keepcarrot

joined 3 years ago
[–] [email protected] 5 points 2 days ago

Was there like... A specific date when every right wing nerd got a beard?

[–] [email protected] 2 points 2 days ago

No, I think my wages have been garnished an amount though

[–] [email protected] 1 points 2 days ago

At some stage, but either they burned through them, they never arrived, or didn't do very much. Whatever else is going on, people aren't talking about big missiles as regularly

[–] [email protected] 2 points 3 days ago (2 children)

Yeah, "cruise" in cruise missile refers to flying like a plane, which modern ones tend to fly low to evade RADAR. Typically cruise missiles are much much slower than ballistic missiles, but everyone is throwing money at hypersonic descent cruise missiles (basically, the last dozen miles the missile accelerates and jinks to make it hard for defenders to shoot down). Anti-ship missiles I think are just cruise missiles that can track a target (traditionally, buildings and ammo dumps don't move to evade fire)

(also, idk why I wound up being the missile nerd in the war nerd thread. I think people have lost interest in it since the first year of the Ukraine war as Ukraine has run out of missiles to shoot with or shoot down with)

[–] [email protected] 3 points 3 days ago

Who owns the trademark for zombies that means you have to use walkers, chatterers, whatever

[–] [email protected] 2 points 3 days ago (4 children)

Are antiship missiles substantially different to cruise missiles? I think most are a type of cruise missile with the ability to make targeting adjustments on the way in

[–] [email protected] 10 points 3 days ago (2 children)

The thing I'm imagining looks like a big radar gun that just kinda floods the appropriate channels in a beam (depends on drone), but it would still require someone to spot the drone and someone to aim the jammer (and calibrate it to 4G or wifi or whatever), so lots to go wrong in the time it takes for a drone to cross from unrestricted to restricted airspace. And if the drone has a directional antenna (less likely the smaller the drone, but for a purpose built assassin drone, could be) it would be a lot less effective.

But I'm still not sure if its a real thing. It does sound like something cops would buy should it exist tho

[–] [email protected] 12 points 3 days ago (4 children)

Maybe those little directional ones?

Wait, is that a thing? Am I just imagining stuff?

[–] [email protected] 20 points 3 days ago (1 children)

"Wow, it would be dope to be able to shoot my neighbours with slightly too long grass!" - Least unhinged HOA guy watching The Purge

[–] [email protected] 5 points 3 days ago

I guess they're similar to Australian "large vegetable/produce" monuments, but from a different time.

[–] [email protected] 24 points 3 days ago

My first thought (Israel can try, but the US is holding the keys)

[–] [email protected] 11 points 3 days ago

Southpark trying to bring it back

 

Was around a guy who literally never said anything that wasn't making fun of someone, complaining about someone, or direct work stuff (we were pulling up star pickets). Just kinda toxic to be around. He seemed to enjoy himself though.

 
 

Inasmuch as I disagree with XR, I disagree with this meme more.

 

I saw a conversation here where someone thought homophobia wasn't that bad in the 90s.

I had someone else say they didn't remember any anti-Japanese racism in Australia in the 90s. I being on the receiving end of it would remember it pretty strongly, but to forget it entirely?

Just really poor memory

(History? I guess this is history subbear. Given how much people seem to misinterpret events happening now, what does that say about writing of events at the tim?)

 

idk where to put this. Want to type.

So periodically there comes a discussion about whether nationalism is good or bad or a tool that can be used, and certainly we can see a difference between, say, the white nationalism present in the USA or Germany, or the nationalism present in, um, Palestine, as a means of thought and motivating people to political action.

I think part of the problem is Nationalism isn't clearly defined. Partly deliberately so; many national myths refer to their past as an eternal metaphysical history. Germany (well, Deutsch Volkishness) has always existed, at least to prior to when anything relevant mattered. But also Nationalism evolved from forced categorisation of what were very fluid social relations between rural communities and cities. And really, that's what I want to focus on.

