AernaLingus

joined 2 years ago
 

Was wondering about how Pikmin 2's procedural music works and came across this beautifully crafted video explaining the whole intricate system.

This channel seems like a treasure trove--if you just wanna jam, check out this sick Driftveil City arrangement for starters

[–] [email protected] 10 points 2 hours ago (1 children)

I dunno if you've watched that docuseries about Dan Schneider's tenure at Nickelodeon, but it details exactly that doomer

[–] [email protected] 2 points 7 hours ago (1 children)
[–] [email protected] 8 points 7 hours ago

"The difference between the length of a football and a football field" gets us in the ballpark, but it understates it by about a factor of 3; a football is ~1 foot, and a football field is 300 feet (360 with the endzones).

[–] [email protected] 6 points 9 hours ago (1 children)

I just use a fuck-off massive case

[–] [email protected] 7 points 9 hours ago

I have no idea what this is but I will check it out mario-thumbs-up

[–] [email protected] 28 points 9 hours ago (1 children)

I know someone who was pulling in easily $500K/year and still didn't understand marginal tax rates...boggles the mind

[–] [email protected] 5 points 9 hours ago

Only thing of note lately is the anime-original Hoshiai no Sora (Stars Align). Feels like an absolute unicorn of an anime and I'm really enjoying it--unfortunate that it never got a second season. Still got four episodes to go so I don't know if it'll shit the bed or something, but I'm honestly not too fussed about endings and it's absolutely been worth the price of admission already.

[–] [email protected] 15 points 22 hours ago

Soggy biscuit (patriotic)

[–] [email protected] 45 points 1 day ago (1 children)

Just to be clear, since it's easy to miss the colon: this is a plea for Mexican workers to act in solidarity, not an article reporting on workers actually doing that

[–] [email protected] 5 points 1 day ago

Damn this person is cool as hell

 

Really cool work from Aaron Collins (a.k.a. The Mask Nerd) and his team. They're also working on an open source condensation particle counter which can be used for quantitative fit testing (among other things).

If anyone wants to learn more about the nitty-gritty of the respirator prototyping process, there's a longer video in the description, and the projects are all available on OpenAeros' GitLab, where the hardware is licensed under CERN OHL-S v2, software under GPLv3+, and documentation under CC BY-SA 4.0.

They mention that in particular they're looking for artists/designers/industrial engineers to help with the aesthetics of the mask, so if that interests anyone you can reach out to them using the email in the description (or if you know someone who might fit the bill, share this video with them).

 

There were a few posts showing interest already

https://hexbear.net/post/2909543
https://hexbear.net/post/2955745

so I figured I'd let people know! Idk if there are any scanlations in the works (let alone an official English localization), but if you're decent at Japanese I'd say the first chapter is pretty accessible. My kanji knowledge is pretty terrible but I was able to muscle through with only looking up a few key words and just relying on context for the rest. This is just a setup chapter, so there's not much to go on:

brief summaryIt introduces you to the setting and the main character, teaches you a bit about how ordinary Russians benefitted from communism, tells you about the MCs hopes and dreams, and then has everything come crashing down after Nazis roll into the village accusing them of harboring partisans and start summarily executing people.

 

The art is great, IMO--to be expected of the mangaka of Our Dreams at Dusk (highly recommended if you haven't read it already, and a short read at only four volumes!). Also there was a neat touch which I haven't personally seen before: when German is being spoken, it's still written in Japanese but typeset in the typical Western horizontal style which makes it clearly stand out without requiring any annotations. Look forward to seeing where it goes, and I hope it'll get an official localization to maximize its exposure to Western audiences! Also from a raw reading perspective, it's nice to get in on the ground floor since it can feel really daunting to have 100 chapters ahead of you when reading is somewhat slow and effortful.

