[-] [email protected] 2 points 6 hours ago

Yeah I feel this. I don't hate my dead name. It just felt like something else that was assigned to me. Another expectation to fulfill.

[-] [email protected] 3 points 7 hours ago

Angelspit if you like Doom's sound. The album I put up came out 2008 and I was listening to it when the crash happened and the anti-capitalist messaged was perfect for my radicalization

Opeth is a prog metal band. Well more straight prog these days. Anyway Blackwater Park, Watershed, Ghost of Perdition are all fantastic. I like their prog stuff too but I prefer these

Black Light Burns is a band fronted by Wes Borland from Limp Biskit. They only made a couple albums and this is the good one lol. It's an industrial rock concept album about vampires. I've rarely met anyone that's ever heard of it but I love it

Actually if you like Doom OST then maybe Binding of Isaac: Antibirth OST, more in mood than in wall of sound. It started as part of a mod for BOI and then it was spun out into it's own soundtrack replacement mod because people kept requesting it

And in the off-chance you're a SaGa fan, Destiny 8 is like Black Mages for SaGa music

[-] [email protected] 6 points 10 hours ago

Most recent albums/songs I listened to in no particular order. An eclectic mix of industrial, prog, lo-fi, game music and some mainstream picks, as a treat

[-] [email protected] 7 points 1 day ago

Yeaaaah I should probably do that again soon

[-] [email protected] 12 points 1 day ago

I got really high today and I no-filtered explained my current life situation to an old friend I haven't talked to for awhile. Between writing it all out for her and reprocessing trauma while going through it and her only response being basically different versions of "are you okay??" it has finally dawned on me that I maaaaaybe am not doing okay

[-] [email protected] 8 points 1 day ago

Skirts can be fun sometimes. I didn't think I'd like skirts then I was swayed after trying a few. I love short shorts tho. Tied with leggings for me

[-] [email protected] 4 points 2 days ago

Both are great! I really liked Delimiter's energy

[-] [email protected] 13 points 2 days ago

Feeling bored today, might try some makeup looks

[-] [email protected] 3 points 3 days ago

Basically yeah. I like them for the same reason as roguelites in that there's a mastery aspect to it. You need to build knowledge and expertise in order to successful clear both randomizers and roguelites. I've played dozens and dozens of La-Mulana randomizers by now and I've gotten scary good and I guess I just think it's fun to take a game that has a reputation for being challenging and unfair and get to the point where I can crush it quickly

Some games work better for randomizers than others. Most Metroidvanias, Zelda, Pokemon, Final Fantasy work well

[-] [email protected] 2 points 3 days ago

Super Lesbian Animal RPG has a trans protag and trans party member (as well as a few npcs). Ikenfell had a mostly trans/enby cast but I didn't really vibe with it myself

[-] [email protected] 3 points 3 days ago

I wanna know this too. I can think of a couple games with trans protags but they don't have trans narratives

[-] [email protected] 6 points 3 days ago

Oh nice, I haven't tried it yet but random HK seems like it'd be fun

63
submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]

A little over 2 weeks ago, I had once again started working with Godot, determined to finally learn the software so I can bring my many game ideas to life. And then I stumbled and failed as I usually do as my ideas were lofty and my skillset meager. I think it was the Mark Brown video that finally made the (obvious in retrospect) idea sink in that there was no way I can do the more complex games I wanted to make without first having made a bunch of simpler projects to nail down the fundamentals. So instead of trying to follow a grand plan, I just opened up a old tutorial I did and started adding stuff purely by vibes. And it fucking worked because after 2 weeks of intense hyperfocus I was able to put together an actual game that works (so far) and has most of the basics of the genre! Sure it's only 5 minutes long and full of stolen assets but I'm still very pleased with the outcome.

I started with the GDQuest Vampire Survivors tutorial and first decided to change out the graphics and give it a theme. What would be an amusing communist theme? Stalin crushing hordes of fascists. I decided to use Metal Slug assets for most of the characters and weapons (which had the bonus of getting a lot of practice in with animation because holy shit those spritesheets are huge). After I changed the graphics, I gave the solider a death animation instead of just disappearing. I thought the same death every time was boring since the soldiers had so many death animations in Metal Slug, so I made a system for randomly choosing a death scene each time. Then I got nostalgic for cheat codes from old games so I figured out how to add a text input box and made some effects for code matches. Every time I got bored or frustrated with an element I was working on I would come back and add another cheat, sometimes even it was just a bit.

And it sort of fed into itself after that. I went back to the soldier. I wanted an leveling system, so first I needed gems to fall from defeated enemies. Those gave XP which needed to be tracked, then I needed to trigger a level up screen where random options can be chosen. It started with a basic screen where 3 upgrades could be chosen. Then I added dummied weapons into the mix. At first the options could be infinitely chosen, but I was able to limit each option to 5 levels, which each level being a unique upgrade.

I got bored of working on that so I went back to enemies. I made 2 new variations: ones that I thought could have interesting attacks (though I never got around to adding an attack for the pirate variant). Since I didn't want them to appear at the start, I made a game timer and assigned a difficulty counter that increased every minute that changed the enemy loadout and spawning ratios. With all this game info to be tracked I created a UI to track important info. Then I made a boss with multiple attacks, 2 phases, adds, and a custom health bar.

I was creating larger challenges but with my hero only shooting a simple gun, it was time to add weapons. I added 7 in total. An 8th was originally planned for parity with the 8 upgrades, but I never got around to fully implementing it lol.

Then it was just some polishing left, so I added a title screen, credits, game over screen, music, and any sound effects I didn't get around to adding yet. Oh and options, so volume levels and fullscreen mode could be adjusted. And then any last passes for animation adjustments, bugfixes, sound balancing, etc.

I probably did more that I mentioned because it all starts to blur together towards the end. It's still a little janky in areas and I'm sure a lot of my methods and solutions are inefficient but in the end, it still seems to work and that's good enough for a learning project

Here's some screenshots!

Title screen:

Swarmed by enemies:

Using the "gorbachev" cheat:

Level up overlay:

Boss fight:

I have a packed exe that I can put up on a file sharing site if that's allowed here and anyone expresses interest in trying it out

Links to the game:

Windows version

Linux version

82
submitted 1 month ago by [email protected] to c/[email protected]

Brain hurty but I'm gonna keep at it

36
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

Hi all, I've completely run out of money and I have a couple needs coming up soon. I need to pay my phone bill and my partner needs to send off time-sensitive documents for their disability claim soon. I think I should be able to get by with $30.

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Who is she? (hexbear.net)
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Tis the season (hexbear.net)
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We happy (hexbear.net)
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Not a chance (hexbear.net)
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A bright future (hexbear.net)
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nemmybun

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