Nationalism evolved from these relations, but then spread outside of that context (to where rural feudal relations to cities wasn't the defining factor of power). And compared to aristocratic relations, nations have a lot more power. Just to head out some definitions:

Aristocracy: The aristocracy is a class that derives its power from personal martial prowess. The root of the word comes from "chariot rider", but things like feudal and fief come from the "grain lord". If you were able to have enough personal strength (with your friends) and elite weapons etc. you can control the inflows and outflows of food to the granary. This is largely derived from agrarian relations, but you can see this in pastoral peoples too. There is an upper class, through access to food and leisure time, are more powerful warriors than the lower class, and thus can limit the horizons of the lower class's actualisation. In jest, I call this the politics of "Large Adult Sons", which stretches from prior to agrarian sedentary societies to very recently (liberalism, gunpowder, capitalist etc).

Nationalism: Do not ask a nationalist this. They will have a shitty definition unless they are brutally and indifferently honest. The UN offers a shared culture, language, and territorial history definition that works ok but doesn't really explain any "why"s. It also doesn't explain why Bavarian nationalism is less valid than German nationalism (and many other such cases), even though it purports to mediate conflicts between nations.

My own exploration of nationalism involves a bunch of different sources. First is where it comes from; the enriching of cities and the Merchant/Guild class during the enclosure of the commons. Second is Europe's diverse (as in... Not allied) polity allowing different cities to have different allegiances without too hard to enforce borders (rivers and mountains) while still having numerous wars, this is explored by Caspar Hirschi and Jared Diamond among others (to varying degrees of plausibility). Lastly is Europe's colonial period, which roughly coincides with the first "current" enclosure movement which has resulted in our current property pedigree (i.e. land owned in the UK in 1500 is valid now, compared to land owned in the same time period in Africa, the Americas, Asia, or Eastern Europe, and hypothetically could be sold for modern dollars). These combine as a part of property and labour relations that have been handed to us over 600 or so years.

Nationalism as a result of the Enclosure Movement and the Great Migration to Cities

So I've commented here before that prior to nationalism, there must have been great variation in rural areas. Not only this, but the population proportions between rural areas and urban areas was more in favour of rural (let's say rural areas are areas where agriculture is the primary industry and are largely self-sustaining were urban areas to collapse, not a great definition but good enough for now). If we look at the variation in accents in rural areas in the UK, it is massive. I hypothesise that this is the last relic of what was otherwise massive cultural variation in rural areas. These areas were illiterate so not much evidence exists. Some French author discussed this in the context of France and Paris. I will also say these areas weren't some shangri la of Queer identities or whatever, they were likely still very patriarchal, largely a combination of Christian and European Animist...

As agricultural technology develops, the rural labouring class (peasantry) has much more idle time. They had more idle time than we do now to begin with, though there were some hard months of planting, weeding etc. Idle time is obviously not great for the Aristocracy, though I don't know if this is what motivated the first enclosures. What did happen with enclosures is that the peasantry slowly lost their ability to directly support themselves (especially after taxes). Thus, a portion of the peasantry began to migrate to the cities to find work, both to sustain themselves and to pay for their family's taxes and food. The city classes (Merchants, Artisans, other odds and ends) had a massive opportunity.

This migration is the first forms of nationalism that we see in Europe, at least that we'd recognise. While some peasants were able to afford proper housing as they became the proletariat, most were stored in filthy barracks-like conditions, and were constantly bombarded with the dictates of the nascent Capitalist class. Obviously, you had to pay rent and buy bread, and getting money for that required working in factories. But you'd likely be renting from those same capitalists, buying bread from those same capitalists etc. The new partially formed class of Capitalists employed this new partially formed class of Proletarians (urban workers), and thus had immense power to dictate the culture of Proletarians. The Proletarians, even as their connection to their peasant families, sent their culture outwards to their families that they sent money to and brought in new labour from.

Thus, nationalism gets seeded as the culture of the connection between major trading cities and the rural communities that they drew cheap labour from. Specifically, the local business class that is empowered by such a migration.

Now, you might think to yourself, my country of Australia or the USA doesn't feel like that, historically. Or, perhaps, India (to take a non-settler colonial example). However, once Nationalism is formed, with its attendant demographics and agricultural/communication technologies, it is very powerful, and migrates itself to other communities.

