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joined 10 months ago
[–] [email protected] 13 points 2 days ago

He's not wrong; making nicely styled anything in UI is a PITA.

with a simple menu like in Nier Automata

If you go and break down all the little things it does, it's actually not that simple. It's not quite as in-your-face as P5's menus were, but there's a bunch of little transition effects -- things like the triangle dissolve when opening it and a particular typewriter text effect that types out characters with deliberately wrong letters before correcting itself. Areas changing color like progress bars -- which can be interrupted and which reverse themselves nicely if the user changes tabs so that you get a transition effect without delaying the user much. An overall styling that's reminiscent of old LCD screens -- which needs to work cohesively with the rest of the game design. Subtle changes to the music when the menu is open. Special animation sequences (e.g. in ending E). Etc, etc. Individually none of them is all that hard, but putting it all together was probably still a PITA for whoever wrote it.

[–] [email protected] 2 points 6 days ago

The alt text made it to the default Lemmy interface on reddthat (it shows up as a tooltip if I mouse over the thumbnail), but doesn't make it through to the "old" (mlmym) interface. (That might be a limitation of mlmym though.)

[–] [email protected] 2 points 1 week ago (1 children)

Best way to fix that is to join in and post something!

Otome isn't my personal interest (my sexuality goes the other way), so I don't have much to say myself, but I've seen Elevator7009 trying to build a community first on kbin.social (before that site died) and then on kbin.run (before it died) and now there and I'd like to see her efforts succeed.

If you're not interested, feel free to ignore it, but if you'd like a place on Lemmy for discussion, there are at least a few people there who've been trying their damnedest to get something going.

[–] [email protected] 24 points 1 week ago

I know; they should not be allowed to do that.

[–] [email protected] 51 points 1 week ago (2 children)

Mozilla's non-profit status needs to be revoked.

[–] [email protected] 1 points 1 week ago (3 children)

I'm a huge fan of otome visual novels, but I don't think it's something that many here would appreciate lol

FYI: [email protected]

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago)

Definitely! I usually name my files starting with YYYY_MM_DD (which makes it easy to sort by the date I started making the file), a number for which entry it was on that day (1,2,3,4... plus sometimes a letter too if I want to keep multiple drafts), and a few words if I have other details I want to remember. e.g. "transcribe_song_by_artist" or things like "cont_YYYY_MM_DD-entry" when I continue working on a piece from a long time I ago. Sometimes I add a title after that too if I wanted to give the piece one.

[–] [email protected] 4 points 1 week ago

I set up a couple profiles with different colored backgrounds so that I can easily visually distinguish terminal windows when I have several open at once. For example, I usually switch the profile to one with a red background when I ssh into a server to help avoid confusion about which system I'm running commands on. I also cranked up the font size a bit in all profiles to make it easier for me to read.

[–] [email protected] 18 points 1 week ago (2 children)

Deliberately copy snippets of a work you're interested in as a study -- e.g. transcribe it -- and experiment with elements you find interesting (rhythm, chords, synths, effects, whatever) in small test pieces to make sure you understand what's going on. Let the ideas stew for a while and then much later try to use the techniques you learned in a real piece.

That's what I do anyway.

[–] [email protected] 5 points 1 week ago (1 children)

GoG homepage > (your name [drop down menu] when logged in) > "Games" > Click on any game in your collection > Download offline backup game installers

You can download installers for whatever systems the game supports -- usually that's just a Windows .EXE installer (+ several .bin files if the game is large). For games intended to run on Linux w/o WINE, you can select "Linux" from a drop down where it says system and it will give you an .sh file.

[–] [email protected] 7 points 1 week ago* (last edited 1 week ago)

If you want to improve significantly, go read someone else's code and modify it. Try to fix a bug in a program you use, add a feature you want that doesn't exist already, or even just do something simple for the sake of proving to yourself that you can do it -- like compiling it from source and figuring out how to change some small snippet of text in a message box. Even if you don't succeed, if you put in a serious effort attempting it, you will almost certainly learn a lot from trying.

Edit: changed wording to try to be clearer

[–] [email protected] 2 points 1 week ago

Glad I could help you make progress -- I hope you can get it all the way working now. Good luck!

 

Has anyone else been getting long page load times (like ~10 or more seconds) frequently but intermittently over the last couple days?

 

mlmym (the "old" interface) was updated on GitHub recently with changes that should fix the broken orangered notification envelope and the user profile sort order issues.

@ticoombs -- when you have a chance, could you please look into updating mlmym on reddthat? Thank you!

44
anime_irl (reddthat.com)
 

Silver Spoon

 
 
 
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