15
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 

Love how the rhythmic hitch caused by the "missing beat" makes the bass groove so hard

Oh yeah, post your favorite 7/4 tunes! I went for the low-hanging fruit, but I'd love to hear some others, especially ones with different beat groupings (e.g. 2 + 3 + 2 instead of the 2 + 2 + 3 used in "Money")

 

This song is somehow simultaneously paint-by-numbers generic anisong #136 and a total banger. Been jamming to it ever since the anime started airing and the full versions just dropped today to coincide with the final episode of the anime!

Honestly, paint-by-numbers is a little harsh; I think it sounds like that at first blush since it doesn't do anything particularly innovative—Cry Baby, it's not (there are English subs!)—but it's well-written and blends a lot of typical J-pop tropes in just the right way such that the whole is greater than the sum of its parts. I love that they did a bunch of different versions--the piano one really allows you to appreciate the voice leading, while the acoustic guitar one emphasizes the rhythmic elements. Maybe it's just because it executes something really well that I'm a sucker for: taking the same melody and recontextualizing it by changing the underlying harmony (the first melodic motif in the chorus is repeated three times, and each time it gets different chord changes!). And the hook is such an earworm:

♫ MAGICAL LOVE, BE WITH YOU! ♪

 

Ever since I got introduced to the joys of Minesweeper by Girl_DM_ I've been having a lot of fun playing it as a little timewaster. I'm specifically playing the version from Simon Tatham's lovely Portable Puzzle Collection (more specifically the Android port via F-Droid) which unlike the original Minesweeper does NOT require guessing. Most of the time, I'm well-versed enough in patterns and testing candidate solutions that I'm able to clear a 16x16 board with 99 mines in about 3-5 minutes. But on a fairly regular basis I'll run into situations where I get stuck and it seems like I'd either have to calculate an inordinate amount of possible solutions or just make a random guess, neither of which are appealing. Here's one such example:

with annotations

without annotations

There's probably some cool Minesweeper shorthand I could use to describe the constraints, but what I tried to show with my annotations is how I understand that, for each of the annotated squares, there is a mutually-exclusive binary choice (or in the case of the 3, two choices) for where a mine could be located. Unfortunately, as far as I can tell, while the choices are internally mutually exclusive, it doesn't seem like there's any permutation of those choices that is invalid so I can't eliminate any possibilities. My usual strategy is to fix one choice and see if it results in a contradiction. For instance, if the other mine for the 2 is the upper choice, we can clear the lower square. That means the lower square for the 1 must be a mine, and this still leaves either of the two bottom choices as valid for the 3 (so this is a possible configuration based on these constraints).

The only remaining sections have a lot of freedom which makes them daunting to analyze. Of the remaining unanalyzed squares, from top to bottom they have 2, 2, and 3 mines remaining, respectively, which is quite a lot of options to fully check, and I can only eliminate a few heuristically (e.g. the top 3 must have at least one mine in either the east or southeast space, since otherwise the 4 to the south can't be fulfilled; the 4 must not have the remaining mines all in the east column because otherwise the 2 and 1 can't be fulfilled). I'm sure if I went through them methodically I would eventually arrive at an answer, but that's pretty tedious, so I usually just give up and generate a new board in this kind of situation.

TL;DR: am I missing some neat heuristic(s) that will allow me to either slash the possible solutions to a more manageable number or eliminate individual solutions very quickly, or is this kind of difficult spot just an inevitable outcome for some boards?

 

I like all of Scootertrix's videos, but I found this one to be particularly delightful

 

The submission link is a MIDI rendering of the two passages to the best of my recollection; if it is the same piece, the two sections don't actually run into each other like this, but I only transcribed what I could remember without speculating too much. The first part I'm quite confident about--might even be the correct key. The second part is more tenuous (hard to hear it clearly in my mind's ear because it's lower in pitch and the intervals are larger compared to the little chromatic enclosure of the first part) but I think I captured the contours of it.

I heard these passages in a video at some point but I can't for the life of me remember the piece or composer (I'm not well-versed in classical/romantic music) and looking for "famous piano octave runs" or similar didn't bear fruit. Any help would be greatly appreciated!

 

Uhhh let me play Nier

view more: next ›