Certainly, once nationalism had established itself in the 18th and 19th century, every great power (whatever their organisation structure) would have noted that nations states could muster armies of hundreds of thousands while each Aristocratic lord would be lucky to have a few thousand peasants under his arms during a levy.

This migration and development of Nationalism occured well before "nationalism" was codified. The word itself is a late 18th century invention, but the culture it developed happened for centuries before that.

I'd also like to point out that sometimes this process was explicit, but a lot of the time it would be the natural consequence of the migration, power, and the relationship between urban and rural communities.

After Nationalism is codified and understood to be a "thing", even though no one person necessarily knew where it came from or what it was, it's easy to model other societies off of it. It is also easy (relatively speaking) to control; the British used nationalist ideas to divide and conquer territories. It wasn't that there weren't conflicts between communities, up to the point of slavery and genocide depending on the century, but that the British could draw a line between Hootoos and Tootsies and instill the powerful members of their society with a certain vigour to defend their interests (those powerful members being what we'd today call "small business owners" generally)

This also explains the divide between national and international capital. National capital, however much it wants to secure its position internationally, at the moment is tied to the local trading centers (aka cities). It is also a lot more numerous than international capital. While in a material sense, international capital holds more cards and can knee-cap national capital, culturally for a nation national capital ranges from a local fish and chips store owner to a farming conglomerate, and has much more capacity to define the culture of a nation. This rears its ugly head in fascism as capital as a whole gets threatened, but is constantly present in Capitalism.

(probably hitting the character limit here)

 

 

So, a while ago I was in a community theater and we put on plays that would break even largely. Our biggest costs were theater rent, followed by specialist hires (a worker with safety training that did our ropes and high powered electrical stuff). We charged pretty cheap tickets in the context of theater, which given the majority of our actors, costuming and props labour etc. was volunteer.

It got me thinking about games. I realise there is an intense dislike of DLC, particularly AAA companies doing day 1 DLC, but even longer term DLC that could not have been made on the budget of the original game and released like a year later or whatever.

The idea was having a platform for, say, RPG systems that's well coded, slick, bla bla bla, and comes with a few base stories, but after that the majority of development after that is done by something similar to the theater group but indie artists, writers etc. and you buy into a long form RPG (or, idk, subscribe on patreon or whatever). Every month (or whatever), some sub-team releases a new part of their adventure or a new system with a new adventure, and you can keep playing with what characters you had before (if that's what's happening).

Things like the Adventurer's Guild (or whatever the D&D one is, where you register and play each adventure bit once alongside thousands of other players) are a thing, this would wind up be something similar but system agnostic and more tech oriented.

IRL, every time a community theater wants to do a show, they don't rebuild the theater and stuff. It's not "wholly original".

I'd also want the writers/artists to be more connected to their community, hypothetically.

The system would have to have very non-coder friendly tools for writers to pull together systems and make maps and stuff. Dialogue trees may be a bridge too far.

 

Just got this email from one of the event ticketing place some of my friends use

 

I've seen it pop up in quite a few threads, sometimes in jest (or sort of in-jest), but I think it comes up enough to talk about seriously, both from an individual behaviour standpoint and a broader activism/socialism/whatever standpoint.

This is also coming from someone that sees themselves as very extroverted (but also autistic and socially anxious, so pretty poor at getting my social needs met), so maybe this whole idea is way off base.

There's two narratives here for discussion in this thread:

  • I struggle with pushing myself to be social, and I am afraid this makes me a poor activist. At some point or another advocating for socialism will rely on socialists to talk to non-socialists in spaces and circumstances that are not comfortable.
  • Socialism, on some level, involves a society with more time and space to socialise. What will this look like for a severe introvert? Will there be room for a person to buy a plot of land in the hills and live separate from society forever? Will I have to go to Commissar DanceClass's Dance Class?

And two sentiments that should be discussed with those narratives re: other people:

  • Introvert, socially anxious, autistic etc. There are people they get along with and comfortable social situations, but for a variety of reasons need a break regularly
  • "I just hate people"

This whole post was a thought I had when reading the second people-hater. My initial thought was that this was an internal pathologisation of people based on the society we live in. If the only people you encounter day to day are ladder climbing suburbanites whose main interests are competitively assessing lawn heights and promotions, you're probably going to "hate people". However, this may not be the case for all people who claim this of themselves. Maybe they hate other people on the road, people in queues for groceries etc. I just find it hard to believe that someone who genuinely hates all people would hop on to a forum (an entirely social activity) and spend any amount of time there. Nonetheless, it probably happens.

