email protected] 1 points 1 week ago (2 children)
[–] [email protected] 1 points 1 week ago

quick test, with that prompt and flux schnell gguf 4 bit again:

  • pentagon: 1
  • hexagon: 9
  • heptagon: 2
  • octagon: 7
  • decagon: 1

it seems a lot stupider than pro lol

[–] [email protected] 13 points 1 week ago (2 children)

I thought this couldn't be true, so using one of the newer models (4bit flux) I told it to make a 5 sided star, and then put lines around the outside

lol this is very weird, did they forbid it from looking at pentagons in the training data or something? it can't do The Pentagon either, it gives it 8-12 sides instead

[–] [email protected] 14 points 2 weeks ago

If firefox becomes worse or starts lagging behind more, I'll stop using it. It doesn't seem all that useful to attempt to predict 5 years into the future Firefox's state and therefore decide to switch away now.

[–] [email protected] 1 points 2 weeks ago

All browsers are either based on KHTML or Netscape. There's no alternative.

You see that's a sort of weird way of looking at it?

[–] [email protected] 5 points 2 weeks ago (1 children)

That crypto one isn't even a project, just that they used some service to handle crypto donations for them. It is weird though that they think they can just walk into a successful space without offering anything new and still expect to get users.

[–] [email protected] 10 points 2 weeks ago (2 children)

It makes it stand out from the others in the genre. I don't think it would be a good addition, maybe it would be fine in a sequel or something, although from what I've heard the studio has fallen apart since then. But adding a simple combat system when it isn't the focus would probably just make the game feel indecisive and half-baked.

[–] [email protected] 6 points 2 weeks ago

I would say as a general rule its fine when you aren't talking about people, ex: female body armor, female frog, etc

[–] [email protected] 6 points 2 weeks ago

If true, it could indicate some sort of mental decline, basic hygiene around coworkers is expected when you're competing in one of the largest popularity contests in the world.

[–] [email protected] 1 points 2 weeks ago

We have one like that with illuminated buttons, probably from around 2015, but it only stays on for 30 seconds or so

[–] [email protected] 4 points 3 weeks ago

I thought it was really funny how Trump was nodding along as Harris said this

36
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 

I've often seen this sort of thing in videos advertising GI in minecraft shaders, and tried it out in blender.

 

This is at JFK, does anyone know what they are used for? There wasn’t an obvious time when it was taking a picture.

206
Rule (lemmy.world)
 
 

Prompt: A cyberpunk scifi painting of a floating city in the air above the sea

It uses a new, fancier, 18GB text encoder (t5) to follow the prompt much more closely. It isn't perfect, but its much better than SDXL in my opinion. It does seem to be a bit worse at photorealistic subjects and has a tendency to create 1-pixel vertical lines.

Some other images:

impressionist, a woman sits in the middle of a crowded cyberpunk street, people bustling around, orange and blue glowing signs, warm atmosphere

a bright cinematic photo of a solarpunk city at midday, skyscrapers, steel, glass, vines and fields of vivid tropical plants

 

I get around 1 image every quarter of a second on my 3060. The quality isn't up to par with regular SDXL (not even close) but it follows prompts well and is extremely fast. Here are some of the best images in this batch:

Prompt: "impressionist oil painting, watercolor, a crying old southern man eats cheese at sunset in front of a futuristic dystopian cyberpunk city"

 

 

Material: 3D model: Original image:

 
 
 

Runs at around 300 FPS on my RTX 3060, WITH realtime global illumination enabled (sdfgi). Sadly still not fast enough for the scene to be playable in VR on my hardware - at least not at native resolution.

Some additional screenshots:

I'm pretty new to Godot, and the tower is a model I made for a different project. This is an updated version of the scene I posted here a couple of months ago. I'm posting this to show that you can achieve some pretty nice graphical fidelity in Godot - and you don't need to be a professional artist or have tons of Godot expertise to do it.

 

It uses baked ambient occlusion and has 20,070 triangles, 10,576 vertices, 8,752 faces, and is 45mb in total, including textures. It uses 2 4k sprite sheets for the eye to run in Unity without using the Video Player component.

 

I'm using SDFGI and TAA for this scene, the one strange thing I've noticed is that rough metallic surfaces like that sphere can look odd, most of it is rough but there are some sharp lines, not realistic behavior for a surface like that. You can see the reflection of the sun is blurred, most of the scene is blurred, but you still get some sharp lines for some reason. This only seems to happen with roughness values between 0.1 and 0.2, a roughness value of 0 looks fine. I'm getting 210-220 FPS in this scene on a 3060 at 1080p.

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