The "problem" is that android doesn't just encrypt data; it uses full disk encryption. That means, only things absolutely necessary are accessable before the password is entered. This absolutly necessary stuff does (to my knowledge) not include any diagnostics tools a technician would need to verify the existence of a problem or wether it has been solved. The new mode would probably just be a way to get more of the system decrypted so the technician can do their job.
YumYum_the_Great
This is browser dependent, e.g. Samsung Internet adds them to the app drawer. Supposedly Chrome should also do that but never did for me.
This thing is half the price of a Steam Deck. More than half of a Steam Deck on sale. On which I can use PS Remote Play through Chiaki and have a full Linux handheld in addition. Even owning and really liking my PS5 I really cannot see the value of this device.
My submission is based on the two Voyagers I thought of first. Both of which were and are exploring uncharted space.
The Lemmy is modified to resemble the Voyager space probe which was send out into space as a greeting to the universe. The background is inspired by the warp animation from Star Trek where the other Voyager flew trough space on an unlikely journey makeing friends along the way.
This is obviously correct und I do really like that it is open source. Currently using FSR on an old Nvidia card under Linux myself. But my concern here ist that AMD is setting a bad example. It seems like AMD is only supporting the devs if they in turn don't use Nvidias technology. For an example look at Jedi Survivor which is AMD supported and has no DLSS support even though it's running unreal engine which has a plugin for that. On the other side there are quite a few Nvidia supported games that also support FSR. Now my fear is that Nvidia will look at what AMD is doing and go like "let's do that too"
Even though DLSS probably won't be Starfields biggest problem I see this being the start of some real trouble for the gaming industry. So far if one of the technology firms supported a game they improved it on their platform (or at least tried) but now AMD seems to want contractually to keep features from gamers on other platforms. If this trend continues we could end up with games that only properly work on one manufacturer...
Thanks for the correction!