the xcover is a great phone. not the fastest or with the best camera, but the other features make it fantastic. it's also pseudo-ruggedized, I carry it without a case and it's held up great to a few typical drops and such
aesopjah
this is the biggest disappointment to me. the game wasn't good enough to justify all the crazy star wars mods that could have been. even lightsabers and speeders won't make this into a good game unfortunately
yeah, but you can carry it with you at all times if your phone takes an SD card.
although, can they use one that large, or is there some restriction?
defund the buying of crazy gear and fund the training of officers. good training, not fantasy camp rambo that some go through
120 yards. a difficult shot still tho with the hardware
honestly, even then it's not really worth the time IMO
it would hilarious if they don't even switch bodies in the sequel. Just them going about their friday...
Dominator is the business
The skill-shot way is to dodge and then wait for his little stop animation. If you hit him in the back of the leg it'll do a temporary armor crack and then a second shot on that same leg within a few sec will kill it. you'll notice a little flame on his leg that indicates you've hit the first shot correctly.
But the other suggested ways are easier to time, especially if there's a lot of Chaos going on
as a side mission maybe, but only if they speed the raising up by a good 20%.
anyone remember in the black and white 2 lion head logo screen how you could move the logo around and fuck up the filling of it with the little beads?
I enjoyed both. my gaming group definitely preferred Empyrion though. especially with the Reforged Eden mod.
I enjoyed building things in space engineers more due to the mechanical aspects. and the fact that you could program and automate things. I enjoyed the hell out of making a giant drill. and the vehicles you can build can do really cool things, check out the steam workshop for cool examples.
on the other hand, in Empyrion you actually get to use the vehicles. and they felt more like my own personalized ship. plus going from picking plants on the surface to launching into space is a great starting game loop. and then once in space you can do mining more easily than space engineers or just take out and scrap opposing ships. or trade is viable.
it can be challenging to get the initial materials required. it can also be unforgiving if you pick a fight above your pay grade, so make sure to save (and prioritize a shield). the building is not as complex, but that actually works for it. my buddy builds some mighty cool ships. I tended to get a cool ship from the workshop and then heavily modify it to make it my own, which is a fun feature.