Elroy_Berdahl

joined 1 year ago
[–] [email protected] 2 points 1 year ago

There's also a skill tree/trait that allows you to kind control alien creatures/animals iirc

[–] [email protected] 3 points 1 year ago (2 children)

This is my thinking too. On a planet? Medium-long range. In a building or on a ship? SMG, pistols, shotguns. But, if it feels more fun to use a certain weapon regardless of the environment then I'll just do what seems the most entertaining.

Also we're forgetting about the space magic stuff that was shown in the Direct. Maybe a build for throwing people into the air and the picking them off like a duck shoot?

[–] [email protected] 3 points 1 year ago

Fine from feddit.uk :)

[–] [email protected] 2 points 1 year ago

Probably more Last of Us, Uncharted, God of War, etc.

[–] [email protected] 0 points 1 year ago (1 children)

That's just one from this thread. In other news threads the top two comments were people saying "good riddance" or something similar. I'd screenshot those for you as well but I now can't find the threads in my feed because the feed updated and they got pushed down to god knows where.

[–] [email protected] 5 points 1 year ago (5 children)

I agree, a lot of people in threads in the fediverse are taking way too much pleasure in 5 people dying. I get not being a fan of billionaires - no one should be - but not everyone aboard was a billionaire, and even if they were it's just so incredibly callous to take joy in people dying in an accident. Have a base level of empathy for crying out loud.

Part of the reason I loved moving to Lemmy from reddit was getting away from reddit's toxicity, I hope we don't bring it with us.

[–] [email protected] 1 points 1 year ago

Yeah after seeing that interview he said they helped with gunplay for F4, but for Starfield they actually helped with graphics

[–] [email protected] 1 points 1 year ago

Well, yeah, that's probably going to be my second playthrough haha

[–] [email protected] 1 points 1 year ago

Likely, yeah. It does seem like they're basically doing things they've done before but up to 11, so maybe they'll only have a pre-existing list but it'll be even more comprehensive than in F4.

[–] [email protected] 3 points 1 year ago (2 children)

I pretty much always have a default style for my characters in RPGs (at least for the first run), and it usually revolves around being able to talk my way out of situations where I can, so I will beeline towards the persusasion traits ASAP.

The idea of being a smart-mouthed space smuggler that can also fight their way out of trouble is just so appealing to me. And yes, I know I've just created Han Solo.

[–] [email protected] 6 points 1 year ago (4 children)

There were a few things in the Direct that really got me hyped, but to name a few:

  • The gunplay looked like it has taken huge strides since the first gameplay reveal (I read somewhere that they had help with this from the iD developers)
  • When they showed VASCO saying the player's name I was excited, although they didn't go into this too much to say how it would work or if it's going to be a pre-existing list of names. I don't have a very common surname so if it's some text-to-speech kind of thing, I might stand a chance and that'd be sick
  • Although I usually spend way too much time in character creators, I'm not usually the type of person that spends ages customising vehicles or items in games, but the ship customisation really took me by surprise. I just kind of assumed there'd be a starting ship and you might be able to buy other pre-existing ships in the game, not that it'd be so granular/modular with so many options
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