But, I figured that the topic had enough range and nuance to turn into its own thread instead of responding directly, and saw someone else post the introvert activism thing.

One of the things I thought of was the social battery and how it's often expended on work and commuting. If your main social energy is spent at work/commuting, I feel like it's very possible that one might come away with a dim view of any social activity (incl. organising) and your ability to participate in it, especially if you'd largely done it since school (another cutthroat highly hierarchical social setting).

(how is commuting social? You're in a constant negotiation with other drivers to avoid bumping your 2 ton $20k machines into each other, with a wide variety of levels of aggression, empathy, engagement etc. It's not words, but there is a communication there that can be very draining)

3
Liberate (hexbear.net)
 

 

(Um, I don't know why your post triggered me into writing this pitch for a wishlist game. Maybe the minecraft with guns bit? idk, I got excited) (repost, as this is enough crap for its on top level post)

I have this pitch for a builder game where you're a military procurement/engineering firm. The LoD would be about what Stormworks has (25cm blocks, or maybe 20 or 10 cm), you spend time fiddling around with air fuel ratios and RADAR etc. You'd be able to fiddle with various war nerd numbers on vehicles you create, but there wouldn't be much for you to do with the vehicles directly. Instead, you teach bots how to use the vehicle (some sort of waypointing system, some vehicle tests like turning, acceleration etc etc). After that, your vehicle and usage data is compiled and a little war goes on in the background. Hypothetically, this war would be happening on another screen or you could refer to it. Because the vehicle is compiled into this RTS mode and not run as a physics simulation (or at least, would be run as a very cut down simulation), that section would be quite light. Possibly multiple layers to examine (strategic, operational, tactical). Your vehicles would have logistical strain (e.g. fuel, maintenance/wear, damage from fire etc). You'd probably want to define a few other variables on how its used (e.g. This is a TANK, GENERAL PURPOSE, SWARM or something). I don't think it would be possible for an AI to account for all ways people would design vehicles and use-cases, but the basic classes are pretty standard nowadays, and people could request things that feel plausible to the dev.

A few reasons for doing it this way:

  • Having it so that the vehicle is tested by itself on multiple predictable scenarios means the physics simulation (e.g. denting, beams bending etc) can be more detailed, and allows for more complicated vehicles.
  • Once its "compiled" so that the bots can use it, it will run quite light (this is sort of explored in From The Depths, but not to its fullest extent). This couldn't take into account everything possible, but hopefully the bots would use things intelligently (e.g. using cover, grouping tanks, screening etc)

You'd watch combat and take notes on what works well and what does, and work on new designs as the war gets under way. Your new designs that you produce and test would percolate through the logistics system and slowly start appearing on the front.

There'd also be a little thing where you could define your squads that the AI uses in the war (e.g. 12 dudes, 1 command, 2 fireteams, each fireteam has a LAW and 5 assault rifles, command has 1 commander and 2 machine guns etc), with some reference to real world stuff. This would obviously be important for transport vehicles and logistics.

There'd be a mode where you'd have to do it "in real time" (i.e. no pausing for designing), a more freeform creative mode where you can design and save freely without worrying about wars and launch battles with your vehicle instantly, and a thing where you could compile all of your designs into a faction. Presumably, the game would ship with a few real world referenced factions, people could mod in their own ones. And people could also mod in maps that the AI will fight wars on, and opponent factions (of varying degrees of fairness). Tutorial mode, build a truck that carries a squad. It's an electric truck so you don't have to program a gearbox.

It's probably a bit beyond me as a coder (maybe, idk, the primary time I was trying to learn coding was when I had pretty severe depression), but maybe as a fresh godot project if applicable? I think it would absolutely kill amongst a certain sort of war nerd.

Um, comments, I guess. Obviously extremely ambitious on my end, it will probably be another half-started project in my collection :(

 

One of the first cards is planting corn. corn-man-khrush

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